Moonlight Grimoire, on 01 September 2016 - 05:18 PM, said:
Okay I had missed the change to the IS LL duration, it did not need that, IS LPL needed an adjustment for their burn time due to it is ludicrous. IS LL was fine with a 1s Burn time for 9DPS during that burn, that is pretty strong. I do see your point about the cERML being too powerful, it does need to be adjusted and treated like an IS LL due to the range band it works in puts the cERML as a Long Range laser with the difference between it and an unquirked IS LL being a mere 45m and only what a point of damage difference between them?
cERML need adjustments and the IS LL needs to drop down to be dropped down to a .9 second burn time so it is still a 9dps for the 8 damage it does. This would be 2dps over the cERML at 6.1dps over 1.15 seconds. This adjustment still would likely not be enough to make IS LL worth it against a clan cERML boat. Maybe with this also drop IS ML down to a burn time of .825s to put it's burn time squarely between the IS SL and IS LL. This of course doesn't address some other issues with a few energy weapons in MWO.
Being out traded is an issue when sinking so much into the IS LL and harms it's viability. Good thing PGI seems to be in no rush to put Energy Draw on the live servers. Maybe we can get weapons balanced then drop the energy draw stuff and lower heat capacity to a locked 30 or something with true DHS existing. Though, that has it's own issues, but, hey, PTS is meant for testing stuff to balance it all out.
I don't see PGI understanding what is what when these changes make no sense from a standpoint. IS LL didn't need a nerf, and even if those changes had to stick, the CERMED would have to be nerfed heavily (even back to where they are on live currently, if not worse).
DAYLEET, on 01 September 2016 - 05:20 PM, said:
Why didnt the 30points of damage free before drainage+heat work? Why do they have to go weapon by weapon balancing?
Believe it or not, there are plenty of other weapons (like LBX, CUACs of certain versions) that are still pretty bad off.
If balance were done incrementally instead of randomly (overbuffing or overnerfing), this would not be the situation.