Jman5, on 04 December 2016 - 09:09 PM, said:
This is the most important issue that I see so far. Nothing kills build diversity and experimentation more than penalizing respec.
I just want to be clear, this isn't about me being stingy. I have a bajillion cbills, gxp, etc, so I'll eat absurd costs all day in order to play around with different options. This is about the 99% of the community that has to save up every time they want to buy a new mech or module. Respecing needs to be as painless as possible so people aren't afraid to make mistakes, or try new builds, or just do goofy stuff from time to time.
Most people are smart. If respecing costs are rough, why blow their budget trying a bunch of different combinations when they could just copy/paste what some comp player on the internet thinks is best? This kills diversity and experimentation.
If I pay to unlock 20 skills on my hunchback 4SP, I should be able to respec into 20 different ones if I change my mind. Then if I want to go back, I should be able to do that. The cost should only come in initially acquiring the raw skill points.
ENCOURAGE BUILD DIVERSITY BY NOT PUNISHING EXPERIMENTATION!
I've never seen a freemium game that didn't charge real money to buy a respec token. STO...WoW...you name it. You want to change bad decisions? All is possible...for a price. If anyone thinks PGI won't monetize that...especially given that the skill grind is going to be something of a disincentive to buy mech packs in the first place depending on how grindy it actually is...is dreaming the impossible dream.