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Kodiak's Op


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#61 DivBy0

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Posted 06 September 2016 - 04:31 AM

You say the Warhawk is a better Assault than the Kodiak...
Warhawk is a great mech, but he is only food for a KDK3 and easily to disarm.

View PostRepasy Cooper, on 06 September 2016 - 04:09 AM, said:

I eat Kodiaks for breakfast in my Warhawk. CT is easy to target.


#62 Nighthawk513

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Posted 06 September 2016 - 05:05 AM

Stop crying. They will "continue to collect testing data to determine balance" until it is released for c-bills, and then they will nerf it into the ground.

Surely you have played enough to know about the secret pay to win? ;)

#63 DivBy0

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Posted 06 September 2016 - 05:28 AM

Maybe... but how will you nerf a mech without quirks? Negative Quirks? Engine Cap to 320? Lower his Mountpoints?
And I don´t think PGI do it for the Pay For Win reason. The Rifleman, Archer and Phoenixhawk are..... mediocre at best.. no one need them. They are subprime mechs. The opposite of OP. Some PHX are really bad crappy junksmechs (look at the heros... why should anyone pay money for this mess?)
The KDK3 was an accident. The GAU is ongoing. How will you fix such a thing?

View PostNighthawk513, on 06 September 2016 - 05:05 AM, said:

Stop crying. They will "continue to collect testing data to determine balance" until it is released for c-bills, and then they will nerf it into the ground.

Surely you have played enough to know about the secret pay to win? Posted Image


#64 Requiemking

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Posted 06 September 2016 - 05:45 AM

You know the worst thing of all? When they do nerf the Kodiak 3, they are going to nerf all the other variants as well. And, unlike the 3, the other variants are actually balanced. They don't need nerfs.

#65 DivBy0

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Posted 06 September 2016 - 07:13 AM

I Trading Card Games they can rule out cards or modify the card with a modified text.
In MWO? With low Mount-Points and an lower Engine Cap KDK would be not so OP anymore, but there is the Dire Wolf. But on IS side they bring the Sleipnir... very similar to Mauler MX90. Loudout is identical. Gameplay very the same.

But this will never happen. The injection of the KDK3 was maybe a kind of an accident, but PGI have got many time to fix it and decide to do nothing (and some minor Quirkchanges... but the quirks are not the real problem)
Now the GAU is ongoing and if PGI delete the KDK3... the rage would be immens. No, the Skillbear will stay in game until the end. Only energy draw may let some hope.

View PostRequiemking, on 06 September 2016 - 05:45 AM, said:

You know the worst thing of all? When they do nerf the Kodiak 3, they are going to nerf all the other variants as well. And, unlike the 3, the other variants are actually balanced. They don't need nerfs.


#66 Spider00x

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Posted 06 September 2016 - 07:17 AM

One nerf they can make immediately is to remove all structure quirks from the k3 it's absolutely insulting that a Clan assault with that much dps trade off has structure, a mech called a King crab has 0, banshee 0, mauler 0.

They could also lower the torso Twist speed so you can kite them easier and escape through these choke points.

I'm glad ppl have picked up you can't nerf the thing with out geometry changes, what makes these non omni mechs so strong is the silly amount of pod space. You prop up reasons why the K3 should still exist but is it really that or do you just need the k3 to prop up your crappie piloting skills.

In the end wether you believe it or not the k3 is why a lot of IS playerst finally through their hands up, ***** in scouting by streak crows, pummeled by long Tomg, and they smacked in the face by kodiaks. All the casuals were like peace I'm going clan.
..

Edited by Spider00x, 06 September 2016 - 07:19 AM.


#67 Requiemking

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Posted 06 September 2016 - 07:24 AM

View PostSpider00x, on 06 September 2016 - 07:17 AM, said:

One nerf they can make immediately is to remove all structure quirks from the k3 it's absolutely insulting that a Clan assault with that much dps trade off has structure, a mech called a King crab has 0, banshee 0, mauler 0.

They could also lower the torso Twist speed so you can kite them easier and escape through these choke points.

I'm glad ppl have picked up you can't nerf the thing with out geometry changes, what makes these non omni mechs so strong is the silly amount of pod space. You prop up reasons why the K3 should still exist but is it really that or do you just need the k3 to prop up your crappie piloting skills.

In the end wether you believe it or not the k3 is why a lot of IS playerst finally through their hands up, ***** in scouting by streak crows, pummeled by long Tomg, and they smacked in the face by kodiaks. All the casuals were like peace I'm going clan.
..

The Pugs go where the advantage lies in CW. Phases one and two saw the advantage lie in Clans. Then the great Clan nerf hit, rendering Clan mechs underpowered for the most part, and the Pugs went IS because all the meta advantages went there. Now some of the Pugs have returned to Clan thanks to the Kodiak, but a large amount of them remain in IS because IS still holds all the Meta advantages.

#68 Spider00x

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Posted 06 September 2016 - 10:43 AM

View PostRequiemking, on 06 September 2016 - 07:24 AM, said:

The Pugs go where the advantage lies in CW. Phases one and two saw the advantage lie in Clans. Then the great Clan nerf hit, rendering Clan mechs underpowered for the most part, and the Pugs went IS because all the meta advantages went there. Now some of the Pugs have returned to Clan thanks to the Kodiak, but a large amount of them remain in IS because IS still holds all the Meta advantages.



Dude you must be high if you think IS has all the meta advantages if youve played CW in the last 3 months, or havnt paid attention to the leader board. Seriously you hardcore clanners need to stop this denial especially if you want IS players to actually que up in CW again. OR DO what I and Kcom tried which is to get some clan on clan action going and eliminate the technological edge to gameplay. Im really sick of reading these ridiculous arguments that IS is OP in the current meta. Like are we playing the same game look at any leader board.

#69 Fake News

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Posted 06 September 2016 - 01:12 PM

View PostSpider00x, on 06 September 2016 - 10:43 AM, said:



Dude you must be high if you think IS has all the meta advantages if youve played CW in the last 3 months, or havnt paid attention to the leader board. Seriously you hardcore clanners need to stop this denial especially if you want IS players to actually que up in CW again. OR DO what I and Kcom tried which is to get some clan on clan action going and eliminate the technological edge to gameplay. Im really sick of reading these ridiculous arguments that IS is OP in the current meta. Like are we playing the same game look at any leader board.


And i'm just sitting here thinking about how much face i'd wreck with my warhammer/ mad deck.

#70 MischiefSC

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Posted 06 September 2016 - 01:34 PM

Having played both Clan and IS recently the meta favors Clans a bit. A well coordinated 6 kdk3 team is absolutely ferocious doesn't really have an effective counter. You get enough ahead on the first wave and it's all over. This combines with another 6 streak boats in the deck especially in later waves and you've got an advantage.

It's not huge but it's significant.

#71 Requiemking

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Posted 06 September 2016 - 01:42 PM

View PostSpider00x, on 06 September 2016 - 10:43 AM, said:



Dude you must be high if you think IS has all the meta advantages if youve played CW in the last 3 months, or havnt paid attention to the leader board. Seriously you hardcore clanners need to stop this denial especially if you want IS players to actually que up in CW again. OR DO what I and Kcom tried which is to get some clan on clan action going and eliminate the technological edge to gameplay. Im really sick of reading these ridiculous arguments that IS is OP in the current meta. Like are we playing the same game look at any leader board.

Are you kidding? Allow me to tell you what the Meta favours at the moment.

- Short duration
- low heat
- burst damage

IS has ALL of these.

#72 Baulven

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Posted 06 September 2016 - 02:07 PM

View PostRequiemking, on 06 September 2016 - 01:42 PM, said:

Are you kidding? Allow me to tell you what the Meta favours at the moment.

- Short duration
- low heat
- burst damage

IS has ALL of these.


The resize borked the IS advantage though, as it made a lot of overused favorites bigger and hasn't been fully brought into line yet. I play clan in faction and I can say that statement was accurate in April through July but once the rescale hit a lot of the advantage want away. The KDK3 is a clear outlier and people are worried about it, but that also goes hand in hand with it being the only good variant. The 1,2,4,5 all under perform, and significantly at that, while the SB is behind a paywall.

#73 Spider00x

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Posted 06 September 2016 - 02:19 PM

View Postebolachan, on 06 September 2016 - 01:12 PM, said:


And i'm just sitting here thinking about how much face i'd wreck with my warhammer/ mad deck.


I own all the warhammers and ran them for months with great results the structure is good but no where near the DPS needed to deal with 12 spls spewing from my gargoyle... I eat those things up like candy, esp if your rocking an XL and dont even think to twist away from me. I think im qualified to speak on behalf of the innersphere after running nothing but IS mechs for 12 months in FW, with over a 1000 CW matches under my belt.

Problem is you clanners are too afraid to brawl, you still play poke and shoot from around corners bad habits you learned from quick play. If you would just meet force with force you would understand how ridiculous fire power from clan mechs are with an organized team focusing fire.

When we smashed clan pugs as IS we would usually losses on our side would be around 24ish on avg to our 48 kills, in clan mechs lol its around 14 and most of those are from us running out of ammo or drop ship damage. We usually farm out 2 waves running 6 kodiaks in the first round, then its just us running around chasing down pugs all over the map.

Like seriously its hard to take clan loyalists seriously who have never run both clan/ IS mechs in FW. The difference is dramatic to say the least. The Kodiak K3 broke the will of IS loyalists, the casuals have no organized answer for this clan assault meta its too much push to win, not enough skilled play.

Edited by Spider00x, 06 September 2016 - 02:56 PM.


#74 Requiemking

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Posted 06 September 2016 - 02:43 PM

View PostBaulven, on 06 September 2016 - 02:07 PM, said:

The resize borked the IS advantage though, as it made a lot of overused favorites bigger and hasn't been fully brought into line yet. I play clan in faction and I can say that statement was accurate in April through July but once the rescale hit a lot of the advantage want away. The KDK3 is a clear outlier and people are worried about it, but that also goes hand in hand with it being the only good variant. The 1,2,4,5 all under perform, and significantly at that, while the SB is behind a paywall.

The resize really only screwed over Light mechs. Most of the meta Heavies and Assaults were really affected that much.

#75 Spider00x

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Posted 06 September 2016 - 02:55 PM

View PostRequiemking, on 06 September 2016 - 02:43 PM, said:

The resize really only screwed over Light mechs. Most of the meta Heavies and Assaults were really affected that much.


Yeah any humanoid IS light mech got screwed but honestly so did most IS assaults, and jesus the grasshopper and the black knight are ginormous. And the most egregious rescale is the black jack... its taller than a warhawk come on now.

#76 Davegt27

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Posted 06 September 2016 - 03:07 PM

What would be the closest IS match up to a 6 KDK-3 drop deck?


#77 Sjorpha

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Posted 06 September 2016 - 03:10 PM

View PostRequiemking, on 06 September 2016 - 01:42 PM, said:

Are you kidding? Allow me to tell you what the Meta favours at the moment.

- Short duration
- low heat
- burst damage

IS has ALL of these.


The current meta favors clan tech

It's not a huge gap but it's quite noticable. MJ12 goes back and forth like many other units and this is a quite distinct meta shift due to the combination of rescale, nerfing IS quirks (you did notice IS quirks were nerfed across the board together with rescale right?) and clans getting the kodiak. The Hunchback iic sailing up as the strongest medium in the game has added it's part too.

#78 Sjorpha

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Posted 06 September 2016 - 03:18 PM

View PostDavegt27, on 06 September 2016 - 03:07 PM, said:

What would be the closest IS match up to a 6 KDK-3 drop deck?


I think the best route is to take three heavies and a medium, that way you can come back with tonnage advantage once the Kodiaks are down, and it sets you up well against the streakboats clanners like to bring in the last two waves. Warhammers, quickdraws and thunderbolts are still ok, a good team can use coordinated large pulse poking to trade reasonably well with dakka kodiaks. Battlemaster can also poke ok against Kodiaks.

Any form of DPS race is pretty much lost beforehand, the Mauler can't keep up with or outrange Kodiaks any more since the quirks were nerfed.

#79 justcallme A S H

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Posted 06 September 2016 - 04:43 PM

View PostRequiemking, on 06 September 2016 - 02:43 PM, said:

The resize really only screwed over Light mechs. Most of the meta Heavies and Assaults were really affected that much.


How do you figure that?

A Black Knight is now TALLER than both an Atlas and Kodiak. Weapon mounts effectively lower as a result and a wider CT.

It got absolutely smashed in the rescale (and quirk nerf at the same time) along with many other IS mechs

#80 Requiemking

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Posted 06 September 2016 - 05:20 PM

View Postjustcallme A S H, on 06 September 2016 - 04:43 PM, said:

How do you figure that?

A Black Knight is now TALLER than both an Atlas and Kodiak. Weapon mounts effectively lower as a result and a wider CT.

It got absolutely smashed in the rescale (and quirk nerf at the same time) along with many other IS mechs

The BLK may have been hit hard, but most mechs in the Heavy/Assault weight class only changed slightly.





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