Snowbluff, on 24 December 2016 - 01:13 PM, said:
"DPS" is a a bit of a misleading stat for clan dakka, because of the grossly inferior (albeit light) cUAC compared to PPFLD IS ACs with quirks. As you've said, the WHM isn't quite in the same class (different tech and is even lighter), but both the NIght Gyr and TBR have suboptimal engine ratings. The night gyr could stand to be faster, and the TBR could stand to be slower, and both would be better mechs for it. Some might say 12 KPH more, others might says several tons too much.
"Grossly inferior" is a...gross...exaggeration. The sheer amount of shells hitting the target more than compensates for the lack of pinpoint. It doesn't matter that you don't get the super precision because the target is essentially unable to respond. His only options are to retreat or be annihilated. If anything, the IS option is the inferior one because they weigh more than a Gauss rifle and do less damage together, and you can't boat them very well. 4x AC/5 is Assault-grade firepower from the IS perspective, but is just Heavy-grade from the Clan one.
As for sub-optimal engines, I don't think so. Not when you examine what "optimal" really means. If you are looking at it from the perspective of maximizing performance in the MechLab then, yes, the engine is sub-optimal. If you look at it in terms of battlefield performance, where both hold the crowns despite having "sub-optimal" engines, then can you really say the engine is sub-optimal? I don't think you can. There are zero more optimal Heavy options for pop-tarting or dakka and it is doubtful there ever will be. Even for laser vomit, there aren't really any more optimal options than the TBR. At best, a 'Mech can only match it.
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Now for poke, the choice of poke damage is going to differ on how you build your WHM. You can do Gauss and 2 PPC for the same damage (splash is usually a waste on cERPPC) on a Warhammer, and I don't know why that isn't the suggested build for poke, except for maybe the 2 AC5 are better up close. The same goes for the range. The PPC velocity on a WHM is higher so, it's easier to clip enemies at greater distances, and they are cooler. However, you can pick up the ERPPC for more heat for better range (which is my personal preference), and do the Gauss Rifle with that as well (which would be light than 2 AC 5 as well, letting you bring up to nearly the TBR's speed).
You would never do Gauss + 2xPPC on the WHM because chance for the rifle to explode is too much of a liability with isXL. Even if it doesn't kill you due to structure quirks, it takes its health down so far that you can't effectively fight any more. A single brush or even cERPPC splash will kill you. Your best poke will always be some form of 2x (U)AC/5 plus 2x PPCs. The range problem boils right down to ERPPC vs. standard PPC. Velocity helps you against agile targets but, IMHO, even Timberwolves are big and slow enough that nailing them with un-quirked PPCs is not terribly demanding.
And the ER PPC splash is actually a huge driver behind why Clan PPC snipers are better. Even if a Blackjack had cXL and cDHS and all of its current quirks, it would still be inferior to the HBK-IIC if it still had to take isERPPC.
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IS mechs tend to have a certain je nais se quoi. I can't point to any one thing to tell you how or why my IS mechs do just as well as my Clan rough equivalents. They just kind of do. I used to turn my nose up at them, spoiled by my TBR's speed, but I've learned to deal with less speed to get a good mech going.
IS 'Mechs aren't necessarily garbage. If you are a competent pilot, and I think you are, you won't ever really notice any shortcomings in a Quick Play drop. It's just that the number of Clan-specific benefits that come into effect when you are either A.) playing at the edge of performance or B.) playing IS vs. Clan matches with even teams pushes them over.
Like, I don't really give a good god d*mn if somebody thinks his or her IS 'Mechs perform just as well as his or her Clan 'Mechs in QP. Those statistics have zero value; using my MLX stats in QP, you would conclude that it is a very good 'Mech, but it isn't...I'm just fighting unfairly in one way or another. Chassis balance and Tech balance are not problems in QP because there is such a huge spread in the range of player ability within a single match. But, when you pit 228th and SJR against each other with no-holds-barred, or when you pit them against each other as IS vs. Clans, all of the little deficiencies for both crop up and the IS ones are more damning than the Clan ones.