Gas Guzzler, on 23 August 2016 - 08:11 AM, said:
I don't like how it encourages boating the same weapon. That's boring and lacks variety. In order for it to be good, it needs to undergo a ton of changes and even then I'm skeptical.
And yeah to the OP, we have to be negative about it because some of you claim it's the best thing since sliced bread despite some very real issues, so pointing out those issues isn't "not giving it a chance", but they are things that need to be weighed in, and if they can't be weighed in then that is bad.
To be fair though, Ghost Heat doesn't encourage Non-Boating, it encourages players to find loopholes for insane burst numbers. As an example, I've seen a Warhawk Build that had an Alpha somewhere in the 120 range, that could be fired three times consecutively before you risked shut down. I used it myself for a while (though that was before the three month break when my computer died, so I can't remember the build off hand. AND, it IS a Warhawk, lol).
The new Power Draw system doesn't discriminate between Alpha and DPS. It is based on pure damage output. PTS 1 was an early Draft of the mechanic. I agree that it is not an ideal mechanic, but it is what PGI is working on, so rather than trashing it to the point that they just pull it and leave us with Ghost Heat, instead look at how it can be balanced better.
After they have run a few more balance passes and buffed or nerfed various weapons to balance long vs short range, or burst vs sustained, or heat vs ammo, or spread vs pinpoint, I honestly think Power Draw WILL be better than Ghost Heat.
I'm not saying don't criticise the system, because that is the point of a PTS. Just make it constructive criticism so that PGI can (try to) get it right.
Edit: Also, Solaris queue! With Leaderboards and Championships, and C-bill Betting!
Edited by Thunder Child, 23 August 2016 - 11:59 AM.