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Bushwacker Lore And Blueprint


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#101 Black Lanner

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Posted 07 September 2016 - 07:27 PM

by the Lore
BSW-1X:
275XL engine
internal- standard
armor 9tons F-F
11 DHS
LA- LRM 5
LT- LRM 5, MG, AMMO (LRM), CASE
CT- ERLL
RT- MG, AMMO (MG), AMMO (AC/10), CASE
RA- AC/10

Switch F-F armor for Endo interals
only 4 open slots in the L/R torsos... AC/2 Dakka builds?

BSW-S2 is much the same
trades MGs for 1 AMS in the LT
LRM 5s traded for SRM 4s
ERLL left alone
AC/10 traded for a Shotgun 10

Next is the BSW-L1, but it is circa 3062
with a 275 LIGHT engine (2/3 weight instead of half, takes up the same amount of crits as Clan XLs)
ENDO STEEL INTERNALS!!!
Standard armor
trusty ERLL in the CT
Shotgun 20 in the RA
3 tons of AMMO and CASE in the RT

so shield left all day long!

finally the BSW-S2r
a refit of the S2 around 3085...
trades the torso mounted SRM 4 and the ERLL for a Plasma Rifle in the CT

notes on the Plasma Rifle, think of a AC/10 with Napalm rounds, in the tabletop, PRs do 10 damage and add variable heat (1D6 worth); they count as energy weapons, but use ammo. Mass of 6 tons and takes up 2 slots

Edited by Black Lanner, 07 September 2016 - 07:29 PM.


#102 Donnie Silveray

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Posted 07 September 2016 - 07:41 PM

Oh at LAST! I've been waiting years for this mech! Fell in love with this mech in MechCommander2, absolute top favorite mech in all BT.

My thoughts is that the mech's insanely thin design was to compliment the lore of how it is supposed to be difficult to hit. I imagine at very long distances, assuming the hitboxes are placed right, it'll be nearly impossible to core the Bushy if it so much as wiggles that nose from the front. The mech will be vulnerable from attacks from the side so the Bushy should stick to its design goals of long range harassment and be the flanker, not the one being flanked. MWO Bushy seems to have a similar issue with the Stormcrow where the mech's top isn't 100% known by the player whether it is exposed or not so cresting a hill could be tricky. On the other hand like the Crow the Bushy has virtually all of its weapons on the same line of fire and just below the cockpit.

AC2 spammers aside, I'd find hill humping Wackers being a popular tactic, making use of that low profile. I think this mech will nicely compliment the Inner Sphere tactically as it is so far I think the only hunched design bigger than a Cicada and smaller than a King Crab and isn't a pure energy boat. It will have a good bit more tactical variety than the Crab's pure energy loadout for sure, I can see some.... weird brawler builds being used.

#103 Alik Kerensky

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Posted 07 September 2016 - 07:49 PM

meh... loved in MW3, but I'll wait and see with this one.

Edited by Alik Kerensky, 07 September 2016 - 07:55 PM.


#104 SQW

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Posted 07 September 2016 - 07:54 PM

I like Bushwackers but I wouldn't open my wallet again to PGI until it adds genuine content to MWO.

#105 NocturnalBeast

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Posted 07 September 2016 - 08:10 PM

View PostAlistair Winter, on 07 September 2016 - 09:07 AM, said:

I am also thrilled to see more stuff from Battletech the animated series in MWO.

If the Axman is ever released for MWO, then I will pay almost anything to obtain. Especially if it has Adam Steiner's camo. Until then... I'll just run a dropdeck of a Mauler, Awesome, Bushwacker and Wolfhound, with Somerset Strikers decals, when available.


Nikolai Malthus' Summoner variant , the Summoner - M is one of the Loyalty reward mechs too!

#106 Arianrhod

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Posted 07 September 2016 - 09:45 PM

People complaining about PGI's latest money grab should remember something:

PGI releasing mechs does not mean they're not working on more features. Why would you even think that? Like any game company, they have an art team. You know, a team that does art. Not programming. Not game design. Art. So why does everybody go nuts about "PGI's latest money grab" whenever they release a piece of concept art? The people who's job it is to improve the game are STILL DOING THAT.

Yeah, it's a money grab. That's because PGI needs to grab money. Because, you know, their product is completely free to play. Idk if everyone complaining about it understands what "free" means—it means they don't make money off of it. So they have to make money some other way. I support that 100%. If you don't want to pay for it, you don't have to; in fact paying doesn't even provide an unduly large advantage because many mechs mechs upon release are underwhelming and they are all eventually available ingame for c-bills. So quit your whining.

Anyway. So happy to finally see this mech, even if it is out of continuity. It's a nostalgia piece for me as well, MechCommander 2 for life! (Although in MechWarrior IV I preferred the Uziel :P)

#107 Kaldrenborn

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Posted 07 September 2016 - 09:50 PM

View PostDomoneky, on 07 September 2016 - 03:48 PM, said:

You must have missed the post that said I really dont have a problem with the game and that I'm simply just keeping the hate alive. In all actuality I bought pretty much every pack. All top tier clan, resistance, and the like. I do this so everyone doesnt get too happy and complacent with all this.
Spoiler

I did in fact miss that. Carry on then haha.

#108 pacifica812

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Posted 07 September 2016 - 10:19 PM

View PostLuscious Dan, on 07 September 2016 - 09:16 AM, said:

I was hoping it would be a bit lower/wider like the EBJ.


I agree with this one. I admire Alex's work so far and I also have mixed feelings about this one. I mean, ... Hey we have a Bushwacker!!!! :D ... and ... Hey,.... well... I'm not sure about this one... it is a Bushwacker but, I guess I pictured it differently.
Like Dan said, a bit lower, sth. in the style of MW4 :)

#109 pacifica812

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Posted 07 September 2016 - 10:29 PM

View PostTennex, on 07 September 2016 - 06:31 PM, said:

Lookks so dumb from the front. Way too square way too sparce. What the ****

This was the MW4 ortho

Posted Image

This is what I'm talking about, make it more like this...

PRETTY PLEASE,
WITH SUGAR ON TOP!!!
Posted Image

Edited by pacifica812, 07 September 2016 - 10:29 PM.


#110 zzoxx

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Posted 07 September 2016 - 10:51 PM

Great, waited a long time for the Bushwacker. I'll buy it. And i want my Uziel, someday. And maybe, in a future far, far away, there will be an loyalty / customer appreciation SHC-B Omnipod for the Shadowcat with 2 or 3 additional energy hardpoints.

#111 Audacious Aubergine

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Posted 07 September 2016 - 11:33 PM

It's... utterly hideous. But that's the point - hell, it's even described as having a "hodge podge" of weapons.
It'll be the new Urbanmech

#112 Kmieciu

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Posted 07 September 2016 - 11:36 PM

To bad we won't get neither the LBX-20 \ Light fusion engine variant nor the one with Plasma Rifle.

#113 Bolter01

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Posted 07 September 2016 - 11:55 PM

Would love to see this ride a little lower, too tall atm

#114 D V Devnull

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Posted 08 September 2016 - 12:23 AM

And then came the voice of an MW2/MW3 "Old Timer" who's given up, but just leaving some last thoughts...

View Postshadowwolf jerricho, on 07 September 2016 - 09:31 AM, said:

Hopefully they will slide a little closer to the MW4 design

Or better yet, it's MW3 predecessor. MW3's BushWacker (or "BushWhacker", for those who are being driven nuts by the missing letter) design kept it all straight and simple.


View PostArkhangel, on 07 September 2016 - 10:29 AM, said:

you know, all you guys mouthing off the Bushwacker? this is the mech Alex loves the MOST. As in the concept artist, who's been making us awesome redesigns for years. So show a little respect.

Wouldn't they want the input from the community before it gets to final rendering, then? Otherwise, they would have to listen to anger at their not taking the input first to apply to the final design. Respect is a two-way street, of course. So it's fitting to have the respect to help with the design, instead of just badmouthing it afterwards.


View PostWecx, on 07 September 2016 - 10:48 AM, said:

Looks like it, i'm waiting for CW to be fixed before i buy anything.

I know more than one person who shares that feeling. Faction Warfare sucks. Heck, it's sad that PGI doesn't seem able to listen to sanity, or use a Repair GuideLine like my one on "10 Bullet Points to Repair FW/CW/FP @ http://mwomercs.com/forums/topic/230053-things-that-would-make-faction-play-better/page__view__findpost__p__5224643", because they could have so easily rescued Faction Warfare from its' rather premature grave.


View PostRather Dashing, on 07 September 2016 - 11:04 AM, said:

ALAS, THE SHRUB-BEATER IS TOO TALL. THE DIMENSIONS ARE DISPROPORTIONATE IN WAYS MOST FOUL. SHORT AND SQUAT, NOT TALL AND LANKY. MINE OWN EXPECTATIONS ARE DASHED UPON THE ROCKS LIKE BABES OF YORE.

Yeah, feels like an insult to anyone who saw it back in MW3/MW4. I took one look at this new Ortho, and was instantly disappointed. Looks like someone gave it a bad backside welt, and then attached the LRM launcher to the welt, instead of the main mech.


View PostAppogee, on 07 September 2016 - 11:24 AM, said:

Nice piece of backstory. Compliments to the author.

Second'ed. I do appreciate nice Lore-style introductions to read.


View Posttank14949, on 07 September 2016 - 12:05 PM, said:

This ******* fecal garbage design. It's like spitting in our faces!

<<<image from https://pp.vk.me/c604319/v604319631/28e4a/IDIactJCyFY.jpg>>>

The correct Bushwacker!

Agreed. "MW3 BushWacker" = "Quintessential MechWarrior PC Game BushWacker" ... 'Nuff said.


View PostSP3CTREnyc, on 07 September 2016 - 03:24 PM, said:

What did you do to this beautiful mech?

smfh

edit: Also, does this mean faction warfare is over? Because, you know, the Bushwacker was produced after Tukayyid...

Yeah, does look like PGI wanted to leave FW/CW/FP in a premature grave, doesn't it? A nice Repair GuideLine like my one on "10 Bullet Points to Repair Faction Warfare @ http://mwomercs.com/forums/topic/230053-things-that-would-make-faction-play-better/page__view__findpost__p__5224643" would have allowed PGI to easily resurrect it.


View PostLolhotep, on 07 September 2016 - 04:02 PM, said:

isn`t the bushwacker a omni mech? you know, like IS omni mech.

at least thats what they said in the games i can remember.

It was only that way in terms of how MW3 allowed configuring it. I suspect that my Dual AC-10, one-on-each-arm-with-nothing-else, slow-moving BushWacker design won't be properly possible in MWO, however. But, I loved playing MW3's 'Operation 1, Mission 2' in a very unusual manner with it. Something I'll forever miss, frankly.


View PostDarko, on 07 September 2016 - 06:09 PM, said:

Regarding the Bushwacker: Looks good from the side and true to the original, but the width... Really, make it wider and give it torso quirks. Or make it wider, but smaller overall. It was wide in all games before as well as in all of the art.

Heck, they need to get rid of the welt on the back end completely. The LRM launcher should be put back down in the right place. Yes, just like it was back in MW3/MW4.


View PostTennex, on 07 September 2016 - 06:31 PM, said:

Lookks so dumb from the front. Way too square way too sparce. What the ****

This was the MW4 ortho

<<<image from http://pre08.deviantart.net/20c6/th/pre/f/2013/090/1/2/bushwacker_blueprint_by_walter_nest-d5zrcs4.jpg>>>

Heck, the MW3 design was better. But the MW4 shell would still be a safe point. This Ortho Idea for MWO overexposes the Mech in ways that would cause people to leave it on the shelf and fail to use it. The MWO Ortho Idea leaves it too open to rear-side manipulation, and poptart-style players could too easily kill it from that back-top bump. Definitely not how a Mech would have been realistically built, even by BattleTech standards.


View PostAlik Kerensky, on 07 September 2016 - 07:49 PM, said:

meh... loved in MW3, but I'll wait and see with this one.

Good idea. Looks like PGI might be about to mess this one up. Yet another reason for me to get lost and, well... *facedesk*


View PostBolter01, on 07 September 2016 - 11:55 PM, said:

Would love to see this ride a little lower, too tall atm

Agreed again... They're massively insulting the very memory/honor/form that the BushWacker was supposed to have.




And I'm outta here... be a "one-in-infinity" long-shot that I might look back on this thread, but I just needed to unload my "Mental $1.00" on the matter. Frankly, I don't think PGI wanted many of the sane MW2/MW3/MW4 folk in the MWO game, and were more bent on using their 'money sponge' on the new-and-unaware.

~Mr. D. V. "Shutting off the lights in my Mech Bay Stable..." Devnull

#115 Aleski

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Posted 08 September 2016 - 12:24 AM

I really like the addition of the Bushwacker for his iconic aura.

But we are more in need of new lights !
Since the rescale there is even less light mech in game and we are still waiting a 20t clan light. Come on, you have **** BT and TT rules on new chassis like Jenner IIC, Hunchback IIC... Is it impossible to release the Fire Moth without MASC ?

I am really pissed off about this PGI. Your one mech pack doesn't adapt well to light mech. WE NEED more light mech if you want the QP queue to be more balance. And you need to develop role warfare on lights if you want mechwarriores to drive lights. We need a reason to drive them over heavier chassis.

A quick history on lights nerf bat :
- After the first quirk pass, some lights were the new meta (huggin, oxyde) : you have nerf them to the ground after some time (after people have buying them en masse, of course)
- ECM has been more and more added to heavier class : no reason to drive lights anymore
- Geometry pass on all chassis : nerf all of the 35t, the most used light chassis AND the locust, wich isn't game breaker at all and was the best counter versus the almighty kodiak
- Clan lasors meta, IS lasors meta and dual gauss meta on new chassis : one shot most of the light, so people move to heavier class because it's not fun to be one shoted when you reach tier 2 - 1 (you know, when people aim with accuracy)
- Clan streaks addition : the boat just destroy a locust or a commando in one or two salvos. Only advantage : now there is less light mechs, so we see less streak-boat
- Since the one mech pack, no lights mechs have been release. So new players doesn't have any interest on this class


What it will be next ? I am sure you can nerf them eaven more.

So yeah, F*** Off with this new bushwacker. I will open my wallet if i see more balance beetween the different class.

#116 pacifica812

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Posted 08 September 2016 - 12:45 AM

D V... :( I for one am gonna miss your posts... I'm sad to see you leave... 'till next time and may the force be with you...

#117 IVIr Fallout

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Posted 08 September 2016 - 01:21 AM

OMG don't care how crap PGI is or isn't. I want this. take my money take my first born IDK. My inner 8yr old is flippin its ****. Loved MW3 one of few good memories of my childhood. Gust give it to me.

#118 Safety Seth KGB

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Posted 08 September 2016 - 02:07 AM

Praise all the divines!!!!! Axeman mention and Bushwhacker!!!!

#119 Nightshade24

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Posted 08 September 2016 - 02:16 AM

View Postshameless, on 07 September 2016 - 08:50 AM, said:

just looking at it to start, god this thing will be interesting gonna be easy to hit ct from all size. those arms are huge, and if not, this thing will be an XL deathtrap...

that said, probably gonna get it if the bundle's nice enough. Should have at least 1 ecm variant...

Depends on the hitboxes... it could potentially be the most XL friendly IS medium we have... well at least from the front it is.

TBH I do not care if 1 variant is ECM... However...

We only got 3 allegable canon mechs available.... leaving up for.... 2 more for reinforcements... 1 more for clan... potentially 1 more for early purchase bonus

The BSW-X1 (stock)
It has an AC 10, 2 machine guns, 1 ER large laser, 2 LRM 5's...
1E, 2M, 3B (stock) + 1 AMS
Total: 7

The BSW-X2 (stock)
It has a AC 10, 2 machine guns, 2 medium pulse, 3 LRM 5's.
2E, 3M, 3B (stock) + 1 AMS
Total: 9

The BSW-S2 (stock)
It has an ER large laser, an LBX 10, 2 SRM 4's, and an AMS
1E, 1B, 2M, 1 AMS (stock) + 1 AMS
Total: 6


The rest is up for options.... all other 55 tonner mechs for IS has 7-8 hardpoints exact and thus that's the limit we're gonna inflate to... inflated hardpoints are now:


The BSW-X1
1E, 2M, 3B (standard) + 1 AMS
(inflated): 1E, 2M, 4B
Total: 8

The BSW-X2
2E, 3M, 3B (standard) + 1 AMS
(inflated): n/a
Total: 9

The BSW-S2
1E, 1B, 2M, 1 AMS (stock) + 1 AMS
(Inflated): 1E, 2B, 3M, 1 AMS (stock) + 1 AMS
Total: 8 (the extra missile will make it diff to the X2 by the fact they are not seperated on the LT and RT torso and instead dare on the same torso/ arm)


Now... what shall the other bushwackers have?... well, firstly, let's look at MW: LL's proposal... let's remember it's set much later then MW: O as well as have 'generous' tonnage given to mechs for their weapons as well as most of these are based on other variants/ alt.configs. or made up
Posted Image

Prime: That's the X1 on steroids, we'll forget about it
A: unique design with dual ballistics, 1 in each arm, This can be a candidate with revised weapons
B: energy boat with ballistic side torso up high... this sorta screams MW: O meta however the weapons need revision
C: energy mixed missile boat. will require revised weapons.

Now, if we want one like the A... possible for our remaining 0, 2, or 3 variants...
It'll be 2 UAC 5's, a large laser, and 2 machine guns.... bringing it in to...

BSW-B1 (made up designation)
1E, 4B + 1 AMS
Total: 6, We'll need to inflate that too...
2E, 4B + 1 AMS
total: 7

Now, the B is interseting, it's just I think we can do something else with the idea of direct fire in the ST: note. I do not want the remaining 2 variants to be this unless ones a hero as well... now, for some reason I feel the Hero would be a high mounted energy out of the two.

Any ideas for what these may be like?... I can't honestly think of to many good ST direct fire combinations.

However I can say that having something like the X1 but replacing the AC 10 for a PPC could make an interesting guy.

PPC + ER large laser + 2 mg's + 2 LRM 5's being stock.
Maybe a PPC in the former ballistic arm and a PPC in the former missile torso.

#120 Christopher Hamilton

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Posted 08 September 2016 - 02:44 AM

nice. but now, two words:

NEW MAP





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