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Is It Worth Opening A Supply Cache? Let's Calculate.
#101
Posted 15 August 2016 - 12:23 PM
Supply Cache 1 Options: C-ErPPC; MC Reward 500; Target Info Gathering; C-ultraAC/5 x2; AC/10; Large Laser; Disco Ball; EXE-A
Result: AC/10
Supply Cache 2 Options: C-Bill 250,000; MC Reward 50; C-Gauss; Advanced UAV x10; Supply Cache key x3; Dog Tag; Er PPC; KFX-S
Result: C-Bill 250,000
Supply Cache 3 Options: Mech Bay; Baby on Board; Narc; Er Large Laser; 360 Target Retention; 3 Days Premium; C-ERPPC; MC Reward 1000
Result: NARC
#102
Posted 15 August 2016 - 12:44 PM
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#103
Posted 15 August 2016 - 03:28 PM
So to PGI, everyone is a winner every time! Yay!
#104
Posted 15 August 2016 - 03:32 PM
PGI seriously needs to add mech hats to the game
#105
Posted 15 August 2016 - 03:35 PM
Yes, for people who do not have enough time to earn all their C-Bills. Those people do exist, despite the claims made by some ForumWarriors that everybody and their Uncle are swimming in CBills.
#106
Posted 15 August 2016 - 03:41 PM
the whole point of supply caches should be to have a chance at getting items you cant buy with either MC or cbills and can only get from supply caches
its just really anticlimactic when anything you can get from a supply crate you can just buy with cbills anyway
That is precisely why we need mech hats.
Edited by Khobai, 15 August 2016 - 03:43 PM.
#107
Posted 16 August 2016 - 03:49 PM
#108
Posted 16 August 2016 - 04:58 PM
I bet PGI staff were invited to a lot of parties as a kid.
#109
Posted 16 August 2016 - 05:03 PM
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No ******* beginners luck
#110
Posted 16 August 2016 - 07:49 PM
Having all the slices of the roulette wheel have the same width implies a fair and even chance for all... which we know a load of BS!
#111
Posted 16 August 2016 - 08:36 PM
ShadowFire, on 16 August 2016 - 07:49 PM, said:
Having all the slices of the roulette wheel have the same width implies a fair and even chance for all... which we know a load of BS!
I've heard, or maybe I made it up and convinced myself that I heard about it, that PGI is planning on modifying the display of the "possible prizes" to give an indication of how likely an item is to actually get picked.
My impression is that it'll be something like the color of the box or shade of the background indicating Rare or Common.
#112
Posted 16 August 2016 - 08:56 PM
Last one I opened had all really good contents . MechBay, Hula Girl, Seismic Sensor, Summoner ( cant remember model ) Radar deprivation and 5000GXP. The bad ones were 250,000CB and a Large laser. I was sat next to my friend ( go me into the game in the first place ) and said. Oh look a large laser that costs 25MC...............I was right. Again.
Edited by Carlieth, 16 August 2016 - 08:57 PM.
#113
Posted 16 August 2016 - 08:57 PM
Kirkland Langue, on 16 August 2016 - 08:36 PM, said:
I've heard, or maybe I made it up and convinced myself that I heard about it, that PGI is planning on modifying the display of the "possible prizes" to give an indication of how likely an item is to actually get picked.
My impression is that it'll be something like the color of the box or shade of the background indicating Rare or Common.
The purpose of Supply Cache is to generate another revenue stream by fooling people into thinking they have a 1/8 chance of getting that mech. If the caches are about rewarding people then there shouldn't even be a MC key. If they are about lucky draw then the odds would have been made clear from the start.
PGI is running out ideas now that mech packs aren't selling as well compare to years before and player numbers dropping steadily. This is a desperate measure aimed at squeezing the last bit of money from the gullible and a scumbag move at that.
So, ask yourself, why should they do anything that makes people LESS likely to buy keys? Those that figure the odds are stacked wouldn't spend MC anymore and those who are still blind will continue to do so. What incentive is there for PGI to make things more transparent?
#114
Posted 17 August 2016 - 01:20 AM
Carlieth, on 16 August 2016 - 08:56 PM, said:
Last one I opened had all really good contents . MechBay, Hula Girl, Seismic Sensor, Summoner ( cant remember model ) Radar deprivation and 5000GXP. The bad ones were 250,000CB and a Large laser. I was sat next to my friend ( go me into the game in the first place ) and said. Oh look a large laser that costs 25MC...............I was right. Again.
You realize you got two of the rarer prizes in 7 unlocks right?
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I know that Hill climb isn't the most popular module (it does have some proponents), but Radar Derp basically costs as much or more than some of the mech prizes.
I'd prefer if they showed the actual % chances for each slot in the cache, but the color coding thing will at least help people to realize which items have lower chances.
#115
Posted 17 August 2016 - 08:03 AM
Very disappointing... I will be selling the caches and thinking about if PGI is going to get any more money from me. I hate to be intentionally deceived. I love the game and have put in lots of money on mechs etc... but this is really low quality business.
#116
Posted 17 August 2016 - 08:21 AM
Took part in the big MC event, twice ... 25+ supply cache openings, includng in game SC winning too, for full disclosure and i can claim a 5k GXP as my big win....which did get me over 15K and i did upgrade my UAV, so some small win and time saved...but also very confident i would have gotten there on my own, and fairly quickly, as i do buy premimum time, & have hero and Champion mechs to grind with, etc.
BUT ...the #'s of times at the end of the "gambling spin" that it juuuuu-uuuuuust slides off the rifleman, commando, etc....onto the LRM 10, AC2, AMS, etc... leaving me with that greasy, just been worked at the county fair, get this fake fruit funnel cake off me, need a shower bad, get me outta this dusty parking lot RIGHT NOW..., feeling...is at least 10 ...
I like the presentation of a SC to one of the winning team, thats cool...
I like you can just sell for cbills
-Could just be the presentation, but something that makes it COOL vs. Kinda Lame/meh ... is missing...
anyhoo...thanks for listening and see you in the dropship-
Ry-
Edited by RyHavoc, 17 August 2016 - 08:22 AM.
#117
Posted 17 August 2016 - 10:10 AM
Personally I wouldn't open one unless the value of the worst item exceeded 50k in value by at least double that. That's just me though.
#118
Posted 17 August 2016 - 10:47 AM
Khobai, on 15 August 2016 - 03:41 PM, said:
the whole point of supply caches should be to have a chance at getting items you cant buy with either MC or cbills and can only get from supply caches
How on earth did you jump to that conclusion? They are called Supply caches, and just like all Mech games prior supplies/salvage was always weapons or the random mech.. premium time/credits/MC are all like getting a credit chip.
People have been asking for salvage since the game launched.. Me as well, but i had no illusions they were going to be that..
Presonally i'd rather have um drop over the 50K win bonus, and just give us all a crate, and then give a random loosing team person one.. those that want their 50k win bonus can sell it.. All of us that don't mind spending a few MC, to boost c-bills, and a 1-200/300 shot at something really nice, can do so..
0bsidion, on 17 August 2016 - 10:10 AM, said:
Personally I wouldn't open one unless the value of the worst item exceeded 50k in value by at least double that. That's just me though.
How would it be small if the chances were now 1-8
If this was the case they would be far more rare, or Keys would cost way more.. I'm averaging around 150k per open, but only opened a few.. would be more if i just opened ones with higher min values though, but seeing i don't get many, i just open um anyway, and have done so with just free keys, or Free MC from events, so not a single investment on my side.. (i think i got 600k total so far..)
If i spend 500 MC, and get 3-4m credits, i am so far ahead of anything else i can get for 500MC credit wise (only thing i can get for that much is a mech bay, which i don't need, or one shot camo, a single color, or perhaps a under 30 ton IS light on sale) But for that amount of credits.. I can buy many lights, or almost a medium in many cases.. If i pull a couple good crates out of 20, Then i can easily get many of the IS mediums which are 4-5m.. Soo yea.. I may not get a mech out of the crate,, But 20 crates can get me a mech, and one that I want!
Not some random mech, i may not even care for.. and seeing i have an IS account, and Clan account my luck will most certainly give me a mech i wont use on my account anyway.. I'd rather get a module anyway..
Boulangerie, on 17 August 2016 - 01:20 AM, said:
I know that Hill climb isn't the most popular module (it does have some proponents),
Sure, if you play a mech with JJ's,, But slap it on a locust, commando, raven, cicada, or dragon and you will change your mind when you can run over more things than you can imagine.. and do it faster than many mechs with JJ's as you don't slow down. But if you play the JJ mechs and camp at LR,, they are not so useful..
Edited by JC Daxion, 17 August 2016 - 10:51 AM.
#119
Posted 17 August 2016 - 11:51 AM
#120
Posted 17 August 2016 - 11:57 AM
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