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Summoner Is Op And Needs Nerfs


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#21 Mcgral18

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Posted 12 December 2016 - 05:01 PM

View PostImperial X, on 12 December 2016 - 04:58 PM, said:

Summoner is OP ? Are you ******* high ?


It's what happens when you give a mech GodQuirks, then suddenly fix one of the greatest weaknesses of the chassis



You get good

#22 JC Daxion

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Posted 12 December 2016 - 05:06 PM

well.. I'll just say, IMO all velocity quirks need to go.. I have no idea why they added them in the first place, and make many mechs way OP because of them..

It is no surprise when many of the top mechs have them..

balance the weapon with out the velocity quirks.. Add cooldown and heat, to increase DPS on under performing mechs.


that said, with skill tree this is all getting revamped, so i can deal for another few months..

#23 Rift Hawk

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Posted 12 December 2016 - 05:09 PM

View PostMcgral18, on 12 December 2016 - 05:01 PM, said:


It's what happens when you give a mech GodQuirks, then suddenly fix one of the greatest weaknesses of the chassis



You get good


I'm going to have to take another look at that mech. I have been avoiding it because it looked like crap. Which was a shame because the Summoner has always been one of my favorite clan mechs.

#24 Mole

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Posted 12 December 2016 - 05:11 PM

How long did we complain about the Summoner being terrible and needing help? Now it's got help and its OP and we need to nerf it. FFS.

#25 RestosIII

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Posted 12 December 2016 - 05:14 PM

View PostImperial X, on 12 December 2016 - 05:09 PM, said:


I'm going to have to take another look at that mech. I have been avoiding it because it looked like crap. Which was a shame because the Summoner has always been one of my favorite clan mechs.


Honestly, main thing that makes it difficult to use for me, even outside of the tonnage problems it has? The fact that it's stuck armlocked. It'd be a much better machine if you could just move your damn arms sideways.

Edited by RestosIII, 12 December 2016 - 05:14 PM.


#26 Mcgral18

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Posted 12 December 2016 - 05:38 PM

View PostImperial X, on 12 December 2016 - 05:09 PM, said:


I'm going to have to take another look at that mech. I have been avoiding it because it looked like crap. Which was a shame because the Summoner has always been one of my favorite clan mechs.


You'll still be gimped unless you have the Loyalty Summoners


Those add 2 high mounted E hardpoints (and better quirks on top of it all)

#27 FupDup

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Posted 12 December 2016 - 05:47 PM

View PostGhogiel, on 12 December 2016 - 03:57 PM, said:

Yep it's a bit OP.

It doesn't need nerfs. All it needs is the quirks tied to the 8 set and all the issues with it will be gone completely

That does actually qualify as a (significant) nerf since pod mixing is required to create the best builds for it. Stock pods don't work on this gundam other than the missile boat (SRMs).

#28 Tarl Cabot

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Posted 12 December 2016 - 06:00 PM

So the new Summoner is child of the T-bolt 9S from yesteryear? :)

#29 FupDup

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Posted 12 December 2016 - 06:01 PM

View PostTarl Cabot, on 12 December 2016 - 06:00 PM, said:

So the new Summoner is child of the T-bolt 9S from yesteryear? Posted Image

Not really, since the Thunderthug was all about constant firing (low heat) while the Thor is more about accuracy (velocity) and mobility.

#30 LastKhan

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Posted 12 December 2016 - 06:26 PM

Really? so was it the hard points just like push it over that edge? Didnt alot of people wanted to unlock endo for it so it can be semi decent? no now its OP! sound the OP alarm! has tonnage issued due to ferro. The upside you can put ppc nipples instead of uacs and jumps.. whoopie do. Its a good hit and run mech and if you get rushed or brawled you're toast.

(Retracting my not tanky statement i was thinking on terms of like marauder status of tanky. It can take hits but thats on a multitude of factors.)

Edited by LastKhan, 12 December 2016 - 07:01 PM.


#31 Mcgral18

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Posted 12 December 2016 - 06:28 PM

View PostLastKhan, on 12 December 2016 - 06:26 PM, said:

Really? so was it the hard points just like push it over that edge? Didnt alot of people wanted to unlock endo for it so it can be semi decent? no now its OP! sound the OP alarm! stop. Its not tanky, still has tonnage issued due to ferro. The upside you can put ppc nipples instead of uacs and jumps.. whoopie do. Its a good hit and run mech and you get rushed or brawled you're toast.


It's quite tanky, actually

That's part of its extensive amount of quirks (and cXL)

#32 Deathlike

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Posted 12 December 2016 - 06:31 PM

View PostLastKhan, on 12 December 2016 - 06:26 PM, said:

Really? so was it the hard points just like push it over that edge? Didnt alot of people wanted to unlock endo for it so it can be semi decent? no now its OP! sound the OP alarm! stop. Its not tanky, still has tonnage issued due to ferro. The upside you can put ppc nipples instead of uacs and jumps.. whoopie do. Its a good hit and run mech and if you get rushed or brawled you're toast.


Have you seen the quirks?

Summoners can brawl. I'm not sure what rock you are living under to suggest otherwise.

#33 Aiden Skye

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Posted 12 December 2016 - 06:34 PM



#34 Y E O N N E

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Posted 12 December 2016 - 06:41 PM

View PostFupDup, on 12 December 2016 - 06:01 PM, said:

Not really, since the Thunderthug was all about constant firing (low heat) while the Thor is more about accuracy (velocity) and mobility.


I think we should bring it back. It would be no worse than the other stuff we currently have plowing the field.

#35 Kasumi Sumika

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Posted 12 December 2016 - 07:07 PM

New Summoner makes Pop-Tart ERPPC lives again.

#36 El Bandito

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Posted 12 December 2016 - 07:14 PM

View PostZergling, on 12 December 2016 - 03:40 PM, said:

Sorry guys, but the Summoner is stupidly OP right now, and it honestly needs nerfs for the good of the game. Maybe it is entirely due to the loyalty hardpoints, but something should be done.


Here's the stats I (a fairly mediocre player) pulled off in it, 100% solo queue:
Posted Image


2:1 WLR in the solo-q doesn't necessarily qualify it as OP though. My KDK-3 had 4:1 WLR and 5:1 KDR in 55 matches. Now that was OP. I did point out that Summoner CERPPC quirks need reduction after the Loyalty mechs, with their high mounted chest points came out.


View PostDeathlike, on 12 December 2016 - 06:31 PM, said:

Have you seen the quirks?

Summoners can brawl. I'm not sure what rock you are living under to suggest otherwise.


Correct. Summoners are mean brawlers in their weight class.

Edited by El Bandito, 12 December 2016 - 07:19 PM.


#37 Y E O N N E

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Posted 12 December 2016 - 07:17 PM

View PostKasumi Sumika, on 12 December 2016 - 07:07 PM, said:

New Summoner makes Pop-Tart ERPPC lives again.


Nah, Nova has the honor of being the 'Mech to bring it back, followed by the BJ-3, and finally the HBK-IIC which pushed it into mainstream comp decks. Summoner is late to the party.

#38 RestosIII

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Posted 12 December 2016 - 07:18 PM

View PostYeonne Greene, on 12 December 2016 - 07:17 PM, said:


Nah, Nova has the honor of being the 'Mech to bring it back, followed by the BJ-3, and finally the HBK-IIC which pushed it into mainstream comp decks. Summoner is late to the party.


A Nova without a stupid amount of lasers is no Nova to me. Nova Prime or bust.

#39 s0da72

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Posted 12 December 2016 - 07:19 PM

Summer OP Posted Image

PGI couldn't even give this Mech away a few months ago. Ever wonder why they gave out two summers for a loyalty reward instead of one? Who in their right mind would ever buy one unless there was a reason to. Now it has one viable build that doesn't include auto-cannons. Let it be OP, let people fear it for once. I'm sure they'll nerf it when it becomes available to the masses next year. Posted Image

#40 Y E O N N E

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Posted 12 December 2016 - 07:22 PM

View PostRestosIII, on 12 December 2016 - 07:18 PM, said:


A Nova without a stupid amount of lasers is no Nova to me. Nova Prime or bust.


Nova S > Nova prime. Wubs for the wub god!





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