Andi Nagasia, on 12 August 2016 - 10:17 PM, said:
the thing is Lights do have Roles, Flanking, Capping, Distracting, and ninja'ing assaults,
thats kinda what lights do, most lights need love maybe not brought to ACH levels but something,
Edit-
Also you gave examples of things Lights can do that NO OTHER weight class can,
no mission in a balanced game will say(did you take a light?) NO then you automatically lose,
Lights shouldnt be Pure Win or lose when it comes to a Game, and in MWO its not,
True, but with a few small tweaks in timing or convoy speed these scenaro's can easily accomodate medium mechs as well, that's half of the current pop in a match that could contend.
Aside from that, consider this;
Map vote time, and the choice is Assault or Conquest. What do all the light and some of the fast medium pilots vote for? The answer is almost always Conquest.
What do the rest of the Medium Heavy and Assault Pilots vote for? Almost always Assault.
Wouldn't it make more sense to be able to prepare a preferred choice in advance, instead of having the decision sprung on you at random?
That way Assaults and heavies can go do their face-smash thing, whilst the mediums and lights can go do their cap-warrior nascar rally thing.
As it stands the heavies out-number the lights, and it's rare these days to see lights get their Conquest game, as the Game-mode vote is almost always skewed towards what the heavies want.
I bet in the latest Assault challenge that Conquest didn't even get to see the light of day even once. Clearly there is a difference of opinion between light pilots and heavy/assault pilots on what constitutes a good game mode. Some may think that splitting the community in half at this stage might be a bad thing, but I can clearly see the demand for it is there, and I think the outcome might be a good thing for everybody concerned, as everyone get's to play their preferred game type.
That's where the game could be expanded upon by the addition of extra scenario's like those above, to give lights and fast mediums more range of choice than only Conquest mode.
Take other scenario's from previous iterations of MW to give heavies and assaults additional scenario's to brawl in, for example, Palace Assault/Defense, Landing Assault's, etc. Give the Assault pilots scenario's that fit their weight class. Would be a lot better than the current scenario, where you drop in the occasional conquest map and the assault pilot says"Oh well, see you next week", or "I should be at the cap by at least next Friday..."
PGI doesn't even have to do anything more than give the players a "Choice" of what game mode they want to drop in, and the split will occur naturally and without issue. That way players can "jump the tracks" to the other side any time they choose. Things like the forced 3/3/3/3 won't even be necessary then.
Edited by Drunken Skull, 12 August 2016 - 11:29 PM.