MovinTarget, on 12 September 2016 - 02:42 PM, said:
Actually loyalists that scrambled to complete their side before now got a better deal than originally promised. They got a mech they weren't expecting, in a week they get the one they were expecting...
So they are guaranteed all the mechs for half the work.
Yep, the guys that are lucky to live in the right timezone so they don't have to go to work on what's a monday for central europe... When I came back from work yesterday, the issue was already fixed. Now PGI says it's easier for them to just throw mechs at some random people basically. Make of that what you will. I for one am done with throwing things, especially money at PGI, while being screwed time and again (Just look at the founder mechs - how useful are they? Take the Grid Iron - which I got to enjoy for almost 2 weeks before it was nerfed into uselessness. Now I did the same work for upping the population as any other guy out there, but I'm getting half to one third the rewards - not even to speak of the promise of "thinking man's shooter" and "Clan Warfare with economies, and whatnot".) I guess if I really insisted, I even could get a refund on much of my spendings. But whatever - it's not the mech per se that's bothering me here, but the way how PGI handles events - just look at last events Flea Challenge (the one with the 3rd person kill/win/survive) - did what was described on the event page, never got the reward. Now it's the other way around, but equally screwed up.
edit: I'm not writing this because I need an Executioner and/or Zeus nor the C-Bils for selling them. Got more from playing than I can imagine to spend, heck, cut it in half and I still can buy a dozen EXEs. No, it's about fairness.
This is not what you do for customer retention - the thing PGI needs most direly right now.
And:
Mercs are better off nevertheless - and not for doing anything better/else but just for choosing another career path, which per default and lore should not net them more than a loyalist - but it's just differently called.
Consider this:
PGI had to introduce permanent loyalist contracts with fines for leaving in the vain hope to control faction population. Clearly, they failed utterly with it (Jade Falcon Mercs anyone?). And why is that? Because being a loyalist is only rewarding for those few lore-nerds, who still give a **** about the icon next to their user name in an otherwise quite loreless game environment.
How can PGI hope to have functioning population distribution, when they don't even get the basics of it right?
Edited by PFC Carsten, 12 September 2016 - 11:40 PM.