Andi Nagasia, on 03 January 2017 - 04:22 PM, said:
its less Tier, and more Communication that make teams win, even some simple communication can lead to victory,
yes a 12 man has advantages, but the smaller groups have more tonnage, this is an advantage,
you say your willing to Voip but not herd Pugs, well if your in group there are already less Pugs,
everyone fears being the first, even if its a (So everyone whats the Plan) over Voip,
it shows everyone that someones willing to talk, which also means someone is willing to listen,
this can decide games, Silence rarely carries a team to victory, but it can often seal ones defeat,
For the want of a nail the shoe was lost,
For the want of a shoe the horse was lost,
For the want of a horse the rider was lost,
For the want of a rider the battle was lost,
For the want of a battle the kingdom was lost,
And all for the want of a horseshoe-nail
(Benjamin Franklin)
Voip is the Nail, Talk the worse thing that could happen is no one talks,
well if no one talks then your already there, so it can only be a benefit,
talk lead your teams to Victory, Call out what you see,
even seeing a light trying to sneak behind, that info can decide a game at times,
Edit- Spelling,
Last time I was in group queue, which was last week, the key to a well known teams victory was to send 2 INVULNERABLE light mechs to run around our team not taking damage while the really bads pretending to be good shot our team in the back as they tried to stop the lights.
When I say invulnerable, I mean parked commandos shooting assaults in the back not taking damage while stationary from the rest of the team trying to stop it.
That is not anything but lag shielding winning that match. I seen this tactic used almost every match by some teams in faction play also.
Edited by Johnny Z, 03 January 2017 - 05:42 PM.