DrxAbstract, on 03 February 2017 - 05:40 AM, said:
Seems rather moot to compare Standard ACs to UACs, given they still wont have the doubletap (Which is the only distinction anyway) and Clan UACs already behave in a similar fashion as I believe RACs would.
That's the problem though and honestly my biggest issue with the way MWO is handling the ACs as being direct translations from TT. The weapons really don't have a unique flavor especially once we get all the different flavors that exist in the BT universe (AC, UAC, LBX, RAC, HVAC, and LACs).
DrxAbstract, on 03 February 2017 - 05:40 AM, said:
Boiled down, they're all the same gun slinging the same lead the same way with differentiated audio and visual representation
Yeah, that's my problem, they need more differentiation.
DrxAbstract, on 03 February 2017 - 05:40 AM, said:
This is all beside the fact Standard Burst-fire ACs do exist in Battletech and the firing style of the AC is a point of tactical consideration--I'd love to have a burst-fire UAC5 available so I could pair them with 2 standard UAC5s on my KGC simply for the extra concussive effect.
To me, there should be no standard UAC5s because that is the entire role of standard ACs. That and the jam mechanic should be specifically RACs instead of UACs.
DrxAbstract, on 03 February 2017 - 05:40 AM, said:
Well SRMs and LBX should compete
Well they should compete for short range weaponry, but not in a direct way like they do now (because SRMs don't have any guidance).
DrxAbstract, on 03 February 2017 - 05:40 AM, said:
Pick a baseline for the weapon and maintain it across all variations, such as maximum potential DPS.
I know this is an example, but this is why it is more tricky than I think people realize because max DPS will most likely HAVE to change across weapons, especially if you are going to mess with firing behaviors (such as making standard ACs burst) or messing with damage/recycle times.
DrxAbstract, on 03 February 2017 - 05:40 AM, said:
And we havnt begun to approach that threshold aside from the perception thereof generated by the poor balancing methodology employed by PGI (i.e. Dartboard). The AC10 is not the result of excessive variation--It's a prime example of "Oops, we did it wrong." that stems from BattleTech itself where whoever thought it up was clearly under the impression there should be a bast*** child AC weapon with the same usage principles as an IS Small Laser...
This isn't something that is unique to MWO though, even MW4 had a similar problem (and that includes the mods). Now I think it would easily changed if you considered allowing it to do more than 10 damage per shot, but that seems to be against the rules for people and not just PGI.
DrxAbstract, on 03 February 2017 - 05:40 AM, said:
It's not so much a question of whether or not it would be good for the game or if it would add some strategic differentiation, because it definitely would.
The word you are looking for is depth (which is determined by the level of actual player choices and not the illusion of them), and while I think you would get weapon variety, you would not actually get depth because there would optimal choices that would either pass up other weapons of that type or other weapons (like 2 LAC5s being better than the AC10).