SlyJJ, on 14 October 2016 - 07:14 AM, said:
Assaults are supposed to be the cream of the crop.
They are?
And I thought previous games just didn't come up with a good way to make other classes useful/fun
Ehh
Pillars
SlyJJ, on 14 October 2016 - 07:14 AM, said:
Again, I'd rather making other things better (tech, mechs) than nerfing existing ones.
It is a good assault/mech
Clan tech lots, of tonnage, great customization, and high mounts
Only thing missing is an auto targeting crotch PPC
In all honesty
Loosing any quirks doesn't do anything negative to the kdk-3 in reality
And power creep is a thing
It would be a great mech if it would have only 1 ballistic hardpoint in each side
And be way more in line with low slung dakka 100t mechs
mmm
Hard to say what PGI will come up with
That being said
Endlessly double tapping using a dual uac5 dual uac10 kdk-3 on the PTS gets you shut down really fast last time I checked
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The Kodiak could loose it's quirks tomorrow and aside from some bear lovers, and a forum warrior here n there, people would not even notice
But PGI is not going to touch anything until ED is either live or thrown out
They're always acting like changing a few values here n there are some major undertakings (like lbx pellet damage)
Graugger, on 14 October 2016 - 07:45 AM, said:
Kodiaks need a 15% heat reduction quirk for ballistics and a -10% jam chance on UACs across the board IMO.
Love it
Also a +50% ammo quirk, +100% seismic range (pesky lights always sneeking) and a get out of jail free card
You know this thread is about the kdk-3
No one is arguing about the other variants that you have a hard time to see ingame
Edited by Peter2k, 14 October 2016 - 07:56 AM.