The Assassin Pre-Order Is Here!
#121
Posted 06 November 2016 - 09:55 AM
#124
Posted 06 November 2016 - 10:15 AM
Odanan, on 06 November 2016 - 08:26 AM, said:
That's sort of my point. I love the viper, Phoenix Hawk etc. Now Arctic is just easy mode though so doesn't really fit the discussion....
#125
Posted 06 November 2016 - 08:46 PM
Cato Zilks, on 05 November 2016 - 01:34 PM, said:
Don't think the Clans need any other scary 'mechs at the moment, especially since you guys are fielding the best medium, heavy, assault on your side, you don't need the best light 'mech too.
It would be cool, just, IS are like, ouchie right now, game balance first, pretty 'mechs second.
(Says this on a 'mech announcement thread)
Edited by Jaspbo1, 06 November 2016 - 09:33 PM.
#126
Posted 06 November 2016 - 11:18 PM
No this won't reall do anything different from other mechs - but I'm going to be legging myself like mad; anything other than max jj's is not acceptable!
But for real, Wasp is next, rite?!?
Edited by stealthraccoon, 06 November 2016 - 11:19 PM.
#127
Posted 06 November 2016 - 11:30 PM
stealthraccoon, on 06 November 2016 - 11:18 PM, said:
reasonable words? here? Dude, your doing it wrong!
#130
Posted 07 November 2016 - 02:30 AM
BLOOD WOLF, on 07 November 2016 - 12:42 AM, said:
Not sure why anyone would want either except for sentimentality about 3025 and the game at the start. They were awful in tabletop compared to lights like the Jenner.
#131
Posted 07 November 2016 - 02:55 AM
Aramuside, on 07 November 2016 - 02:30 AM, said:
Not sure why anyone would want either except for sentimentality about 3025 and the game at the start. They were awful in tabletop compared to lights like the Jenner.
Just like how the Origins IIC mechs are meant to be second line clan mechs given to lower caste pilots with the intention of being deathtraps, yet the Hunchback IIC is one of the more competitive ballistic mediums around?
Not to derail even further, but a Wasp and Stinger twin pack would probably sell quite well, no? (Note: I don't actually know of these two chassis, I'll investigate and get back to myself)
EDIT: Ok holy crap they're going to need a bit of work to get that Macross flavour out of them
Edited by Audacious Aubergine, 07 November 2016 - 03:04 AM.
#132
Posted 07 November 2016 - 03:07 AM
Audacious Aubergine, on 07 November 2016 - 02:55 AM, said:
Not to derail even further, but a Wasp and Stinger twin pack would probably sell quite well, no? (Note: I don't actually know of these two chassis, I'll investigate and get back to myself)
EDIT: Ok holy crap they're going to need a bit of work to get that Macross flavour out of them
As in their design is basically lifted straight from Macross?
#133
Posted 07 November 2016 - 04:04 AM
Alistair Winter, on 04 November 2016 - 04:31 PM, said:
Not buying this one, of course. PGI needs to deliver more content before I buy more mech packs. But it looks cool.
My only problem with it, is that it's so limited.
- ASN-21: SRM boat
- ASN-23: Another SRM boat
- ASN-101: Laser boat or laser+missile brawler
- ASN-26: Another laser boat, probably. Unless it's super quirked.
- ASN-27: Another laser+missile brawler
- ASN-DD: I don't even know what they were thinking here. This looks like a candidate for worst hero mech. Maybe you can do an ECM+Gauss sniper, like the Cicada. Not really good, but kinda fun.
Will buy for C-bills next christmas.
nah worst hero mech is spider A - anansi
#134
Posted 07 November 2016 - 04:50 AM
Aramuside, on 07 November 2016 - 02:30 AM, said:
So it's the Locust... still in MWO, Locust it's a mech you can use and kill people.
Now think of jumping Locusts = Wasp/Stinger.
BLOOD WOLF, on 07 November 2016 - 12:42 AM, said:
If I would choose one, I would choose the Wasp.
Wasp has a lot of variants, including some that emulate the Stinger (full energy or energy + ballistics).
About the little buggers, here is a look into the variants.
#135
Posted 07 November 2016 - 05:20 AM
Aramuside, on 07 November 2016 - 02:30 AM, said:
Not sure why anyone would want either except for sentimentality about 3025 and the game at the start. They were awful in tabletop compared to lights like the Jenner.
And you tell me you pilot meta only, 'cause you don't have fun with the other 150+ mechs?
#136
Posted 07 November 2016 - 06:16 AM
As for useless ingame think about a humanoid that is smaller than a commando that can jump really far and carry 1 less laser. Sounds pretty damn fantastic to me.
Edited by Sephrus Shanadar, 07 November 2016 - 06:19 AM.
#137
Posted 07 November 2016 - 07:12 AM
#138
Posted 07 November 2016 - 08:59 AM
Odanan, on 06 November 2016 - 05:33 AM, said:
I'd rather have Piranha if it's going to be a clan light, and Wasp, Javelin, or Valkyrie when I.S turn comes around again for lights
#139
Posted 07 November 2016 - 09:35 AM
1. Does PGI plan on being faithful to the Assassin Battlemech? Let me explain, per LORE and Gamemechanics, the Assassin Battlemech sported the
Null Signature System aka Stealth Armor
Null Signature System is capable of shielding a BattleMech's presence from all but visual detection. It was the only one, that I can think right off the bat, had this ability, its a Star League Battlemech and if anyone can remember, they were WIPED OUT! Yes a few made it (IE making it to 3025 era) but they were rare, the Succession State targeted them, because they were this dangerous and just a PAIN in the ***... hence the Assassin name and it was well earned.
Now, tell me PGI, since you was able to add the Night Gyr ability into the game and tbh it didn't unbalance or heck really do anything, will you be adding this ability to the Assassin, because if you are considering it... then I AM GAME, as lets be honest, reread its ability... its hides you from EVERYTHING, except visual.... I would buy this useless battlemech and add it to my stable... If someone would be so kind and get back with me on this, it would be great... For the rest of you players, look up your history on this mech and the game mechanics... (IE Radar, Probes, Heat Vision to name a few would be hidden while driving the Assassin)
Edited by Baron Cunedda Kell, 07 November 2016 - 10:02 AM.
#140
Posted 07 November 2016 - 09:50 AM
Baron Cunedda Kell, on 07 November 2016 - 09:35 AM, said:
1. Does PGI plan on being faithful to the Assassin Battlemech? Let me explain, per LORE and Gamemechanics, the Assassin Battlemech sported the
Null Signature System aka Stealth Armor
[color=#000000]the [/color]Null Signature System[color=#000000] is capable of shielding a [/color]BattleMech[color=#000000]'s presence from all but visual detection. It was the only one, that I can think right off the bat, had this ability, its a Star League Battlemech and if anyone can remember, they were WIPED OUT! Yes a few made it ([/color][color=#000000]IE making it to 3025 era) [/color][color=#000000]but they were rare, the Succession State targeted them, because they were this dangerous and just a PAIN in the ***... hence the Assassin name and it was well earned.[/color]
[color=#000000]Now, tell me PGI, since you was able to add the Night Gyr ability into the game and tbh it didn't unbalance or heck really do anything, will you be adding this ability to the Assassin, because if you are considering it... then I AM GAME, as lets be honest, reread its ability... its hides you from EVERYTHING, except visual.... I would buy this useless battlemech and add it to my stable... If someone would be so kind and get back with me on this, it would be great... For the rest of you players, look up your history on this mech and the game mechanics... (IE Radar, Probes, Heat Vision to name a few would be hidden while driving the Assassin)[/color]
"its hides you from EVERYTHING, except visual...." - isn't that what the ECM does in MWO?
Look, PGI can't add an ability to a mech that completely negates some weapons types (in this case, LRMs and S-SRMs), with no counter to it.
I would be fine if the Assassin was "harder to lock", though - that would be a cool quirk. Until now, however, the FAQ makes no mention to anything about that.
PS: only the ASN-99 has Stealth Armor, and this is a mech from 3068.
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