S C A R, on 16 December 2016 - 03:18 AM, said:
There are really 3 choices here. I just don’t see any other options. 1) Separation of quees (teams vs teams and pugs vs pugs) – My favourite choice. 2) Ensuring there is an equal spread of pugs between IS and Clans (the biggest deterent of pugs going to clans in the cost of clan mechs. Perhaps PGI can lease 4 clan mechs to new players. All their C-Bills earnings will go towards paying for those mechs. Another thing PGI might consider is analysing how many pugs are on each side and heavily enalising those players (C-Bills wise) for not switching to another side. 3) Implement an option where teams can choose whether they want to search for a game in the general pool of people and focus their search on other teams first (may be a tick box in the launch menu). Let’s say there are a 6 men and 7 men groups on both sides. The system could say, ok, I see 2 teams on both sides. I will amtch those 2 teams and feel the gap with pugs.
+
or make limited group of up to 4 )