MovinTarget, on 17 January 2017 - 02:47 PM, said:
would be good, but how would PGI enforce it?
I gave this a lot of thought a while back, and its less and less viable as clan and IS tech is made more equal, especially with IS mechs not needing to respect clan tactics whatsoever and being able to gang up without consequence. As IS mechs approach parity in terms of ability with clan mechs, it makes less and less sense for a clan mech to implement clan tactics which were viable with the power gap, even if the clan mech wanted to take on 2 enemies at once, only addressing the 2nd after killing the first.
Some sort of damage counter type mechanic (similar to KMDD) could be used to track to see if a clan mech attacks a single mech before putting up any damage on another mech. This would account for rewarding a clan mech for attacking only one mech at a time until the kill is achieved, however, it wouldn't be able to keep track of how many other players are shooting that same mech. I'm not sure if it would work, but the same damage counter system could reward if all the damage is delivered by a single mech as opposed to varying amounts by different clanners. I don't code so I've got no idea how viable those ideas are in reality.