Gas Guzzler, on 15 December 2016 - 11:37 AM, said:
Not necessarily. You have to consider population demographics as well. I would be willing to bet that a large percentage of the experienced IS player base is more into playing their own lore-type builds, and would scoff at mechlab optimization.
Not to mention, the MAD-IIC just came out. If it were up to me my unit would have gone Clan so I could try FP and level those mechs.
Frankly, if you aren't bringing primarily Warhammers, Grasshoppers, Battlemasters, or Banshees, you really have no right to complain about balance.
Let's assume this is true and 100% of the reason why Clans win disproportionately over IS. Even if balance is absolutely perfect between clans and IS. If the IS population at large is bringing bad lore builds in Faction play enough to so completely screw up the WLR, it still merits some counter-balancing in FP.
Doing nothing because maybe theoretically there is some balance if you bring a small subset of mechs and have a good team, doesn't help when the situation on the ground is showing 70:30 win ratio across the entire population.
There comes a point where you just have to stop overthinking weapon/mech theorycrafting balance and just say: OK clans are crushing IS, we need to pull some levers until the WLR begins to even out more. If the IS is filled to the brim with dumb loretards, you have to account for that in some way or else FP dies.
Edited by Jman5, 15 December 2016 - 11:56 AM.