i've been putting off playing faction warfare for a while, but i was interested to take up the challenge for this event, and i was relatively satisfied that i was as ready as i was going to get.
the wait times didn't really phase me at all, the long tom-foolery was annoying but not game-breaking, and even scouting for inner sphere wasn't all that bad (ok it was bad, but it was bearable). the "new" maps were cool looking and i enjoyed that they offered a more tactical/strategic gameplay mode than the standard skirmish/skirmish with flags/skirmish in the circle games i've become used to.
so my wingman and i jump in, hook up with a group from our own faction to try out some invasions.
we pull our weight, too. we spot out enemies, we launch UAVs and drop airstrikes on enemy formations, we communicate intel with the team, including what we see on seismic, we stick with the group, we fire on targets that get called out, we LISTEN and follow orders, and we support our teammates as best we can when left to our own devices. we take it seriously and we don't try to be heroes. we consistently pull respectable numbers by the time the match ends.
but i don't think i'll be finishing this challenge, nor returning to faction play, and i can't even blame the developers. (by the way guys, great job, this is actually a really good mechwarrior game)
to explain: i run dual LB10-X ACs on my RFL-LK, and one on my BJ-1DC, because they're mechs that i'm used to, that i've customized to run heat efficient, with weapons i'm comfortable using. my wingman has performance/framerate issues, so he runs LRM-heavy builds as they cause the least amount of problems and he can get away with having less than perfect aim when his framerate tanks.
are you ready to tell us how bad our builds are, and what terrible pilots we must be, and that we should only run what's on metamechs like everybody else? because our teammates sure were!
i get that metamechs is the result of a lot of collaborative effort and testing, and that's great, but i've tried those builds, and i really didn't like (some of) them. they took me way outside of my comfort zone and preferred playstyle, not to mention how hot they ran. i have much more fun and perform better in the builds i've created for myself, focused around my own playstyle and based on my own experimentation and testing. one size does not fit all.
but getting back to my point: the level of trash talk from the "elite tier" players on our own team, even before the fight started was frankly demoralizing. i stopped wanting to fight for them. i still fought (1400 or so damage by the end) because i'm a freaking mechwarrior, and i don't roll over like that. but as soon as the match ended, i left the team and logged out. i have not felt inclined to log back in and continue playing, even with 30 days of active premium time ticking away.
i guess what i'm trying to say is, if you elite tier guys want the player base to grow and improve rather than dwindle and stagnate... maybe try to be a little more accommodating of players that don't fit the same mold you do, rather than telling them to uninstall because they're not playing it right.
Edited by Warboy, 12 September 2016 - 12:17 PM.