A Network Error Occurred
#21
Posted 21 June 2017 - 12:33 PM
As usual there is nothing wrong with my internet, just P.G.I
I'm playing world of warships in another window, because I can't play this
#22
Posted 21 June 2017 - 02:48 PM
I have reset my router, reinstalled the game, checked my network, everything is fine. It's very rare for me to get this error, i hope it get fixed soon. I would have liked to participate in the event.
Edited by Valer, 21 June 2017 - 02:49 PM.
#23
Posted 22 June 2017 - 11:48 AM
#24
Posted 22 June 2017 - 12:58 PM
#25
Posted 24 June 2017 - 08:18 PM
#26
Posted 04 July 2017 - 08:48 PM
#27
Posted 11 July 2017 - 04:15 PM
BUT my alt account, the one I do pure F2P (no real cash spending), gets this problem. How is that possible?
Also the new MWO launcher portal is kinda bugged, couldnt properly run the repair tool even. Might be the same issue making sure I get kicked out from a match and disconnected etc.
Not sure if theres an issue with the different launcers, lasted a bit longer on the old one with my alt, but still get kicked out of the match..
Edited by Tordin, 11 July 2017 - 04:26 PM.
#28
Posted 12 July 2017 - 07:35 AM
Tordin, on 11 July 2017 - 04:15 PM, said:
yeah I'd look into that ... because its a pretty simple tool, it is possible to run it from a command line, its in one of the other threads about the launcher/portal, any corruption of game data *could* end up bad at any random point ...
#29
Posted 15 July 2017 - 07:35 AM
Syd, Australia, have told PGI
g
#30
Posted 24 January 2018 - 06:25 PM
Blah.... Blah.... Blah....
literally EVERYTHING ELSE I try to play works. But PGI doesn't answer emails until days later so whats the point trying to get them to help pinpoint the issue?
ANY help narrowing down the culprit would be helpful and some time of "Hammer tap on the boiler" fix would be appreciated.
#31
Posted 26 January 2018 - 05:09 PM
In command window type
ipconfig /flushdns
#32
Posted 28 January 2018 - 11:53 AM
Internet should run fine. No other game has this problem. I stay connected to Teamspeak and the likes as well, so there shouldn't be any disruption in my internet connection.
Tried flushing DNS, switching cables and WiFi, uninstalled and reinstalled the game. My firewall shouldn't be blocking any of it and I also tried to play the game with the firewall completely turned off. 2 months ago I was playing this every day for a long time with no problems. 2 months of absence and the Piranha update drops, now this network issue keeps happening. I'm getting frustrated with it. I don't know how to fix this.
#33
Posted 28 January 2018 - 01:18 PM
FrigginWaffle, on 28 January 2018 - 11:53 AM, said:
Internet should run fine. No other game has this problem. I stay connected to Teamspeak and the likes as well, so there shouldn't be any disruption in my internet connection.
Tried flushing DNS, switching cables and WiFi, uninstalled and reinstalled the game. My firewall shouldn't be blocking any of it and I also tried to play the game with the firewall completely turned off. 2 months ago I was playing this every day for a long time with no problems. 2 months of absence and the Piranha update drops, now this network issue keeps happening. I'm getting frustrated with it. I don't know how to fix this.
And does your connection to the Teamspeak servers take the SAME EXACT route and is in the same city as both the primary PGI servers AND also the the combat servers for NA, EU, and OC servers? This is not Star Trek's teleportation from one location to another without having to pass through multiple systems. Why do players keep assuming it is? Never mind....
Edited by Tarl Cabot, 28 January 2018 - 01:19 PM.
#34
Posted 28 January 2018 - 03:12 PM
Tarl Cabot, on 28 January 2018 - 01:18 PM, said:
And does your connection to the Teamspeak servers take the SAME EXACT route and is in the same city as both the primary PGI servers AND also the the combat servers for NA, EU, and OC servers? This is not Star Trek's teleportation from one location to another without having to pass through multiple systems. Why do players keep assuming it is? Never mind....
If my internet fails, I get disconnected from TS and other online applications instantly. It's pretty simple. The fact that this doesn't happen means that it's likely not a WiFi issue on my end. Ping on these apps and MWO in-game is always good. Packet loss in other apps is 0%. What else do I have to go on?
#35
Posted 28 January 2018 - 03:51 PM
FrigginWaffle, on 28 January 2018 - 03:12 PM, said:
If your internet, ie your immediate connection COMPLETELY fails, be it your network card, your router/modem or your ISP, then all things fail. ONCE the packets leaves your ISP, it is out there in the hands of the servers your signals pass through.
But for one program such as MWO, etc loses connection, you are disconnected. Where that disconnect can happen is with YOUR router/gateway (combo router/modem). Routers/gateways (hardware is NAT) now have a software "firewall" that used to be called SPI for stateful packet inspection. If there is packet delay, ie packets are jammed up then released somewhere along the way, when it hits your router with it can cause it to trigger a PORT SHUTDOWN for several seconds. And MWO uses a random PORT within its range, and rarely is it the same port as Teamspeak, etc. But that port shutdown is long enough for the disconnect.
What has not been discussed is whether or not if, while in a combat drop if the connection to the main server/log in server in NA, if that connection is lost for whatever reason, does that kick the player from the combat drop? Example, Mechlab, etc is connected to a specific PGI NA server but when you drop in QP for that specific drop you are on the EU server, or the OC server while still retaining a connection to the base NA server.
Okay, you said Wifi. What part if it is Wifi? If computer to router/modem are you able and have you connected via Ethernet cord in an attempt to remove the Wifi interference as being an issue?
Also, on the router secondary firewall/security (mfg uses different nomenclatures for it now) it can be disabled for testing purposes. It does NOT disable the router's NAT. After that it can be re-enabled and setup port triggering. Had several Everquest players who would run into this after updating their router which came with the SPI. It is not about the size of the packets, it is about the number of packets being handled at any one time, and some players still run into this issue, be it MWO or other games.
The above is simply one scenario. Turn off router/modem for a few minutes. If rented, modem/router was updated and the new perimeters are causing issues. Between your computer and your network there are some recent Wifi devices added, etc, etc, etc... Some of this is in your control to remedy, others may not be.
Edited by Tarl Cabot, 28 January 2018 - 04:18 PM.
#36
Posted 05 March 2018 - 06:24 PM
THIS IS SOMETHING on PGI's end. The lack of email response is frustrating, to say it kindly.
#37
Posted 06 March 2018 - 05:24 AM
#38
Posted 03 October 2019 - 09:56 PM
Franchises rarely take care of die-hard fans. sigh.
#39
Posted 04 October 2019 - 11:30 AM
Moochini, on 03 October 2019 - 09:56 PM, said:
Franchises rarely take care of die-hard fans. sigh.
Logging in just fine with two different systems. If it was on PGI end your post would not be the only post.... Man up and do some work/troubleshooting yourself.
Tarl Cabot, on 16 August 2019 - 07:42 PM, said:
That you were able to connect using a VPN means there is an issue somewhere between your computer and the servers (primarily gaming servers). When you are disconnected, do you go back to the front end or do you have to relog back into the front end? There are two main servers, the authorization server (mechlab, etc) and the game servers (regional).
Essentially, VPN is covering your tracks (hiding the packet types and volume) while also rerouting your pathway from your system, through your ISP to the net (several jumps) to PGI ISP then the servers.
Flush/reset your Net connection..
Navigate to the desktop. (From Home, tap or click the Desktop tile).
Right-click the Start button (the Windows logo in the lower-left).
Choose Command Prompt (Admin).
When asked whether to allow Command Prompt to make changes to your computer, select Yes.
Note: If you are asked for an administrative login, you will need to contact your system administrator.
Type "ipconfig /flushdns" and press Enter.
Type "ipconfig /registerdns" and press Enter.
Type "ipconfig /release" and press Enter.
Type "ipconfig /renew" and press Enter.
Type "netsh winsock reset" and press Enter.
Restart the computer.
Edited by Tarl Cabot, 04 October 2019 - 11:32 AM.
#40
Posted 18 October 2019 - 07:59 AM
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