

New Skill Tree First Look!
#141
Posted 16 December 2016 - 12:21 PM
I am actually expected to play the game ?!
I can't get all 75 skills points in under an hour ?!
This is the last straw ! You have mocked me for the last time PGI ! I'll show you !
Someone hand me my phone so I can call all my friends and complain...
#142
Posted 16 December 2016 - 05:42 PM
I can see them with a gold icon in my skill tree is for nothing. Why would I ever level the dogs again? All I need to do is buy the FOTW and level it with my insane refunded "special" XP, Please help.
#143
Posted 23 December 2016 - 04:42 PM
What I foresee is that players will no longer be insenstivised to try different loadouts continuously, why should I if I have to grind through a respec everytime? I might as well just skill up the meta builds and use it perpetually.
#144
Posted 28 December 2016 - 07:51 PM
#145
Posted 29 December 2016 - 02:55 AM
Imperial X, on 16 December 2016 - 12:21 PM, said:
I am actually expected to play the game ?!
I can't get all 75 skills points in under an hour ?!
This is the last straw ! You have mocked me for the last time PGI ! I'll show you !
Someone hand me my phone so I can call all my friends and complain...
well thats what mcs are here for

#146
Posted 29 December 2016 - 05:08 AM
Also... I don't see any actual heat reduction "quirks". This, plus future power draw system. WAT.
PGI, wat r u doing? PGI? PLS! STAHP.
#147
Posted 29 December 2016 - 05:49 AM
As it seams from the preview, I will always take seismic, armor and structure, speed tweek and torso twist , the rest might be weapons and cooling so if you consider the "good" quirks not that many should go for things build specific.
#148
Posted 29 December 2016 - 08:44 AM
#149
Posted 29 December 2016 - 09:01 AM
#150
Posted 29 December 2016 - 11:34 AM
#151
Posted 30 December 2016 - 09:23 AM
Nik Reaper, on 29 December 2016 - 05:49 AM, said:
Yeah, it seems like those are *mandatory* skill nodes everyone will choose. Anyway, I'm interested to see how this plays out. I think I currently have 158 or so mechs, but the majority of them I wouldn't buy again. I do kind of like the idea of having to grind fewer mechs to reach mastery level.
#152
Posted 01 January 2017 - 05:33 AM
However the placeholder information that we got has me worried slightly, I seriously hope this is "customise quirks and mechs your way" and not "were nerfing everything and you will now be more limited"
#153
Posted 02 January 2017 - 12:13 PM
#154
Posted 22 January 2017 - 04:36 AM
#155
Posted 22 January 2017 - 04:39 AM
My bet is that the first update we'll get will be with the PTS... after which the new skill system will be shelfed just like info warfware and energy draw.
#156
Posted 22 January 2017 - 04:44 AM
#158
Posted 22 January 2017 - 05:11 AM
Mostly.
Edited by The Unstoppable Puggernaut, 22 January 2017 - 05:12 AM.
#159
Posted 22 January 2017 - 10:46 AM
Van mw, on 22 January 2017 - 04:36 AM, said:
It used to be in the "Roadmap for January, February, and Beyond" post, but it looks like there was an edit.
"A post was initially planned for release prior to the PTS, but with changes and improvements to the Skill Tree build still underway, a post coinciding with the PTS will be more reflective of the build you'll see."
I would think there would be at least a separate forum post calling attention to the change, but oh well.
#160
Posted 22 January 2017 - 11:00 AM
Xando, on 22 January 2017 - 10:46 AM, said:
It used to be in the "Roadmap for January, February, and Beyond" post, but it looks like there was an edit.
"A post was initially planned for release prior to the PTS, but with changes and improvements to the Skill Tree build still underway, a post coinciding with the PTS will be more reflective of the build you'll see."
I would think there would be at least a separate forum post calling attention to the change, but oh well.
Hmm... I don't trust this at all, especially not from PGI.
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