Good
1) PPC family numbers look to be in a decent place.
2) I like the reductions across the board for energy draw - especially the ballistics & PPCs.
3) Small & Medium Class laser changes look good.
Bad
1) UAC Jam Chances beyond 15%. This is already an unfun mechanic. The CUAC 20 is a very risky weapon now, this change basically kills it. You do not bring a close ranged weapon that can fail 20% of the time. That's awful.
2) Comparing CUACs to CACs is one of the worst comparisons I've seen in a while - of course they are better. CACs are a garbage placeholder weapon that have been literally irrelevant from day 1. They are worse than IS Ballistics and worse than CUACs - they have no reason to exist and should not be used for comparisons.
3) Large Class Lasers: Covered below.
Paul Inouye, on 01 September 2016 - 02:47 PM, said:
As mentioned earlier, Duration based weapons have been re-configured with a .9 to 1 Damage to draw ratio in order to differentiate them from direct damage projectile weapons. Many of these weapons have been performing just below the threshold for where we would like them to be, so we hope this slight boost better defines them against one another. Although there are some in this group that we are keeping a very close eye on.
The Energy Draw/Damage ratio is not worth the slew of nerfs added.
LLAS: Would rather have higher draw and more useful stats. Durations beyond 1s are one of the least fun mechanics you have invented, please re-think this as it is nearly universally despised.
These changes basically do nothing useful for the LLAS.
ERLLAS: Similar to the LLAS, except worse. I'm not sure how you can remotely justify putting this weapon's duration within 0.05s of the
now clearly superior (after these changes) in every single way Clan ERLLAS. This is a huge mistake.
LPL: This was previously the picture of perfect balance in PTS 2. You could only fire 3 of them, for 30 damage and 30 energy draw - it was basically the ideal. This iteration is an across the board nerf. Less damage, over more time with an energy draw that prevents you from combining it with pretty much anything useful.
CERLLAS: This weapon might actually be in a good place, finally after 2+ years of existence. This weapon should go live with these stats before they are touched again to see what mass use of the weapon actually does.
CLPL: If you're goal is to see this weapon replace by the CERLLAS through nerfing, well done. This is what you will accomplish. 11 damage for 10 heat with a 1.2s duration and a limitation on it's max range - yikes, say goodbye to this weapon for a while.
Paul Inouye, on 01 September 2016 - 02:47 PM, said:
The reduction in ED of beam based weapons combined with testing data pointing to many Large laser class weapons performing above the curb under the context of ED has had us re-evaluate the entire Large laser line for this test. We would like to stress that these stats are not final and are for testing purposes at this time.
- Gauss Rifle ( IS and Clan)
- Energy Consumption decreased to 18 (from 20)
We are rolling back a little bit of the Gauss’ ED from the previous PTS to be consistent with the roll back in the other direct damage weapons, but we will be monitoring this change closely, as we do not wish to see it return to being a weapon that is taken to simply offset the effects of the heat penalties.
This does nothing, it's still too high to alpha with pretty much anything useful for both factions without going over energy draw.
Here's an idea, set it back to 20 and then drop the Cooldown to 5.5 or 6s so it's not a liability inside 400m.
Edited by Ultimax, 01 September 2016 - 06:29 PM.