Drunken Skull, on 12 August 2016 - 06:19 AM, said:
We can argue that Light mechs are Over Powered, or that they are Underpowered, till we are blue in the face, fact is we are both right, Light mechs ARE OP when pitted against assaults. However pitting Lights against mediums or heavies, and the Lights get their asses handed to them.
So you think Assault should be OP against everything? There is nothing good that can come of that. Rock-paper-scissors is superior to having a linear progression from bad 'Mech to good 'Mech based on tonnage.
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Yes I do understand that in order to "Git Gud" at piloting a Light mech you had to be EXTREMELY gud, that doesn't make what your'e doing to other players right, and you're actually hurting the game as a whole, and helping me prove my point at the same time by drawing attention to it.
Apply some f*ckin' critical thought, dude. If I'm doing really well in a Light, what do you think happens when you stick me in a Medium or a Heavy? 600-700 damage games are the norm when I'm in a Marauder, versus the typical 350-450 I get in a Locust. That's true for pretty much every good pilot. There is nothing ruining it except you, and people like you, being terrible at positioning, aiming, and even 'Mech building. If anything, the game is being ruined for people who enjoy Lights because every time we practice our asses off to get really consistent with a chassis, it gets pounded into the sand because people refuse to improve themselves. Why is the onus on us to always git gud? When do you git gud?
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If youre so Funkin Waggnels good at piloting, why do you need to use a speed tank and pick on things slower than you? Perhaps your'e not as "Gud" as you think you are and can't get by without these crutches?
Why do you need the crutch of having tons of armor, cooling, and firepower, hm? Tell you what, I'll put a 100-rated engine in my Locust if you only bring four Medium lasers and 138 points of armor on your Battlemaster. Deal?
The funny thing is that when I'm actually engaged in combat with the Locust I'm not even running full-tilt. I'm usually standing in a circle about 30 m radius jiggling around back and forth, sometimes circling around the target, making precise shots to components. I'm also usually not alone. It's not my fault you stumbled into an unwinnable fight, and that you can't time your shots for when I'm most vulnerable at inflection points in my movement.
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Whether the Light mech class gets buffed or nerfed at this stage doesn't matter, It won't make the slightest bit of difference either way, it's just a red herring distracting everyone from the real Pink Elephant in the corner of the room that nobody's willing to acknowledge.
You think the games fine the way it is then so be it, good for you, make the crutches for your light mechs as big as you like, it only increases the LOL factor.
Again, you bring only 138 points of armor and four MedLas on your Battlemaster and I'll do the same on my Locust.
The Elephant in the room is your evident lack of ability, and the only one unwilling to acknowledge it is you. PGI said at the outset of this game that they would not be setting it up so it's a race to the top of the tonnage heap, so it's already been decided that Lights should be just as useful in combat as the bigs. Deal with it.