Question folks: How high of an Alpha Strike is too high. Forget the weapon configuration, just put a number on it.
10? 20? 30? 40?
Had a poll going before I had to go out of town for work and it seems to start going 50/50 at 35+
Here it is:
http://mwomercs.com/...ha-strike-poll/
Point is this, what is the magic number that people want to see ED limit the Alpha Strike to? Oooops sorry won't call it an Alpha Strike, we'll call it a single fire volley.
I've been reading up from the last week of posts and everyone can agree that having your mech shot out from under you in 2-3 volleys sucks. Except from the matches I play and observe if I'm dead, the typical build where the laser vomit boat has 6-10 medium lasers are split into 2-3 weapons groups.
ED doesn't prevent an Alpha Strike, it just penalizes you heavily for doing so. So the match I just left, with a Battlemaster with 7 MPL can still Alpha, but from seeing his build and weapons groups he isn't that dumb. He'll fire off his weapon groupings of 3 (18 damage) and 4 (24 damage) MPL and keep blasting out 42 damage total damage as his weapons cycle.
What people hope ED will do is already being done in GH. The majority of players right now are using multiple weapon groups to keep their heat down. The 'smart' players understand this and use the weapon groups to their advantage.
I'll be honest again, I think that developing ED was a waste of developers time, energy (no pun intended...), and money. What most people hoped that ED would do is being done already by a majority of the player base. ED in no way shape or fashion will affect the builds or firing patterns of those that already use the multiple fire groups. I know that my builds are not affected and I would bet real money that most people posting here won't see any differences in how they play or build their mechs either.
So you know what, bring on ED, it won't make a real difference in play style or builds.