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Roughneck Lore And Blueprint


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#81 Arkhangel

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Posted 05 December 2016 - 01:16 PM

View PostTwilight Fenrir, on 05 December 2016 - 06:45 AM, said:

Wow, surprised by the hate... I think it's a good looking mech, and I like the hardpoints on them... I would have preferred the Annihilator, but I'm fine with the occasional homebrew mech. I haven't decided if I'll buy one yet or not... But it's tempting.

in fairness, the Annihilator was a Wolf's Dragoons only mech till around the FedCom civil war, so it's not overly likely to show up. I mean, we've got a few designs that might be nearly extinct per 3053, but I don't think we actually have any mech that was completely and totally specific to a faction (a few variants, maybe, looking at you, K2). We'll probably see IS Omnis like the Raptor, Black Hawk-KU, Sunder, Avatar and so on before we see the Annihilator get added.

#82 Uncle Totty

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Posted 05 December 2016 - 03:17 PM

View PostZnSeventeen, on 04 December 2016 - 08:06 PM, said:

Guys, there is a variant with one head and two CT energy hard points. With massive shield arms. Just saying.
Anyways, let's let them have a little fun. I think Alex and the mercy dev team have the right to try something new. Honestly, the multi hundred year history of Battletech could use a few more designs. For that period of time, they are pretty sparse.


Please tell me what is so "new" about this. What are these "new" things it will bring to MWO.

The Axman would bring us melee combat. (Something new.)

A Goliath or Scorpion would give us a quad mech. (Something new.)

The Avatar gives us an IS Omni. (Something new.)

The Kingfisher is a Clan Omni with a standard engine. (A "small" new, but still something new.)

The Colossus is an arena mech that brings X-pulse lasers and an IS LB 20-X AC. (Something new.)

So is it that is "new" THIS mech will bring.

#83 Deanihilator

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Posted 05 December 2016 - 04:08 PM

View PostArkhangel, on 04 December 2016 - 09:53 PM, said:


now, say, if you helped fix Alex's car or something, that'd be different Posted Image


You mean helping him install a nuclear fusion engine ?
That would be dope Posted Image

#84 Arkhangel

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Posted 05 December 2016 - 04:19 PM

View PostUncle Totty, on 05 December 2016 - 03:17 PM, said:

Please tell me what is so "new" about this. What are these "new" things it will bring to MWO.

The Axman would bring us melee combat. (Something new.)

A Goliath or Scorpion would give us a quad mech. (Something new.)

The Avatar gives us an IS Omni. (Something new.)

The Kingfisher is a Clan Omni with a standard engine. (A "small" new, but still something new.)

The Colossus is an arena mech that brings X-pulse lasers and an IS LB 20-X AC. (Something new.)

So is it that is "new" THIS mech will bring.


okay, for starters, if you haven't noticed, they usually tend to stick to within a roughly two-year radius of the original timeline. that cans the Avatar for at least another year (3056), the Raptor and Black Hawk-KU though, could show up. Same goes for weapons (most of IS Tech II, which you're talking about isn't until at least 3056-3060).

secondly, it's been said at length that Melee isn't going to happen. I feel your pain because i too love the Axeman, Hatchetman and Berserker, but i can live with that.

thirdly, Quad mechs would require an entirely new setup control wise.

The Kingfisher is really the only thing on that list that's likely to show up anytime soon (other than the IS Omnis i mentioned).

also, bear in mind every company that's ever owned a MW game has added in new mechs. there's at least eight to ten from MW4, for instance, and a lot of those are beloved designs (Argus, Mad Cat Mk II and Fafnir, for instance.) Alex is allowed to at least add one or two, it's probably been a longtime dream of his to get a new mech added to the canon he designed.

Edited by Arkhangel, 05 December 2016 - 04:24 PM.


#85 Uncle Totty

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Posted 05 December 2016 - 05:15 PM

View PostArkhangel, on 05 December 2016 - 04:19 PM, said:


okay, for starters, if you haven't noticed, they usually tend to stick to within a roughly two-year radius of the original timeline. that cans the Avatar for at least another year (3056), the Raptor and Black Hawk-KU though, could show up. Same goes for weapons (most of IS Tech II, which you're talking about isn't until at least 3056-3060).

secondly, it's been said at length that Melee isn't going to happen. I feel your pain because i too love the Axeman, Hatchetman and Berserker, but i can live with that.

thirdly, Quad mechs would require an entirely new setup control wise.

The Kingfisher is really the only thing on that list that's likely to show up anytime soon (other than the IS Omnis i mentioned).

also, bear in mind every company that's ever owned a MW game has added in new mechs. there's at least eight to ten from MW4, for instance, and a lot of those are beloved designs (Argus, Mad Cat Mk II and Fafnir, for instance.) Alex is allowed to at least add one or two, it's probably been a longtime dream of his to get a new mech added to the canon he designed.


Would be nice if the mech he added, actually added something new. (...and did not remind us so much of Dark Age.)

Edited by Uncle Totty, 05 December 2016 - 05:19 PM.


#86 Noaceik

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Posted 05 December 2016 - 07:15 PM

I listened to all the arguments and even I was angry a little as well. Now john wolf said someone who played 6 months had no right to complain but I have played from closed bata, and had put in hundreds into this game. Now the reason MWO had the funding was because of us Mechwarrior/battletech fans. Most of us hatted everything that was done to the franchise after the fedcom civil war. I know myself and many others tried to get in to it, but it just felt wrong. This mech reminds us of that. I have nothing against the artist I love his work, but the industrial mechs on the front lines, just disgusts me. It can work in a story for a planet with few resources, as in a story to tell. Now for in game unless you make the mech super cheap to buy, I just don't see it's use.

#87 BWS2K

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Posted 05 December 2016 - 08:04 PM

View PostNoaceik, on 05 December 2016 - 07:15 PM, said:

...and had put in hundreds into this game. Now the reason MWO had the funding was because of us Mechwarrior/battletech fans.


Now that, I can understand. Excellent point.

#88 Arkhangel

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Posted 05 December 2016 - 08:32 PM

View PostNoaceik, on 05 December 2016 - 07:15 PM, said:

I listened to all the arguments and even I was angry a little as well. Now john wolf said someone who played 6 months had no right to complain but I have played from closed bata, and had put in hundreds into this game. Now the reason MWO had the funding was because of us Mechwarrior/battletech fans. Most of us hatted everything that was done to the franchise after the fedcom civil war. I know myself and many others tried to get in to it, but it just felt wrong. This mech reminds us of that. I have nothing against the artist I love his work, but the industrial mechs on the front lines, just disgusts me. It can work in a story for a planet with few resources, as in a story to tell. Now for in game unless you make the mech super cheap to buy, I just don't see it's use.

In fairness, you, being a lore nerd, should remember that industrial mechs existed before BattleMechs... not to mention the first BattleMechs were partially adapted FROM them (like a lot of military tech has in history). this isn't Dark Age where they just randomly slapped weapons onto a Industrialmech. The Roughneck is BASED off a LoaderMech, it likely shares components with it, and it's meant to be a cheap and effective heavy mech during a time when the IS was losing Mechs left and right.

and if you're going to argue the claws on the Arms.... the Thunderbolt, Kodiak, Bushwacker, Crab and King Crab would like a word with you.

#89 DJFrost

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Posted 06 December 2016 - 09:58 AM

As a member of Arkab Legions, I just want to say it is awesome finally seeing more mention of the unit. i think creating a new mech is something that needed to happen. We get way too many useless variants of old mechs given out as prizes already, something new and not seen before could be really great. Cannot wait to see this ******* in action!

#90 Damascus

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Posted 06 December 2016 - 10:43 AM

I've always liked the idea of a campaign set out in the deep periphery where your forces are made up of:
  • Field-converted Industrial Mechs
  • Factory-converted Industrial Mechs (such as the Roughneck)
  • Salvaged and refitted Battlemechs
  • The occasional out-of-date but in 'okay' condition Battlemech
I like the theme of doing more with less; where salvage and recovery operations are a big deal. Sadly, it is not a look-and-feel that will ever be captured by the PC game franchises, because most players want the latest and greatest tech.

While the Roughneck itself might not be pre-established in canon, it represents a class of 'mech that has always been around.

#91 Wibbledtodeath

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Posted 06 December 2016 - 01:25 PM

wat Wat WAT! you did something new!. Change AAAAAAAG my dinosaur brain cant handle change. Oh the Salty tears, the hate.

FFS people, get perspective. The mechs you think you know are not the only ones that can possibly exist in the BT universe.

BT has always been first and foremost about creating new mechs to fight with.

Good on you for making an original design PGI-keep it up. I for one like variety. Game needs more of it.

#92 Arkhangel

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Posted 06 December 2016 - 08:08 PM

View PostWibbledtodeath, on 06 December 2016 - 01:25 PM, said:

wat Wat WAT! you did something new!. Change AAAAAAAG my dinosaur brain cant handle change. Oh the Salty tears, the hate.

FFS people, get perspective. The mechs you think you know are not the only ones that can possibly exist in the BT universe.

BT has always been first and foremost about creating new mechs to fight with.

Good on you for making an original design PGI-keep it up. I for one like variety. Game needs more of it.

and as i said before, honestly, converting Civilian or Industrial tech INTO Military tech happens a lot in history (Airplanes, Tanks, so on) so it's not that odd to take a success Indy mech design, upton it, give it military-grade armor and Myomers, proper weapon hardpoints, and then field it as a cheap Reinforcement or Garrison mech so other Mechs that might have better tech are freed up for the front line. Roughneck's sorta like the Sherman or T34 from WW2. They were decent tanks, but they beat German armor simply by being more numerous, rather than better tech, as opposed to, say, the Pershing or KV-series. decently effective AND economical is important stuff in wartime (also bear in mind the Clans in several cases did wipe out factories, as did house during the succession wars).

might be a good idea to check the FW map and see if the works Kallon or Defiance Industries are taken by the Falcons, because.. that would be a good ingame excuse (given they're both the producers of several IS heavies and mediums we have) for the Roughneck's production line to be greenlit.

Edited by Arkhangel, 06 December 2016 - 08:13 PM.


#93 Zuesacoatl

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Posted 07 December 2016 - 07:40 AM

I have held off on preorders recently, but this one has gotten my wallet open. Do not listen to these manbabies whining. This is a great looking mech, and like the Uziel and others, it is about time you added your own mech to the list.

#94 RavenKnight86

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Posted 07 December 2016 - 08:00 AM

Geez these forums are always so accepting. So people who don't like this new concept and are letting the developer know are manbabies, crybabies, etc. What does that make the people who are bitching about them? Bitchbabies?

#95 Arkhangel

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Posted 07 December 2016 - 10:14 AM

View PostRavenKnight86, on 07 December 2016 - 08:00 AM, said:

Geez these forums are always so accepting. So people who don't like this new concept and are letting the developer know are manbabies, crybabies, etc. What does that make the people who are bitching about them? Bitchbabies?

uh.. Raven? the people who don't like the Concept ARE the ones bitching, so we don't really need a second label. also, bear in mind, the people who don't like the concept but accept that PGI is allowed to add their own stuff aren't Manchildren. it's the ones whining at length that they "wasted" a spot... especially considering we've had those same idiots saying that EVERY time a mech comes out instead of one they wanted, regardless of whether it's an Unseen, Homebrew or otherwise.

apparently some of these guys think PGI is telepathic and will just KNOW what they want. and that they're somehow entitled to get it because reasons.

Edited by Arkhangel, 07 December 2016 - 10:14 AM.


#96 Brenden

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Posted 07 December 2016 - 10:15 AM

https://youtu.be/pDK9rhWBUlg?t=7s

#97 Arkhangel

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Posted 08 December 2016 - 09:14 AM

View PostBrenden, on 07 December 2016 - 10:15 AM, said:


because they're allowed to.

#98 aadem01

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Posted 10 December 2016 - 02:16 AM

I tihnk it looks cool, and have nothing against industrial mechs, but... In the game system you count tonnage and not BV, these mechs are used in CBT to fill your reamining few hundred BV out or swarm as a joke or something. Industrial mechs were always performing bad, I think the design is cool so it should have been a normal Battlemech. It's a shame that I won't buy anything from PGI until they fix CW and I can get back into playing the game, but instead they started developing MW5.

Edited by aadem01, 10 December 2016 - 02:17 AM.


#99 Vanguard319

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Posted 10 December 2016 - 12:05 PM

So it's a new original mech. I see nothing wrong with that. MechWarrior 4 introduced no less than five original designs: the Uziel, Hellspawn, Chimera, Argus, and Thanatos, all of which are considered canon now. Half the fun of Battletech is the fact that the construction rules allow you to create your own original mech after all.

#100 Arkhangel

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Posted 10 December 2016 - 08:18 PM

and the Osiris. the Deimos from the Mektek pack also became canon.





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