nehebkau, on 14 November 2016 - 02:07 PM, said:
Finally a post that makes sense and sticks to the topic.
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After 1600 Scout matches and probably as many forum posts by experts, the one thing I've learned is that most people talking about Scout ...
OP, you are right about the 50-55 ton mechs and those are the go-to weight classes in Scout for damage output. Objectively, the Griffin, Kintaro, Centy or Crab are not a straight-up match for the Crow and Nova. With even pilots the Clan mech will win most of the time (and should be ashamed if it doesn't). So, ironically, the git-good mantra has an element of truth in that if you want to beat a Crow with a Griffin, you need to pilot your mech better than he pilots his. Of course, pure one-on-ones are not real common even in Scout, so the advice about teamwork is certainly true.
Aside from the obvious weapons' performance and loadout potentials, imbalance in the mode is evidenced by win/loss ratios, Clan dominance of now two events and end-of-match damage output. I've lost track of the number of IS pilots trying Scout and quitting in disgust. Outside of events, the empty queues show it. I dunno. Two possibilities. Players just don't like Scout mode or imbalance has chased them off. I love Scout and suspect the latter is origin of empty queues. But even with numbers in front of them, PGI allows balance to languish for months.
Nehebkau's idea of a 45 ton limit is a good one. It might just give some breathing room (ie TTK) for lighter mechs to make an appearance. It would drop the alpha horizon to where Cicada's and BJ's would be more competitive. Alternatively, you might allow IS 60 tonners and/or disallow Clan 55 tonners. But Nehebkau's idea is definitely more "Scouty".
Edited by BearFlag, 14 November 2016 - 09:55 PM.