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Ask The Devs 11!


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#81 Insidious Johnson

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Posted 22 July 2012 - 01:45 PM

I would like to know the details of the beta filter Paul is always threatening to add people to. If truly random, I've got bad enough luck to power a city as a lightning rod. If that is the case, I think owe it to my neighbors to let them know if a catastrophic drop in property value with myself as ground zero is imminent.

I have completely lost interest in any other topics, after having seen them all 100 times.

#82 Graives

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Posted 22 July 2012 - 02:07 PM

Will we be able to save Chassis Profiles so as to quickly and easily switch between builds? And can they be smart enough to say, retrieve the weapons/ammo we previously removed from the chassis and put on another mech if we don't have spares in inventory?

#83 ExAstris

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Posted 22 July 2012 - 02:11 PM

How will upgrading to Double Heat Sinks work, especially with respect to the free heat sinks that are often considered to be a part of the mech's engine?

Will we see Arrow IVs as a mech weapon or will we only have off-board artillery strikes from the command tree to play with?

#84 Theal Swena

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Posted 22 July 2012 - 02:17 PM

Q:Will there be coolant?
Q: If a person doesn't buy a founders package, what chance do they have to get into the beta now?

#85 Durandin

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Posted 22 July 2012 - 03:47 PM

Ok not sure if this has been braught up so apologies if this is a repeate question.



Will those of us who have invested in MWO for the Aug 7 start up get a pre download date?

i.e. Game opens for us on Aug 7 , but we can download game on Aug 5th to have it nice and ready.

#86 l33tworks

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Posted 22 July 2012 - 04:03 PM

Do you plan to use any far ends of color grading in the cryengine to set a different sense of atmosphere in certain environments, or set a general trend for the game more akin to something you'd see on a book cover and concept art. Or will they remain neutral for the most part?

I personally would like to see extreme ends of color grading used as which ever way you go it suits the mechwarrior universe to no end.

Etc a glowing red buring urban environment or contrastly a cold bleek polluted colorless one.

The least fitting seems to be neutral one.

#87 Graives

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Posted 22 July 2012 - 06:38 PM

Apologies for posting yet again!

Considering the Clan invasion approaching so fast and the game not even being officially launched yet, are there plans to reset the timeline to some earlier date when the game is officially launched and open to the public??

#88 Shadowscythe

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Posted 22 July 2012 - 09:01 PM

View PostTheal Swena, on 22 July 2012 - 02:17 PM, said:

Q:Will there be coolant?


There is no coolant (dev said so :()

Edited by Shadowscythe, 22 July 2012 - 09:01 PM.


#89 Damon Howe

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Posted 22 July 2012 - 09:08 PM

I know it probably won't be implemented in the near future, but is there any sort of timetable on skins, custom or otherwise?

#90 StickEGreen

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Posted 22 July 2012 - 11:50 PM

At what rate do you plan to add new mechs and maps post launch?

#91 Bodha

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Posted 23 July 2012 - 02:29 AM

How many mechs** are you aiming to have in the game by Christmas?

**mechs, not variants

#92 TanE

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Posted 23 July 2012 - 02:33 AM

1.) If I am in a unit and have a single mech that I want to use in free games and in faction wars. Is it possible to change and save different weapon configurations for a single mech? Because we don't have omni-mechs at the moment, I think it will be expensive (?), but normally the weapon loadouts are different. The same case will be, when I have to use a mech in different environments. I'm sure there will be a "tiny" differenz in heat management between a map like Frozen City and a desert map, as seen in an artwork.

2.) Will there be prepared background conform camoflage patterns for the different factions?

3.) If I like to speed up a mech (f.e. a 75 to mech with a Vlar 300), do I have to choose a 375 reactor or is it possible to speed it up in smaller steps, maybe fitted with a 330 Engine.

Edited by TanE, 23 July 2012 - 09:53 AM.


#93 Abagnatius

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Posted 23 July 2012 - 05:35 AM

When I bought the founder's pack, I was under the impression that the founder's Mechs would be seperate, Elite I Mechs.
Now they are the Prime Variants of the respective models (which is even better, 4 Mechs I don't need to buy) and my question is this:

Are the founder's Mechs delivered without any XP (as any normal Prime Variant) or are they already Elite I?

EDIT

Ah yes, and something else:

Are there any plans to give me the Urbanmech at some point in the future?
Whoops - did I say "me"? um - I wanted to say "us"! :)

Edited by Gridian, 23 July 2012 - 05:38 AM.


#94 Abagnatius

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Posted 23 July 2012 - 05:49 AM

View PostVanillaG, on 22 July 2012 - 11:36 AM, said:

If you have multiple modifiers that effect the same stat, are the modifiers added together then applied or are they applied separately? For example, with a Founders Mech (+25% CB) and a Premium Account (+50% CB) and you earn 1000 CB as a base what would the equation look like:
  • (1 +(.25 + .50)) * 1000 = 1750
  • 1.25 * 1.50 * 1000 = 1875





The math is this:
First Booster, then Premium:
1'000
+ 25% (250)
= 1'250
+ 50% (625)
= 1875

First Premium, then Booster:
1'000
+ 50% (500)
= 1'500
+ 25% (375)
= 1'875

So mathematically (1.25 * 1.50) * 1'000 = 1'875 has to be applied.
:)

EDIT

If I may (I am an accountant) therein also lies the reasoning for saving money: (put it into a spoiler to not bother you if you are not interested)

Spoiler

Edited by Gridian, 23 July 2012 - 06:11 AM.


#95 Sainamu

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Posted 23 July 2012 - 06:23 AM

What game types do you currently have in game, and what new game types are you planning on implementing still?

will there be an X player free for all?

#96 Xathanael

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Posted 23 July 2012 - 08:28 AM

Posted Image

I'm just sayin'...

#97 Jakebob

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Posted 23 July 2012 - 08:28 AM

Did the production server equipment get installed more or less as planned and working fine, or are there still delays / issues?

#98 VanillaG

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Posted 23 July 2012 - 09:24 AM

View PostGridian, on 23 July 2012 - 05:49 AM, said:





The math is this:
First Booster, then Premium:
1'000
+ 25% (250)
= 1'250
+ 50% (625)
= 1875

First Premium, then Booster:
1'000
+ 50% (500)
= 1'500
+ 25% (375)
= 1'875

So mathematically (1.25 * 1.50) * 1'000 = 1'875 has to be applied.
:)

EDIT

If I may (I am an accountant) therein also lies the reasoning for saving money: (put it into a spoiler to not bother you if you are not interested)

Spoiler


Not really a math problem, just a question about how they are going to implement the stacking. I have played games where one game used the first equation and another where they used the second equation.

#99 Abagnatius

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Posted 23 July 2012 - 09:41 AM

View PostVanillaG, on 23 July 2012 - 09:24 AM, said:

Not really a math problem, just a question about how they are going to implement the stacking. I have played games where one game used the first equation and another where they used the second equation.

I see :)

Well, maybe I am old-school or something but me personally, I'd see it as a hurting scratch in my programmer's honor if I used the mathematically wrong equation :wacko:

That, however, validates your question and now I wonder too: Piranha, which one do you use?

#100 Will9761

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Posted 23 July 2012 - 12:07 PM

This question is base after a previous topic I had. In the future, will all mechs have a Mech-based damage display instead of generic ones with a Mech variant's name?

Edited by Will9761, 23 July 2012 - 09:25 PM.






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