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Inner Sphere/clan Imbalance Is Real And It Is A Problem


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#121 RaptorCWS

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Posted 15 December 2016 - 02:55 PM

View PostMischiefSC, on 15 December 2016 - 02:06 PM, said:

Except that if Clan tech is better (especially for noobs) it does matter.

those long burn times and more heat sure does make us op.

#122 Graugger

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Posted 15 December 2016 - 02:57 PM

View PostLORD ORION, on 15 December 2016 - 12:45 PM, said:

If average IS players would

1) Use proper builds



So basically take a handful of builds from a website so there's no variety and throw away any other mechs they may have.
Blow it.

Why not just have 1 type of mech for each weight class for each side?

Edited by Graugger, 15 December 2016 - 02:57 PM.


#123 LORD ORION

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Posted 15 December 2016 - 03:00 PM

View PostfeeWAIVER, on 15 December 2016 - 01:39 PM, said:

You basically disagreed with me, then reiterated my point.
I'm in one of the top FP units. Currently in MJ12, previously in 228.
I win my games, either side... but take it from me, Clan is much much easier.. straight up EZmode.

And it's reflected by the galaxy map, as it has been for the past year that I've been playing.


I did not reiterate your point, there is a very big difference between what you said and what I said.
Also stop flogging your unit credentials, they don't mean anything.

#124 Champion of Khorne Lord of Blood

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Posted 15 December 2016 - 03:05 PM

View PostGraugger, on 15 December 2016 - 02:57 PM, said:


So basically take a handful of builds from a website so there's no variety and throw away any other mechs they may have.
Blow it.

Why not just have 1 type of mech for each weight class for each side?


So Clan teams should be penalized because they bring competitive builds while the IS uses a bunch of random mixed or lore builds and expect it to work?

Why should clans have to bring the most optimal builds just to handle IS junk builds?

#125 Graugger

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Posted 15 December 2016 - 03:07 PM

Why are so many IS build considered junk when they utilize what the mech was designed for (Quirks)???

#126 RaptorCWS

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Posted 15 December 2016 - 03:10 PM

View PostGraugger, on 15 December 2016 - 03:07 PM, said:

Why are so many IS build considered junk when they utilize what the mech was designed for (Quirks)???

the same reason the ice ferret and myst lynx is junk. some mech builds are better for certain game types over others.

#127 Champion of Khorne Lord of Blood

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Posted 15 December 2016 - 03:14 PM

View PostGraugger, on 15 December 2016 - 03:07 PM, said:

Why are so many IS build considered junk when they utilize what the mech was designed for (Quirks)???


A lot of the worst builds I talk about seeing don't even use the quirks.

Do you realize how many triple MG Marauder 3Rs are out there? I thought it'd just be a one off thing but I see like 2-3 in every drop.

Aside from that, some mechs shouldn't be built to their quirks, UAC Mist Lynx for example: 40% jam reduction but barely the space to hold a UAC5 and a couple tons of ammo.

#128 Michael Abt

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Posted 15 December 2016 - 03:21 PM

It doesn't matter why there is an imbalance... all that matters is that there is one. If it isn't dealt with the result will be a dead game mode.

The irony, or rather tragedy, is that it should be the game mode to draw new players into MWO, but due to the imbalances it not only pushes new players away, it also makes veterans quit.

#129 MischiefSC

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Posted 15 December 2016 - 03:23 PM

View PostRaptorCWS, on 15 December 2016 - 02:55 PM, said:

those long burn times and more heat sure does make us op.


No. Those offset longer range, more damage, lighter and smaller.

CXL, 1/2 size FF/ENDO are a real advantage though. XL benefits of speed/tonnage, survive ST loss.

#130 nehebkau

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Posted 15 December 2016 - 03:29 PM

There is just no point in trying to convince the players that get to use corked bats that there is a problem. How about PGI just increase the IS drop deck weight to 400 T and be done with it.

#131 Dex Spero

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Posted 15 December 2016 - 03:31 PM

View Posttee5, on 15 December 2016 - 05:59 AM, said:

a beginner PUG has no c-bills, so he has not the c-bills to buy the expensive clan mechs.
So he can only buy the cheaper IS mechs. So it is more likely to play on IS-side in CW.
Alias all the new players, not so skilled players, because they are beginners play on IS side.

Those guys who have more c-bills to afford clan mechs, have more experience, because they played longer to grind all these c-bills for the clan mechs. Now that they have clan-mechs, they can go on Clan side. Ergo not so many unskilled players on Clan-side.

Thank you for this tee5. I think this is a much closer to the truth then the "stubborn players who won't listen to advice and won't play as a team and won't try to get better are somehow drawn to the IS mechs like moths to a flame" arguments others are giving.

#132 Novakaine

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Posted 15 December 2016 - 03:34 PM

View PostGraugger, on 15 December 2016 - 12:18 PM, said:

So just a month ago people were complaining nobody was playing IS in FW and now you're complaining about pugs playing IS in FW... What the blazes!

You can't get it, so obviously PGI should just buff the crap out of clans until a flippin ACH can one shot a bloody Atlas.



Ok you oaf, how about the vast majority of the Clan population being Jade Falcon, convenient that you leave that fact out you bloody troll.


He just validated my post.
Normally I'm the first one to go "hood" on somebody.
Let us remain calm and collected.
And like my Grandpappy Novakaine would say and this is an actual quote.
"You just can't convince a blind man that an apple is red."
Or Clanner in our case.

#133 MischiefSC

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Posted 15 December 2016 - 03:46 PM

View PostNovakaine, on 15 December 2016 - 03:34 PM, said:


He just validated my post.
Normally I'm the first one to go "hood" on somebody.
Let us remain calm and collected.
And like my Grandpappy Novakaine would say and this is an actual quote.
"You just can't convince a blind man that an apple is red."
Or Clanner in our case.


People with 2 years of the game being slanted in their favor are not going to want to see that it's in their favor.

It's not a new problem. People like to think their success and advantages are theirs by right and if you were willing to put up with being at a disadvantage before why won't you do it now.

Sooner or later though enough people need to call BS and make some ruckus until it gets fixed.

#134 justcallme A S H

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Posted 15 December 2016 - 03:49 PM

View PostRaptorCWS, on 15 December 2016 - 03:10 PM, said:

the same reason the ice ferret and myst lynx is junk. some mech builds are better for certain game types over others.


A Ferret is junk... It'll be one of the next mechs I buy IMO. Great mech, did exceptionally well for us (with a competent pilot) in a MRBC season this year.

#135 feeWAIVER

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Posted 15 December 2016 - 04:05 PM

View PostLORD ORION, on 15 December 2016 - 03:00 PM, said:


I did not reiterate your point, there is a very big difference between what you said and what I said.
Also stop flogging your unit credentials, they don't mean anything.


I said clan is low skill ceiling.
You disagreed and said IS is high skill ceiling.

Please explain the "very big difference".

Also flogging?
I've played with some of the best FP players around. The general consensus is that clan is EZ.

#136 nehebkau

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Posted 15 December 2016 - 04:25 PM

So, A member of evil posted in this thread a nicely written opinion on how there is no competition in 4.1 for the clanners and it's making the game less than fun.

Then this:

View PostMonkey Lover, on 15 December 2016 - 04:02 PM, said:

I agree with most of what you said but I find it funny you're not having fun smashing pugs but the easy solution of switching g to IS isn't even a option for you Posted Image


Basically, another example of what Dane iterated in his video about how the best players gravitate to the best mechs -- can I blame EVIL? Not really -- If I had a choice I would go too.

Edited by nehebkau, 15 December 2016 - 04:26 PM.


#137 M A N T I S

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Posted 15 December 2016 - 04:40 PM

View PostMischiefSC, on 15 December 2016 - 03:46 PM, said:

People with 2 years of the game being slanted in their favor are not going to want to see that it's in their favor.

It's not a new problem. People like to think their success and advantages are theirs by right and if you were willing to put up with being at a disadvantage before why won't you do it now.

Sooner or later though enough people need to call BS and make some ruckus until it gets fixed.


What I'm trying to tell you is that this is patently false, though. I play both sides, and prefer IS. I've had success on both sides.

#138 feeWAIVER

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Posted 15 December 2016 - 04:45 PM

View PostMischiefSC, on 15 December 2016 - 03:46 PM, said:


People with 2 years of the game being slanted in their favor are not going to want to see that it's in their favor.

It's not a new problem. People like to think their success and advantages are theirs by right and if you were willing to put up with being at a disadvantage before why won't you do it now.

Sooner or later though enough people need to call BS and make some ruckus until it gets fixed.


I'd guess that people who think it's not a problem are people who get stomped by people like me, so they think it's balanced.

#139 Vincent Quatermain

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Posted 15 December 2016 - 04:47 PM

View PostLORD ORION, on 15 December 2016 - 01:25 PM, said:

265 ton drop deck is probably past the tipping point for IS decks, and you'll see unstoppable overruns as soon as the good mercs switch over to IS on the next contract rotation.


If it weren't for the fact that it would continue to mess up the queues, it would be cool to see all the mercs go IS next week, and watch the Clan territory shrink all week.

In order of importance:

Group Cohesion > Pilot Skill > Tech

It's hard to assess how big the tech gap is, or whether it even matters, because the effect of highly skilled groups obscures the tech gap.

#140 Tahawus

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Posted 15 December 2016 - 05:02 PM

People arguing that there isn't an imbalace aren't going to change their tune. Pointing out evidence developed from the best available data, imperfect though it may be, has only prompted the age old response of denial, excuses, and personal attacks.

We have at least three analyses that clearly indicate a tech imbalance in favor of the clans and none indicating that there isn't one. PGI locked us into an IS vs Clan environment, and has validated a hypothesis I presented to my unit., Namely that this iteration of FW with limited options, and a significant imbalance in tech would blow up in PGI's face.

I only hope that they can recover from this, because they're going to lose what interest and tolerance remain very quickly.







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