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Arctic Cheetah "broken To The Point Where Using One Is An Exploit" And "king Of The Light Mechs"?


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#301 FupDup

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Posted 12 August 2016 - 03:11 PM

View PostQuicksilver Kalasa, on 12 August 2016 - 03:09 PM, said:

I still don't understand how adding ai controlled vehicles and turrets magically fixes lights, that's combat, whether it is different or not, which means mediums and above are still better at dealing with them.....

B-b-b-b-but Quickie, lights can run around vehicles and turrets really really fast and stuff! That makes them able to kill them much faster, right? RIGHT? RIGHT?!?!?!!?

#302 Chados

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Posted 12 August 2016 - 03:16 PM

I don't think that the ACH is overpowered like it used to be anymore. All the lights are hard to kill for a heavy or assault all alone. But I don't feel like it's too far unbalanced now like I used to.

#303 CMDR Sunset Shimmer

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Posted 12 August 2016 - 04:30 PM

I'm torn on this.

I've personally sunk TONS of damage into the ACH before only to have it shrug 4+ AC20 shots off.

Now, I understand the argument for aim, and I'm openly willing to accept that yeah, I likely miss a good bit of the time due to hitboxes and whatnot.

But I've consistantly seen, over multiple matches, ACH's shrug off damage that would cripple other lights, Lasers mixed with AC20 mixed with SRM4/6. Any other light in the game I look at with my AS7-D, I fire that combo at a side torso and it's minimum, loosing an arm.

Not the ACH though, the ACH will look me dead in the eye, spit in my eye, and keep tanking 2-3 additional shots of AC20-SRM6 while laughing the entire time.

I've had teammates standing right next to me wondering how the hell the ACH is still standing.

Now, I'll admit, again, this is anicdotal, just my experience with fighting against this mech. BUT it's a consistant experience that I've noticed. I'm not sure if it's the mech's hitboxes just not properly registering damage, if HSR is borked somewhere... if it's just PGI's servers? [for the past 3 months I've seen a 40+ ping increase over what I used to sit at.] But I personally feel there IS something fishy with the ACH on the whole.

That being said, I'm totally down for light surviveability... but damn man, a light shouldn't be able to eat 4-6 AC20 shots, and still be functional.

Edited by CMDR Sunset Shimmer, 12 August 2016 - 04:32 PM.


#304 Drunken Skull

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Posted 12 August 2016 - 08:15 PM

I thought I was done here but I thought of a few more points I'd like to make.

1. Correct, Light mechs are in fact training mechs. Did you really think your 20 tonne 3 weapon training mech was in fact an uber-skill stabbie in tha backie mech? It's a joke thats just bad, and so so wrong.

2. Light mechs are Cheating in the game. In all reality-based scenario's when a fast moving object changes direction rapidly it must bleed off the momentum it had in the original vector. Light mechs in this game don't, they don't spin out, they don't slide out, they don't drift, and they don't fall over. You may as well have chopped their legs off and replaced them with an Alien UFO, cause that's the physics-defying **** they're able to pull off.

3. I know it's not going to change, because "PEE GEE EYE told me i'd be combat effective against the real weight classes in my uber-speed-tanked gravity-defying UFO training mech", well you know what you can do with this pineapple and that cactus over there?...
.

Edited by Drunken Skull, 12 August 2016 - 08:15 PM.


#305 Deathlike

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Posted 12 August 2016 - 08:20 PM

View PostDrunken Skull, on 12 August 2016 - 08:15 PM, said:

I thought I was done here but I thought of a few more points I'd like to make.


You should just stop while you're behind. Feel free to continue to embarrass yourself.

Quote

2. Light mechs are Cheating in the game. In all reality-based scenario's when a fast moving object changes direction rapidly it must bleed off the momentum it had in the original vector. Light mechs in this game don't, they don't spin out, they don't slide out, they don't drift, and they don't fall over. You may as well have chopped their legs off and replaced them with an Alien UFO, cause that's the physics-defying **** they're able to pull off.


It only takes one good shot from any combination of weapons to shoot Light mechs going fast. It's not that hard... unless your aim needs work. It sounds like you need help... like training wheels.

Edited by Deathlike, 12 August 2016 - 08:20 PM.


#306 Sigilum Sanctum

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Posted 12 August 2016 - 08:22 PM

View PostDrunken Skull, on 12 August 2016 - 08:15 PM, said:

2. Light mechs are Cheating in the game. In all reality-based scenario's when a fast moving object changes direction rapidly it must bleed off the momentum it had in the original vector. Light mechs in this game don't, they don't spin out, they don't slide out, they don't drift, and they don't fall over. You may as well have chopped their legs off and replaced them with an Alien UFO, cause that's the physics-defying **** they're able to pull off.

[Redacted]

Edited by draiocht, 07 September 2016 - 12:19 PM.
inappropriate language


#307 dario03

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Posted 12 August 2016 - 08:38 PM

View PostDrunken Skull, on 12 August 2016 - 08:15 PM, said:

I thought I was done here but I thought of a few more points I'd like to make.

1. Correct, Light mechs are in fact training mechs. Did you really think your 20 tonne 3 weapon training mech was in fact an uber-skill stabbie in tha backie mech? It's a joke thats just bad, and so so wrong.

2. Light mechs are Cheating in the game. In all reality-based scenario's when a fast moving object changes direction rapidly it must bleed off the momentum it had in the original vector. Light mechs in this game don't, they don't spin out, they don't slide out, they don't drift, and they don't fall over. You may as well have chopped their legs off and replaced them with an Alien UFO, cause that's the physics-defying **** they're able to pull off.

3. I know it's not going to change, because "PEE GEE EYE told me i'd be combat effective against the real weight classes in my uber-speed-tanked gravity-defying UFO training mech", well you know what you can do with this pineapple and that cactus over there?...
.


So anything in this game that doesn't work like it would in real life is cheating? Well I guess I better switch to my realistic mechs like the...uhhhh, maybe my...nope....ummmmm...wait... what in this game does work like reality?

Oh thats right. Now I remember....

MWO isn't real life.

#308 Drunken Skull

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Posted 12 August 2016 - 08:53 PM



What piloting a light mech cross country at 150kph should look like.

#309 dario03

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Posted 12 August 2016 - 08:57 PM

View PostDrunken Skull, on 12 August 2016 - 08:53 PM, said:


What piloting a light mech cross country at 150kph should look like.


What piloting mechs should look like



#310 Sigilum Sanctum

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Posted 12 August 2016 - 09:05 PM

View PostDrunken Skull, on 12 August 2016 - 08:53 PM, said:



What piloting a light mech cross country at 150kph should look like.

Posted Image

#311 Andi Nagasia

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Posted 12 August 2016 - 09:09 PM

gets out pop corn and 3D glasses, this Gonna be Good,
O me? im just your Friendly Neighborhood ModderMan, ;)

Lights need some Love, and all mechs need to be balanced,
thats the game we play, and thats how its designed, so come what may, Posted Image

#312 Drunken Skull

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Posted 12 August 2016 - 09:11 PM

The idea that a Light mech is used as training mech is to teach the pilot not to push too hard in difficult terrain, as the problems of momentum are exacerbated exponentially as tonnage goes up(i.e a slide-out or trip due to uneven footing can happen to larger mechs at slower speeds).

Fixing a light after it has wound up up-side down wedged in a cliff face is a lot cheaper than fixing a heavy or assault that has managed to end up in the same predicament.

Hence once the pilot has mastered the art of not falling over due to unreal expectations of the effects of innertia and gravity, they may be trusted to be in charge of larger and more expensive units.

This stuff is all basic part of TT, I know this aint TT, but there is only so much you can reasonably get away with by hiding behind that excuse.

Edited by Drunken Skull, 12 August 2016 - 09:12 PM.


#313 SlightlyMobileTurret

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Posted 12 August 2016 - 09:12 PM

View PostAlistair Winter, on 10 August 2016 - 04:32 PM, said:

Well, there's only so much they can do to nerf the ACH specifically. Which is why I'm predicting they will nerf cSPLs and cERSLs universally, just to deal with the ACH and possibly the Nova (oh, and indirectly nerfing a dozen clan mechs that didn't need to be nerfed).

By the way, I put 10 jump jets on my Jenner IIC yesterday. The thing flies through the air like a... penguin. Good thing PGI is keeping those Class V jump jets on a modest level. Light mech poptarts are so OP, they almost ruined the game.


They already nerfed C-SML and C-SPL with the "1.7x max range" nerf they pulled in December. Anything more and they will be unusable.

#314 Revis Volek

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Posted 12 August 2016 - 09:13 PM

View PostDrunken Skull, on 12 August 2016 - 08:53 PM, said:



What piloting a light mech cross country at 150kph should look like.



Do you not understand how tires and feet are different and work very different from each other?

SO you are saying Usain Bolt being the fastest guy alive should be sliding all over the race track to even the field?

#315 Drunken Skull

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Posted 12 August 2016 - 09:18 PM

1 foot on an icy patch should spell doom at 150kph, foot or wheel makes no diff. in that situation. Don't try and pretend you wont ever slip on a banana peel.

#316 Deathlike

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Posted 12 August 2016 - 09:19 PM

View PostDrunken Skull, on 12 August 2016 - 09:11 PM, said:

Fixing a light after it has wound up up-side down wedged in a cliff face is a lot cheaper than fixing a heavy or assault that has managed to end up in the same predicament.


Yes, because BT/TT used real physics based off MWO's wondrous ragdoll movement where mechs of all sizes do backflips while powered down.

I mean, who thought of that fun and crazy stuff?

#317 Revis Volek

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Posted 12 August 2016 - 09:20 PM

View PostDrunken Skull, on 12 August 2016 - 09:18 PM, said:

1 foot on an icy patch should spell doom at 150kph, foot or wheel makes no diff. in that situation. Don't try and pretend you wont ever slip on a banana peel.


I live in the Northeast man, Ice is a daily thing for me in the winter. I ain't afraid of no ice

But I also dont weigh 20 plus tons and crush rocks and earth under my feet with each step, let alone a banana peel..

So now we want Mario Cart physics in the game too? I'm lost....











Time to go play troll in my light mechs!
Posted Image

Edited by Revis Volek, 12 August 2016 - 09:23 PM.


#318 Deathlike

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Posted 12 August 2016 - 09:28 PM

View PostDrunken Skull, on 12 August 2016 - 09:18 PM, said:

1 foot on an icy patch should spell doom at 150kph, foot or wheel makes no diff. in that situation. Don't try and pretend you wont ever slip on a banana peel.


Yes, that's why all mechs breakdance on death. It's what they do.

#319 Saint Scarlett Johan

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Posted 12 August 2016 - 09:43 PM

View PostSigilum Sanctum, on 12 August 2016 - 08:22 PM, said:

[Redacted]


I can always count on you for good memes <3

Edited by draiocht, 07 September 2016 - 12:20 PM.
Quote Clean-Up


#320 Sigilum Sanctum

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Posted 12 August 2016 - 09:46 PM

View PostSaint Scarlett Johan, on 12 August 2016 - 09:43 PM, said:


I can always count on you for good memes &lt;3


I still have an entire library I havent even tapped yet rofl.





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