mogs01gt, on 25 July 2016 - 07:49 AM, said:
LMAO @ some of these guys!!!
So you want a light mech to compete 1v1 with heavier mechs by at the 1/4 the cbill value? Would that not make mediums and poorly performing heavier mechs useless? That is not proper balancing. Again, define combat viable.
In PGI's current game mode design, lights SHOULDNT be viable. Game modes are the problem, not lights.
Last time I checked you don't bring CBills into a match, you bring a mech. If one mech is clearly inferior to another there is no reason to bring that one. If you can design a game mode where the current lights are equally effective and fun to play as the heavies and assaults go ahead but since PGI has repeatedly failed at making game modes interesting for everyone, making lights equally combat effective seems to be the only way to balance them.