Appogee, on 04 December 2016 - 01:35 PM, said:
Won't need to buy them, in the first place.
Let's see what that does to their cashflow.
Probably will make it more affordable for players to play the mechs they want to, and they aren't bumping into commitment walls that actually distastefully corner them to spend money. You know how you get people to spend money? Make them want to. Don't force them to.
It'll be nice so we don't have this conversation anymore:
New: "Okay I bought my first mech, and got all the basic skills. Why can't I get all these other cool bonuses?"
Vet: "Oh, buy more two mechs you're never going to use, grind those out painfully, spend a **** ton in making them viable so you can get XP to get them over the tier, so you can upgrade the mech you like."
New: "wow, what. the. ****?"
Vet: "Yeah I know."
New: "I'm not going to do that, that's crazy. I guess I'll be gimped for life then. holy ****."
Vet: "Or you can grind out with the mech you have now, and spend MC to unlock the other two mech's skills."
New: "What do you mean, I still have to buy two mechs I don't want?"
Vet: "Yeah, but you still play the mech you like, then convert the XP over to GXP. Then you can use GXP to unlock the skills on the mechs you don't use. GXP is "global" XP. Once you convert the XP from one mech into GXP, you can use it on any mech."
New: "I can't just use the XP I earn on this mech on the other mechs?"
Vet: "No, you can't. You can only use the XP you earned on that variant, for that variant."
New: "Wow. ok... what's MC and how do I convert XP"
Vet: "MC is Mech Credits, the in-game currency you pay for, and you need MC to convert XP into GXP. Then you use GXP to level up the other two mechs without playing them."
New: "I need to spend real money on mechs I'm never going to use?"
Vet: "Yep."
New: "How much is that going to be?"
Vet: "It's 50MC to convert 1 XP into 1 GXP. And you'll need about 21,500 gxp per mech to be able to unlock the Elite skills on your primary mech."
New: "So to convert 43,000xp into GXP, is 860mc. How much does MC cost?"
Vet: "You can buy 1,250mc for $7 USD."
New: "Ugh wow. And then I have to grind out more XP to finally unlock the skills on my primary mech."
Vet: "Yeah."
New: "So after I unlock the skills on the two other mechs, what do I do with them after?"
Vet: "You can sell them."
New: "So I spend $7 on mechs that I'm never actually going to play, just to make the mech I play better."
Vet: "Yeah, and if you sell those two mechs, you only get 50% of the c-bills back."
New: "... are freaking you serious? That would have been nice to know before I spent all my c-bills on them. This is such bull ****."
It's complicated, not user-friendly. It feels underhanded, chintzy, cash-grabby.
I've had many a friends instantly turn from "This is pretty cool!" to "This is ******* stupid" after conversations like that. Once they realize they're cornered into either spending money, or signing their life away to extensive grinds, they have had no problem letting their interest fade away after one or two more matches.
Even though the gameplay itself is fun enough to keep doing for a while, the unrealistic progression curve is less than attractive for most people who want to pick up the game and require that sense of accomplishment to sustain their interest.
I'm glad I HOPE they're going to change it.
Edited by MoonUnitBeta, 04 December 2016 - 04:52 PM.