Jack Shayu Walker, on 07 December 2016 - 01:20 PM, said:
I think a lot of people are missing the fact that the skill tree system for each individual mech variant is composed of the current pilot skill tree abilities, the current modules available and the existing quirks for the variant. They will assuredly be adding and adjusting things to those current values, but the vast majority of the system will resemble what we currently see for mech variants. The system will be much more complicated and due to that, much more difficult to balance, but it could be done well. One of my main concerns is that if they don't keep re-spec costs down to a very reasonable level it will put a lot of players off to the system and it will cut down on player experimentation, which is a large part of the player enjoyment of highly flexible and customizable game systems.