I'm thinking I would take a new Mech fully through the process, starting with slicing up the pixel art for animation, then how I enter the data for its specs in the game.
Edited by CapperDeluxe, 18 September 2016 - 04:39 PM.
Posted 18 September 2016 - 04:38 PM
Edited by CapperDeluxe, 18 September 2016 - 04:39 PM.
Posted 19 September 2016 - 02:22 PM
Edited by CapperDeluxe, 19 September 2016 - 02:47 PM.
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Sereglach, on 22 September 2016 - 07:56 PM, said:
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Posted 28 December 2016 - 06:29 PM
Edited by CapperDeluxe, 28 December 2016 - 06:29 PM.
Posted 12 January 2017 - 06:07 AM
Edited by CapperDeluxe, 12 January 2017 - 06:08 AM.
Posted 12 January 2017 - 07:32 AM
CapperDeluxe, on 12 January 2017 - 06:07 AM, said:
Posted 12 January 2017 - 07:59 AM
Edited by Sereglach, 12 January 2017 - 08:04 AM.
Posted 12 January 2017 - 08:40 AM
Sereglach, on 12 January 2017 - 07:59 AM, said:
Edited by CapperDeluxe, 12 January 2017 - 10:06 AM.
Posted 18 January 2017 - 06:08 AM
Edited by CapperDeluxe, 18 January 2017 - 06:12 AM.
Posted 19 January 2017 - 04:37 PM
CapperDeluxe, on 18 January 2017 - 06:08 AM, said:
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