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The Difference...it's Your Computer.
#61
Posted 18 August 2016 - 11:09 AM
#62
Posted 18 August 2016 - 11:17 AM
jss78, on 18 August 2016 - 10:52 AM, said:
I always play stuff like Particles at high though, because they make a huge difference in immersion. I don't get why someone would play this game if immersion makes no difference to you -- why not go for a generic, established e-spurts game which there's no shortage of?
Personally, I have never understood why anyone would want to play a game (or at a resolution) that their hardware could not keep at or above 30 FPS. The stuttering experience is so frustrating that I do not see how anyone could really enjoy the game.
#63
Posted 18 August 2016 - 12:18 PM
Lily from animove, on 18 August 2016 - 04:20 AM, said:
It has less to do about winning, and more to do with the fact that:
A. The Depth-of-Field effect with post-processing is one of the most fake, most abysmal looking DOF effects I've ever seen in any game.
B. The particle effects are so horribly unoptimized that getting hit with a single stream of dakka or LRMs to the face is enough to half the FPS of an overclocked i7 running dual 780Ti's.
I'll stick with my steady 120+ fps and lightboost monitor. Probably looks better anyway since I have no ghosting.
#64
Posted 18 August 2016 - 12:43 PM
El Bandito, on 18 August 2016 - 03:55 AM, said:
Except players can actually see better from long distance, when they are using low graphical settings. All those faraway trees and branches blocking your vision? Reduced or gone. Fog/smog/smoke? Reduced. That thin building just barely hiding the enemy? You can see through them. Not to mention enemy's annoying Missile/AC hits as well as your own weapons' fire will blur the screen much less.
As long as one's computer is half-decent (able to have 60 FPS in low settings), only screen size really matters when shooting accurately.
Man...can't wait to see how much better I play after I upgrade then, considering I'm lucky to get 20-30fps.
One thing that does help is moving my 55" TV like 3 feet away instead of 10 when I'm playing...it does make things easier to see.
#65
Posted 18 August 2016 - 01:49 PM
El Bandito, on 18 August 2016 - 03:55 AM, said:
Except players can actually see better from long distance, when they are using low graphical settings. All those faraway trees and branches blocking your vision? Reduced or gone. Fog/smog/smoke? Reduced. That thin building just barely hiding the enemy? You can see through them. Not to mention enemy's annoying Missile/AC hits as well as your own weapons' fire will blur the screen much less.
As long as one's computer is half-decent (able to have 60 FPS in low settings), only screen size really matters when shooting accurately.
Ah those tryhard settings.
Oderint dum Metuant, on 18 August 2016 - 03:56 AM, said:
I know that's the truth, especially when trying to fight Locusts in the water.
#66
Posted 18 August 2016 - 01:51 PM
Lostdragon, on 18 August 2016 - 06:07 AM, said:
Heat is often the biggest limiter of overclocking. Liquid cooling is one of the most efficient ways to cool your components and works basically the same way as in your average car. A waterblock sits on top of the component being cooled and a pump forces water through it. The water is heated by the component then goes into a radiator where it is cooled down, and typically the radiator has one or more fans just like a car engine.
Liquid cooling has also become a lot more accessible in recent years with the rise of no maintenance closed loop systems. They are easy to install and unlike open loop systems you never need to change the fluids and there is very little risk of a leak. The closed loop systems are often not quite as efficient as high end open loops or even some massive air coolers but they can open up a lot of overclocking potential and help you get a lot of performance from a component for $100 or less.
Common misconception that Liquid Cooling is more efficient than Air Cooling.
It's no secret the antifreeze-water mix in an LC system absorbs a good amount of heat quickly, that part is great... But it also has a tough time letting go of that stored energy and still relies on air cooling to dissipate it. For this reason, LC systems are marginally better than AC systems at actually dissipating heat.
LC systems are favored because:
- They are compact.
- They dump heat directly outside of the case rather than into the case.
The extra space allows for less clutter, more modding room and a better in-case air flow combined with dumping the heat directly outside the case typically leads to lower ambient temperature inside the case.
Performance in actual CPU cooling, AC systems in the $50-80 range keep up with LC systems in the $220-500 range. Neither of them beat an adequately powered Peltier plate... which you can pick up for $3 and a heavy-load controller for it around $30. So what it really comes down to is how much space and clutter you want in the case.
#67
Posted 18 August 2016 - 01:51 PM
![Posted Image](http://i1082.photobucket.com/albums/j368/Lord_Tsarkon/render_1.jpg)
![Posted Image](http://i1082.photobucket.com/albums/j368/Lord_Tsarkon/Rednder_2.jpg)
![Posted Image](http://i1082.photobucket.com/albums/j368/Lord_Tsarkon/render_3.jpg)
![Posted Image](http://i1082.photobucket.com/albums/j368/Lord_Tsarkon/Rednder_4.jpg)
Low-REz Below (Only way I can play the game)
![Posted Image](http://i1082.photobucket.com/albums/j368/Lord_Tsarkon/low_rez.png)
Hi-REZ Below(unplayable to me because 8-15 Frames per Second)
![Posted Image](http://i1082.photobucket.com/albums/j368/Lord_Tsarkon/hi_rez.png)
#69
Posted 18 August 2016 - 03:39 PM
![:)](http://static.mwomercs.com/forums//public/style_emoticons/default/smile.png)
You should see what it looks like on a 46in LCD TV
![:)](http://static.mwomercs.com/forums//public/style_emoticons/default/smile.png)
#70
Posted 18 August 2016 - 04:07 PM
I can still do more kills and higher average damage (not bragging or anything) in pug drops with my Intel iGPU HD 4000 with sometimes barely 30 fps and incredible input lag.
I'm in the process of a card witch so this is temporary, mouse is still most important
![:P](http://static.mwomercs.com/forums//public/style_emoticons/default/tongue.png)
#72
Posted 18 August 2016 - 04:49 PM
#73
Posted 18 August 2016 - 05:09 PM
Tarl Cabot, on 18 August 2016 - 03:39 PM, said:
![Posted Image](http://static.mwomercs.com/forums//public/style_emoticons/default/smile.png)
You should see what it looks like on a 46in LCD TV
![Posted Image](http://static.mwomercs.com/forums//public/style_emoticons/default/smile.png)
I play on a Samsung 55" LED and I think it's actually harder due to the TV being like 10 feet away from my couch versus playing on a 19" monitor at your desk. Then again, I bought a TV stand with wheels so now the TV is like 3 feet from my couch haha.
#74
Posted 18 August 2016 - 05:11 PM
#75
Posted 18 August 2016 - 05:18 PM
Lyoto Machida, on 18 August 2016 - 05:09 PM, said:
I like the way you think.
I used to play with a huge 46" LED TV at my computer desk. It was lovely sitting so close to that. "By Jove, I can the cheeto dust on the that pilots face!"
#76
Posted 18 August 2016 - 05:28 PM
Chados, on 18 August 2016 - 08:54 AM, said:
If you ever fall back into T4, then it's not because others are using macros, or other graphical settings. Your skill level is simply below average. Don't take that too hard, you will improve over time.
Edited by El Bandito, 18 August 2016 - 05:30 PM.
#77
Posted 18 August 2016 - 05:45 PM
DeRazer, on 18 August 2016 - 10:40 AM, said:
I'd be interested if anyone knows what the best gfx elements are to "turn down" and to what level? Has anyone ever done a side-by-side comparison so people could SEE what disadvantage they play under with a high spec setup?
Here is a good post on graphical difference and FPS saving. You will have to draw your own conclusions. I refined my own settings from here, though it is from 2014, so the information could be outdated. https://www.mechspec...-settings.5352/
Edited by El Bandito, 18 August 2016 - 05:48 PM.
#78
Posted 18 August 2016 - 05:46 PM
Kubernetes, on 18 August 2016 - 04:49 PM, said:
So much this. There are so many people that can't aim in this game because their mouse settings are too high. Then they have the gall to suggest it's a twitch shooter and someone with a .1 mouse sensitivity + 800 dpi mouse is out "twitching" them when it's actually fine motor control that's allowing the accurate shots.
#79
Posted 18 August 2016 - 05:51 PM
Aresye, on 18 August 2016 - 12:18 PM, said:
A. The Depth-of-Field effect with post-processing is one of the most fake, most abysmal looking DOF effects I've ever seen in any game.
B. The particle effects are so horribly unoptimized that getting hit with a single stream of dakka or LRMs to the face is enough to half the FPS of an overclocked i7 running dual 780Ti's.
I'll stick with my steady 120+ fps and lightboost monitor. Probably looks better anyway since I have no ghosting.
This. I turn off post processing specifically because the DoF blurring is an abomination. Who's idea is DOF effects anyways? They look cool in photos, but unless you have wrecked vision, you don't get distance blur; things just look smaller. DoF in games is just stupid other than for screen archery.
Particles as well, I turn down (to low) not because I want less immersion but because they're terrible and usually come alongside a heft FPS hit. I still get smoke and such, just less random floaty crap (which, again, doesn't speak to immersion for me - air is rarely full of random floaty crap)
#80
Posted 18 August 2016 - 06:03 PM
GenghisJr, on 18 August 2016 - 05:11 PM, said:
I'm a bit outdated on my techy knowledge but I'm prettys sure a SSD should have almost no affect on fps. Game will load faster but after that there should be almost no difference. Unless you had a ton of stuff in the background keeping your hard drive 100% busy all the time. Did you upgrade some other stuff? Or maybe just had something wrong on your old OS or game install...
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