Mechtoberfest Event!
#241
Posted 10 October 2016 - 01:28 AM
#242
Posted 10 October 2016 - 01:59 AM
Just some suggestions from my side.
Increase the amount of CBills won if a player managed to do ALL the challenges, don't be so free with MC, maybe reward with a colour/pattern/decal.
In general I would like to see CB rewards to be slightly bigger, they don't cost you guys anything, and allows us to buy more mechs, and usually that leads to us needing to buy more mech bays ; it just reduced the CB grind a lil bit.
Thanks for a great game, having a blast, can't wait for the MAD-IIC
#243
Posted 10 October 2016 - 03:53 AM
#244
Posted 10 October 2016 - 04:24 AM
Also, i would advise against putting your hopes of winning in the hands of 11 strangers in QP... many of which are not qualified to drive, let alone pilot 20-100 tons of blazing death...
Edited by MovinTarget, 10 October 2016 - 04:25 AM.
#245
Posted 10 October 2016 - 05:38 AM
MovinTarget, on 10 October 2016 - 04:24 AM, said:
Also, i would advise against putting your hopes of winning in the hands of 11 strangers in QP... many of which are not qualified to drive, let alone pilot 20-100 tons of blazing death...
Not sure thats being fair - people like to blame it all on their team a lot but ultimately our own performance is what matters as we can record, analyse, improve or adapt it. We really have no idea why or what happened for most people - what they did or didn't see from their perspective. Sunday my first match in a Griffin I was dual gaussed in the back and died first for something awful like 120 damage (possibly less I've tried to blank it out but I was lowest on my team at the end!). Not much I can blame on my team there and have to say I never even saw what killed me (even replaying the recording later didn't give me a clue!). Next game I turned the table and went on a rampage for 5 kills and 840 damage before running out of ammo. Just have to hope those bad games don't undermine your team too much.
Ultimately we can also improve our teams performance by calling targets, calling enemy movements/dangers etc. It scares me how rarely that happens in tier 1.
That said I'll freely admit I have very little time for people that never communicate.
#246
Posted 10 October 2016 - 07:20 AM
Aramuside, on 10 October 2016 - 05:38 AM, said:
Not sure thats being fair - people like to blame it all on their team a lot but ultimately our own performance is what matters as we can record, analyse, improve or adapt it. We really have no idea why or what happened for most people - what they did or didn't see from their perspective. Sunday my first match in a Griffin I was dual gaussed in the back and died first for something awful like 120 damage (possibly less I've tried to blank it out but I was lowest on my team at the end!). Not much I can blame on my team there and have to say I never even saw what killed me (even replaying the recording later didn't give me a clue!). Next game I turned the table and went on a rampage for 5 kills and 840 damage before running out of ammo. Just have to hope those bad games don't undermine your team too much.
Ultimately we can also improve our teams performance by calling targets, calling enemy movements/dangers etc. It scares me how rarely that happens in tier 1.
That said I'll freely admit I have very little time for people that never communicate.
Your right, we can't assume that everyone on our team is disco'd/distracted/insane/goofy or that we ourselves are none of these things in this moment. However, when you solo drop you do in effect put yourself at the mercy of the matchmaker and need to enter each match with the understanding that it may suck and you may not be able to do much about that other than try your best. Just as you can get *awesome* teams several times in a row you can get trash games too.
The more people you group with when dropping, the fewer "variables" you have to deal with. you can coordinate loadouts/tactics or at the very least know what others are packing and their style(s).
#247
Posted 10 October 2016 - 01:40 PM
Aramuside, on 10 October 2016 - 05:38 AM, said:
Not sure thats being fair - people like to blame it all on their team a lot but ultimately our own performance is what matters.
Ultimately we can also improve our teams performance by calling targets, calling enemy movements/dangers etc. It scares me how rarely that happens in tier 1.
That said I'll freely admit I have very little time for people that never communicate.
Even when I'm dead I spectate and try to call out targets or hostile uav when I see them.
#248
Posted 10 October 2016 - 01:53 PM
Since I'm sure some rare and random minority wants a review from me, I'll just keep it short and sweet. There was only one issue I saw with the 2016 Mechtoberfest Event, and that was not having the ability provided to catch up missed KMDDs, if not Play-A-Day Challenges as well. Other than that, it was more-or-less perfect, as it didn't get particularly of a 'pressure cooker' nature, and it even stuck to my recommendation to PGI of no more than 4 KMDD/day average.
Frankly, I think I'm going to look forward to both a Mech Bay Sale, and upcoming 'Loot Bag'-type Events. I think I enjoy those types of Event the most, what with the various items that can be scored. Heck, maybe PGI will throw in a few of the basic decals as rewards for that? They still have yet to do like they did about providing ' colors', and provide some ' Decals'...
~D. V. "Basically bright and sunny about things here..." Devnull
#249
Posted 10 October 2016 - 03:31 PM
D V Devnull, on 10 October 2016 - 01:53 PM, said:
Since I'm sure some rare and random minority wants a review from me, I'll just keep it short and sweet. There was only one issue I saw with the 2016 Mechtoberfest Event, and that was not having the ability provided to catch up missed KMDDs, if not Play-A-Day Challenges as well. Other than that, it was more-or-less perfect, as it didn't get particularly of a 'pressure cooker' nature, and it even stuck to my recommendation to PGI of no more than 4 KMDD/day average.
Frankly, I think I'm going to look forward to both a Mech Bay Sale, and upcoming 'Loot Bag'-type Events. I think I enjoy those types of Event the most, what with the various items that can be scored. Heck, maybe PGI will throw in a few of the basic decals as rewards for that? They still have yet to do like they did about providing ' colors', and provide some ' Decals'...
~D. V. "Basically bright and sunny about things here..." Devnull
there are 4 basic colors that can be bought with C-bills ( I think 5 total, but we start in one of the basic colors [in other words we already own one basic color])
#250
Posted 10 October 2016 - 03:49 PM
Xaat Xuun, on 10 October 2016 - 03:31 PM, said:
I know, as I've purchased a couple of Basic Colors... I was suggesting that PGI might do the same with releasing a few simple Decals for , albeit the difference would be that players wouldn't own any Decals in the first place, and would have to purchase even their first with still. My suggestion should get rid of any complaints over Decals being all -only.
~D. V. "Trying to give PGI some ideas that would make their players happy..." Devnull
(p.s.: I'm sure some would like to gripe about there being no Cockpit Items. But, I see the point in those being -only, since they're possible to be earned from Events anyway.)
#251
Posted 10 October 2016 - 03:58 PM
ZortPointNarf, on 10 October 2016 - 01:59 AM, said:
Just some suggestions from my side.
Increase the amount of CBills won if a player managed to do ALL the challenges, don't be so free with MC, maybe reward with a colour/pattern/decal.
In general I would like to see CB rewards to be slightly bigger, they don't cost you guys anything, and allows us to buy more mechs, and usually that leads to us needing to buy more mech bays ; it just reduced the CB grind a lil bit.
Thanks for a great game, having a blast, can't wait for the MAD-IIC
The more challenges you do, the higher the cbill reward per challenge. So, that's already covered at least, and it means the reward ramps up more and more the more challenges you do.
But I'm definitely fond of MC vs. colors and such, because getting colors kind of sucks when you already have that particular color; as with patterns. Some of us have a great deal of colors and patterns already =)
#252
Posted 10 October 2016 - 03:58 PM
D V Devnull, on 10 October 2016 - 03:49 PM, said:
~D. V. "Trying to give PGI some ideas that would make their players happy..." Devnull
(p.s.: I'm sure some would like to gripe about there being no Cockpit Items. But, I see the point in those being -only, since they're possible to be earned from Events anyway.)
got it,
guess my reading skills is Tier6, read into it wrong
#253
Posted 12 October 2016 - 03:01 PM
#254
Posted 12 October 2016 - 03:38 PM
-paws
D V Devnull, on 10 October 2016 - 03:49 PM, said:
~D. V. "Trying to give PGI some ideas that would make their players happy..." Devnull
(p.s.: I'm sure some would like to gripe about there being no Cockpit Items. But, I see the point in those being -only, since they're possible to be earned from Events anyway.)
Roman Numerals might be a good choice for C-Bill decals
#255
Posted 12 October 2016 - 03:42 PM
Tickerson, on 12 October 2016 - 03:01 PM, said:
Well, there were complaints before when the updates didn't occur in time so I guess they went with a schedule that would be hard to miff: stats update for the previous hour right around the beginning of the current hour. You can tell whether or not you match went past the hour and will counted for last hour or this one.
#256
Posted 12 October 2016 - 10:39 PM
Tickerson, on 12 October 2016 - 03:01 PM, said:
Or you could wait till the end of your match and see if you got the KMDD? Most of the time I do that and don't bother to check the website until hours later. Never had any problems.
#257
Posted 13 October 2016 - 11:16 AM
l3elthaz0r, on 12 October 2016 - 10:39 PM, said:
Or you could wait till the end of your match and see if you got the KMDD? Most of the time I do that and don't bother to check the website until hours later. Never had any problems.
Yeah same tactic I use as I'm levelling up mechs. I don't look till I've finished doubling up a jenner, griffin, night gyr and Kodiak AND I've had at least one KMDD in that. Its just a last thing of the day check to make sure I did get them all .
#259
Posted 14 October 2016 - 03:51 AM
#260
Posted 14 October 2016 - 04:34 AM
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