Van Tuz, on 10 January 2017 - 12:34 AM, said:
I don't think that equalising sniping weapons and LRM is a good idea. The whole point of LRM is the ability to hit a target behind almighty cover. Removing it is detrimental to the variety of gameplay regardless of how effective it might become.
Besides, if LRM-boater sits in the back lines because of safety then no amount of frontline power can nudge him forward.
Less ammo per ton for LRMs would not discourage boating, but instead encourage it. I have some mechs that take a single LRM10 with 1 or 2 tons of ammo. If you made that half ammo, suddenly I need 2 to 4 tons of ammo, which if I'm committing that much weight to LRMs, I might as well pile on more LRMs, and make that 10 launcher into a 20 launcher with 8 to 10 tons of ammo... Less ammo per ton would make having back up weapons more needed, but you suddenly would not have the weight or room to add them in. Thus, forcing LRMs to be a boat or go home weapon.
Better AMS would render LRMs more useless, especially if combined with less ammo per ton for LRMs. Even if LRMs became a "fire and forget" weapon, it would not be helpful to balance.
Van Tuz, on 10 January 2017 - 12:34 AM, said:
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Just like anyone else.
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I would say that LRM boat is the easiest class to "master" compared to other roles. Not saying that this is inherently a bad thing though, so i don't see much of a reason arguing about it any longer. Everyone has its own truth.
2) Basically learning to "poke and hide", right? I would say that i have a disagreement with cover being the best answer for all questions.
(To keep order in the post, I'll number these back.)
1. Map knowledge benefits an LRM user even more from what I've experienced. LRMs can perform well without any skills in the game (but not as well as they can work), but they do see improvement when used with skill. Sadly, there is a huge gap between the two and the results of skillful play with LRMs doesn't produce such drastic improvements to their play as a "lucky" "Spray and pray" match can get. This is due to how they home in currently in the game and their travel speeds. However, this isn't to say that they can't be used more effectively, if you know how.
As for mastering LRM use... Have you ever tried to blind/dumb fire LRMs at a target? When you can hit reliably with them in that fashion, then you have mastered them. Thus, they are one of the most difficult weapons to truly master to use, but one of the easiest to get "good damage scores", if you aren't picky and shoot at every lock...
2. Cover is important in this game. Be it just to run through to throw LRMs off, to sneak up to the enemy undetected to go right into range of your short range weapons, avoid damage, to take time to cool off after a few alphas, etc.
Of course, the use of cover is just one skill of many that players need to learn. Just yesterday I was talking to someone about the importance of twisting their torso to redirect damage, and in the middle of a match I told him to show his destroyed side torso to the enemy to save his nearly destroyed other side torso (Clan XL mech). He wondered why I was saying that, but after the match I told him why. Did you know that, if damage transfers from one component to another in this game, that it reduces the damage down by something like 60% for each component it goes through? This is why it is important to know how to twist damage around to hit other locations. If you can get someone to hit a destroyed arm hit box, instead of your good CT (and say, you've lost that side torso already), the damage heading to your CT would be reduced by 60% and then an additional 60%, meaning only a fraction of the damage would be going to your CT.
These are some of the many skills new players need to learn. Map awareness is just one of the basic ones, and everyone benefits from it. However, LRM users benefit most from it and they have the most to learn for map awareness, as they have to learn about what may be above in places, and not just in front, behind and to the sides. (AKA: LRM users technically need to know the 3D of the map, where as direct shooters need to learn just the 2D aspects (more or less).)
Van Tuz, on 10 January 2017 - 12:34 AM, said:
Shooting down 3 missiles out of 20-30 in a volley (we're talking about newbies with no access to modules) isn't really helping to reduce neither damage nor view shake (fun fact: LRM have more impulse than AC/20).
I think you underestimate and don't know what AMS can really do...
AMS effectiveness is dependent greatly upon it's positing to the path of the LRMs, as they have an affect within a spherical area. If you are the exact target of LRMs (for example), than you only benefit from a fraction of your AMS's true capability, because the LRMs only drop through a small piece of it's sphere of influence. This leads to them shooting down (it's a bit of a random number) 3-5 LRMs.
However, if they are in a better place to support a team, say, directly between the LRM mech and it's target, than the LRMs have to cross through the entire sphere of affect of the AMS. In this case, I have literally seen a single AMS shoot down 10 LRMs without any issue. I have tested this fairly well, as I actually have some mechs with literally just a single LRM10 system on it (with plenty of other weapons, for the record). I've had many times where a single AMS shut down my LRM launcher, because they were placed in the correct location.
AMS is more effective at helping the team with missiles, than the mech that has it actually equipped at protecting itself. So, the more people on your team with it on and in the path of the LRMs, the more LRMs that get shot down. The more that the LRM path is in that sphere of affect, the more LRMs that individual system can take down.
Considering what I've seen, I wouldn't be surprised if (given optimal positioning and situation) a single AMS could actually take down close to 15 LRMs in a whack. These would not be your average results though.
AKA: If you are looking for defense for yourself, you are correct. They wont help you, specifically, as much as you'd probably like. If you are looking to defend yourself and your teammates, than you'd be surprised at what a single AMS is actually capable off if it's positioned well. (Another skill to learn maybe?)