El Bandito, on 16 October 2016 - 09:53 AM, said:
And they are not addressing the issue well enough. PGI derped hard the moment they decided to solely use quirks to cover IS deficiencies.
If PGI had balanced base tech from day one, then there would be much less imbalance between IS and Clans, and less quirks to go around.
No, quirks are good. Quirks should be in the game. This is a fact.
The problem is that a mech isn't just good because it has Clan Tech or bad just because it has IS Tech. Geometry, hitboxes, and geometry will be very important. Even most of the "best" clan mechs have less than ideal geometry. The Kodiak is an actual example of a Clan Mech that uses really good hardpoints, and it is strong because of that combination, but if they just blanket nerfed clan tech or blanket buffed IS tech, and just didn't have quirks, all of the clan mechs with less than ideal geometry will fall into disuse, and we'll have an actual balance problem with the game.
PPFLD will be fixed (nerfed, in reality) with PD. Clan PPFLD will always make more heat than IS PPFLD, and this will be exacerbated by PD due to the higher "damage" of the C-ERPPC. Until it's released, all of this is just bellyaching.