Drunken Skull, on 11 August 2016 - 10:57 PM, said:
Drunken Skull, on 11 August 2016 - 09:59 PM, said:
Here's the thing. I really wish lights were fine being ****, that they cost less resources to field, that you could throw a couple of those disposable mechs at a prized assault. I wish we had that game, but we don't, sadly. I'm fine being the underdog, playing a support role, cleaning up the scraps, whatever, but we don't have those roles. PGI wen't the e-sports arena shooter rout, not what I want, but whatever. The problem is there's a single chassis weight (heavy) that's the best at just about every role there is. Most of us light pilots aren't arguing for a light to "throw as much pain out as a 100 tonne mech", as that's silly, we want an equally important role, even if a little less desirable for most, but we don't have anything. We're stuck with a chassis that comes in last place at almost everything, has nothing it does the best, and after this patch nothing it even does better than another weight. Despite all the other flaws which we're both aware of, this last light nerf is what made me finally leave the game. Your statements apply to Battltech, or a realistic battlefield, not this mess we have. If there are going to be four classes, they each need something they're best at, and PGI's best solution is having imaginary squares to run around and stand in, which mediums still excel at..... epic fail.