

Your Wallets: What Will It Take To Re-Open Them?
#81
Posted 03 October 2016 - 03:12 PM
Unfortunately I'm in process of job hunting while starting up my own side business so time for mwo has gone to just a few hours at best.
#82
Posted 03 October 2016 - 03:13 PM
I don't have faith in PGI do successfully implement the many, many other features, details and changes that would get my money beyond that.
#83
Posted 03 October 2016 - 03:15 PM
This kind of attitude causes games to fail. That's like saying "I support the Craft Brew Industry and local breweries, but only if they serve an IPA with this specific hop varietal at this specific bitterness, otherwise my wallet is closed. But I support them."
Edited by Prosperity Park, 03 October 2016 - 03:18 PM.
#84
Posted 03 October 2016 - 03:20 PM
I'm not a giant fan of Clan mechs-just like IS mechs better even though they aren't as easy to play for the most part. I did buy Wave 3 (hated it, sold all but the Invasion variants) and the a la carte Summoner (sold all but the Invasion variant, and it is the only Clan mech I like)...then the Marauder IIC came out and I got sucked in. Because it's a Marauder and I like Marauders very much.
"Operation Bulldog," with all that it brings...IS tech jump...and a faction warfare system that delivers. That would be good to see. I think they're trying to manage the latter.
Edited by Chados, 03 October 2016 - 03:22 PM.
#85
Posted 03 October 2016 - 03:25 PM
My Biggest issues after the way PGI manages MWO, is I have over 100 mechs, I have 500+ days of Premium time Still, 250,000,000+ in game cbills. So there is no reason for me to buy a mech pack except to get them early.
#86
Posted 03 October 2016 - 03:27 PM
Its sad when the big changes that are being talked up about leave you more concerned that hopeful... ED, skills overhaul, buckets, (and what in the love of all things mech do the balance people drink/smoke/throw darts at).
Anyways hoping that the next changes are positive and the future takes on a rosy hue.
#87
Posted 03 October 2016 - 03:53 PM

"Your wallets: give them to me."
#89
Posted 03 October 2016 - 04:03 PM
Solaris, and a MW:LL style Faction Warfare.
Faction Warfare should be a large scale strategic game much like some of the bigger LL Maps.
And Solaris would just be awesome. Especially if we could bet on top players to Win (or lose) C-bills.
Minor things that might encourage me to spend money is to fix JJ for Lights, Heavies, and Assaults. Mediums have it right (mostly). I still think Jets need more Impulse, and less control.
Rebuilding LRMs would also be nice.
#91
Posted 03 October 2016 - 04:08 PM
of course to be fair i did drop an extra 20 on a bushie, and thinking about a clan hero.
Edited by LordNothing, 03 October 2016 - 04:08 PM.
#92
Posted 03 October 2016 - 04:11 PM
New game mode that would make the game interesting to play again.
#93
Posted 03 October 2016 - 04:18 PM
Bishop Steiner, on 03 October 2016 - 10:48 AM, said:
For some people, their wallets remain open. We're happy for you, that you are still happy. Obviously this Topic is not meant for you. So respect that others disagree with you, and we'll respect your right to spend money how you see fit. Cheers.
For the REST of you?
Is it lack of "content", broken balance, what is it? And what is your proposed fix?
Maybe some Dev will read this, maybe not. But actually seeing in a semi organized manner the feelings and thoughts of so many former whales might have some benefit.
Mind you, this is not a "Bash PGI" thread, so rampant Black and White Knighting will get reported, one and the same.
For me? There are a few things, but I think the biggest currently? ADMIT Faction Warfare is a failed venture, like Transverse, and stop pouring time and resources into it. PGI has demonstrated time and again, that either they don't understand what the community wanted out of an immersive Faction Warfare, or are simply unable ot unwilling to invest the resources needed to actualyl deliver it.
That being the case, I'd rather see it taken off life support entirely, and have the time and resources focused on improving the QP mode so that it at least might see some actual growth.
That's my thoughts. Not asking for you to agree or disagree with them. THAT IS NOT THE QUESTION. The question is, what, if anything, can PGI REALISTICALLY do to earn your business back?
Hey Bishop.
I haven't been around in a while. I think my last matches played were after the rescale patch. I don't even know what my preordered Cyclops pack looks like. I have been playing Fallout 4, That newer Star Ocean game, and even some lulz matches in Smite with my boy. Oh and enjoying summer(Wisconsin, it be over soon!) I lurk here, to see announcements. This thread caught my eye.
IMO, the game has veered down a path I find distasteful, not so much the espurts thing even(though that is pretty silly to me) but more the way matches and just gameplay have turned over the last couple years. I think it relates to a little bit of the spreadsheet changes, but IMO mostly the HSR improvements we have seen.
See, back in beta, eehhh... open beta I will say, because thats when they started the original bad HSR code- people were loading up mechs with gank levels of firepower, same as they do now. But now, it registers. "Bone tracing" HSR has both been a huge boon in reliability of your firepower, and a nail in the coffin so to speak for what many old timers of this game expected out of gameplay.
Enter energy draw. Now, I am glad they are trying.... well something.... to address gankwarrior. I do not understand who's ego is so fragile they simply refuse to just do it through traditional heat scale, but it's what they are going with. This is item one for me to see MWO as logical to spend real money on ever again. If they botch it, or just say screw it and ignore gameplay issues, wallet stays closed.
Other things on my list- item two: 8 vs 8. I know things are a bit different now in game, but when they went to 12 v 12 IMO it was a very abrupt shock on gameplay, which most of us of course adapted to. In my case, that adaptation did not include a wholesale switch of my enjoyment to the new status. What I mean is, I got used to it, but I never liked it as much. Blame it on map design, gameplay mechanics, whatever- while one would think adding a lance would open doors for more flanking and splitting up for objectives etc, you and I both know the exact opposite happened. Now PGI is trying to address this(probably unknowingly) backdoor style while they tinker with values in energy draw. IMO, reverting to 8 v 8 should be part of the energy draw testing. Save 12 v 12 things for events, certain maps+modes, whatever. Leave most of quickplay go back to smaller 8 man teams. Might even be easier for MM to make teams as "number of players vs number of matches" ratio changes. If they went back to 8 v 8 I would buy a mech pack. maybe they can figure a way to address this through energy draw adjustments, but I doubt it. Focused fire from 25% of the enemy is still going to be more mechs in 12 man teams vs 8. In short, no weapon tweaks can account for the difference in running into 2-3 mechs when you go around the corner in 12 man teams vs 1-2 in 8.
Item 3- PVE. Been talk about it. if an actual product was released, I would buy it. This is one area PGI should understand they will make more money selling the PVE expansion/add on as a normal retail type game, and not some kind of mega-micro transaction. I finished, decently polished well done game- I would buy it at going market prices(what like 59.99 or so right?) An unfinished "buy this now and then buy each new map/mission as we make them for 9.99 each" market plan would reek of minimally viable product and I would probably hold off. Not to say I wouldn't buy expansions down the road(think more Black Knight for mechwarrior 4) but a "buy it in pieces as we make it month to month" sorry, **** no.
On a different note(yes I know this is getting wordy, but hey thats my norm) I actually feel PGI did do a lot of things this year, if you think about it. The rescale was no small task, for instance. They did make an attempt at CW changes(scout mode etc) We have seen quite a few bug fix notes in the patches. I think though, it rings hollow to us old timers because, well, we have all just gotten to the point where we walked up to that line in the sand type of thing. Without something.... MEATY, we have all just looked at the line, and then looked left and right, and seen something else shiny and just dropped our mechs and walked away. In essence, PGI needs to make something shiny to get my attention again. it's going to have to be something significant to gameplay, like the major overhaul of energy draw and 8 v 8 like I wrote above, or a huge new installment of Mechwarrior in the form of PVE. Espurts is not shiny. It's a hyped up repackaging of what we have had for years. Dropdecks in quick play is not really a shiny, it won't address any of the undamental issues in gameplay or team size, just make the matches longer. BTW, has anyone asked our fearless leaders if they plan on meganerfing our income again when they put dropdecks in? I mean, remember how it was justified when we went to 12 v 12 "because there is more dmg to do and mechs to kill". Heh. How about when you have 4 and there is 48 to kill then. Someone might want to twitter that....anyway, hopefully people don't get lost in this essay of a forum post I wrote.
#94
Posted 03 October 2016 - 04:38 PM
ThomasMarik, on 03 October 2016 - 02:51 PM, said:
I'll just stick to World of Warships. All they do is stock mode there.
Yeah, I've found them shockingly non communicative. But I figured part of that was me telling Jaeger to shove it.
#95
Posted 03 October 2016 - 04:39 PM
Mister Blastman, on 03 October 2016 - 12:22 PM, said:
If PGI does this... I'll be happy.
This. I want this. Giant-arse maps; think Planetside 2. Each capture point gives your team resources and those resources determine what you can buy.
Other things that would make me spend:
- Certain Light 'Mechs (Raptor, Flea, Locust IIC, Fire Moth to name a few)
- Tech jump to 3068; that gives us all the noteworthy toys to play with.
#96
Posted 03 October 2016 - 04:42 PM
At this point I'd just like a Mechwarrior game that had a mood to go along with it... MWO isn't captivating at all.
The Mech models are detailed, which add to a visceral feeling. But the rest of the game is heavily lacking details in every other department.
First and foremost, the audio is very lacking. Lacking the occasional teammate death sound bits over comms ("AHHH-*static*", "I'm not going to make it!", "I gave it my best!", "No... NO.. NO NONOOOO! *static*"). They don't have to be loud, and they don't have to happen on every death. Even just 1-2 times a game.
Weather/ambient environmental sounds would be nice to immerse you into the setting...
For a while, the audio was MONO. I still have the e-mail (dated July 26th, 2013). MWO is very behind in their audio. Not to mention the lack of HUD bleeps and bloops...
For an advertised AAA simulation game, I'm surprised that these aren't part of the show...
Other things that turn me off from "Getting into the game" are ridiculous design choices that were given a whole 10 seconds of thought. Good example is the Weapon Door lights. Their readability is absolute *****. Garbage.
The odd visual design of Warhorns and wacky cockpit items that don't fit with the game throw me for a loop. Not to mention most items are painfully modeled despite being meant to be admired and are at the forefront of your vision. The lava lamp gives me abdominal pains.
Moving towards the HUD: HTAL is still missing. The reticle lines are ridiculously thick and lack a simple opacity option.
The lack of integrated lore is painful.
But lets talk about PGI for a second.
- Inner Sphere News updates? Remember those? I guess we're still in the "Media Blackout" phase.
- Mech "Commercials"... no more.
- Ask the Devs... slowly became less and less... and now no more.
- Dev Vlogs? Weren't those going to be monthly? And then it was "we missed this one, but a new one will be out shortly!" and then it was silence, and now they just... happen whenever? There isn't going to be any Dev Vlogs until 2017.
- Townhalls? Monthly.. Now... every second month? Maybe? Even that time line is being stretched...
It's always ambition. But even the company isn't motivated enough with their own product to find ways to keep their own traditions they make going.
I guess you could just say I'm tired of waiting to play the game I thought this game was going to be, and the list of "***** I'm Tired With vs ***** I Actually Wanted" keeps growing the longer I let myself think about it.
If PGI starts dedicating their time into smart design choices (use the Door indicator light as WHAT NOT TO DO),that pull you into the game and they correct current design offenders, then I might consider continuing to showing my own faith.
(I already bought my mech pack for when they corrected the Catapult's weapon geometry... I want to see more of that. How about fixing that damned weapon door indicator, hey?)
Edited by MoonUnitBeta, 03 October 2016 - 04:48 PM.
#97
Posted 03 October 2016 - 04:45 PM
legatoblues, on 03 October 2016 - 03:13 PM, said:
I don't have faith in PGI do successfully implement the many, many other features, details and changes that would get my money beyond that.
JediPanther, on 03 October 2016 - 03:12 PM, said:
Unfortunately I'm in process of job hunting while starting up my own side business so time for mwo has gone to just a few hours at best.
unless PGI totally revamps their sales system, I don't see any new Lights on the horizon. Not to dash peoples hopes, but despite PGIs "plan" to make MWO into Gundam Rock/Paper/Scissors, CBill, MC etc devalues a Light too much. There is simply not the "perceived" value for a single Light to be 20$ and the solution many propose, to make it a Light 2 Pack overlooks the economic reality that it costs PGI just as much to make a Light as it does an Assault.
Only way I see a Light popping up is after PGI has stretched it so long that when they announce a new Light finally everybody impulse buys. But after that, reality will set in, packs will be cancelled, and it'll be another year or two before you see another Light.
Prosperity Park, on 03 October 2016 - 03:15 PM, said:
This kind of attitude causes games to fail. That's like saying "I support the Craft Brew Industry and local breweries, but only if they serve an IPA with this specific hop varietal at this specific bitterness, otherwise my wallet is closed. But I support them."
Yup.
But it's interesting gauge to the depth of resolve, and priorities. Sadly it also kind of confirms PGI is on the right track, as you offer the right Gundam, people think with their OTHER head.
#98
Posted 03 October 2016 - 04:46 PM
Bishop Steiner, on 03 October 2016 - 04:43 PM, said:
unless PGI totally revamps their sales system, I don't see any new Lights on the horizon. Not to dash peoples hopes, but despite PGIs "plan" to make MWO into Gundam Rock/Paper/Scissors, CBill, MC etc devalues a Light too much. There is simply not the "perceived" value for a single Light to be 20$ and the solution many propose, to make it a Light 2 Pack overlooks the economic reality that it costs PGI just as much to make a Light as it does an Assault.
Only way I see a Light popping up is after PGI has stretched it so long that when they announce a new Light finally everybody impulse buys. But after that, reality will set in, packs will be cancelled, and it'll be another year or two before you see another Light.
Even if PGI refuses to make light mechs desirable, they could always just, you know...offer a lower price point. They don't have to be $20. That's probably too heretical of an idea though.
They're already sort of doing this with the Clan Wave 1 Heroes, with the lights being $10 compared to $25 assaults.
#99
Posted 03 October 2016 - 04:53 PM
Yeonne Greene, on 03 October 2016 - 04:39 PM, said:
This. I want this. Giant-arse maps; think Planetside 2. Each capture point gives your team resources and those resources determine what you can buy.
Other things that would make me spend:
- Certain Light 'Mechs (Raptor, Flea, Locust IIC, Fire Moth to name a few)
- Tech jump to 3068; that gives us all the noteworthy toys to play with.
this kinda maps?
FupDup, on 03 October 2016 - 04:46 PM, said:
They're already sort of doing this with the Clan Wave 1 Heroes, with the lights being $10 compared to $25 assaults.
But why WOULD they?
Again, if it costs them the same to make a Piranha or a Novacat.... and they can sell the Nova Cat for more, simple capitalism. You make the Nova Cat. As for the Heroes, aside from the skins, they aren't creating anything new, so not the same, really.
Edited by draiocht, 03 October 2016 - 09:21 PM.
moderation case
#100
Posted 03 October 2016 - 04:59 PM
Or I just really want to see that happen.

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