Mcgral18, on 08 February 2017 - 03:08 PM, said:
https://mwomercs.com...00#entry5605900
1 Crit now
And I just didn't read it yet, you can see it right here:
<Loc iconTag="StoreIcons\GaussRifle.dds" descTag="@GaussRifle_desc" nameTag="@GaussRifle"/> <WeaponStats maxDepth="10.0" volleydelay="0" speed="2000" lifetime="10" duration="0.0" tons="15" maxRange="1320" longRange="660" minRange="0" ammoPerShot="1" ammoType="GaussAmmo" cooldown="5.0" heat="1.0" impulse="0.05" heatdamage="0" damage="15" numFiring="1" projectileclass="bullet" type="Ballistic" slots="7" Health="10" critDamMult="0.5" critChanceIncrease="0.17,-1.0,-1.0" InternalExplosionDmg="20" ExplodeChance="0.9" groupedlocally="1"/>
Which also means Gauss will get significantly fewer Crits, 17% down from 42%, half as likely, and never more than once
HEY, THEY TOOK MY IDEA! A sub-1 CritDamMult
So not only will it crit less often, it will only crit for 7.5 HP!
...wait a minute, they reduced all HP to 7.5, so a single Goose Waffle hit will STILL destroy many items (but not all weapons)
This is how PGI makes TTK better...
They lower the health on most weapons and then are gonna wonder why it isnt working. While the AC20 will be king but i guess that ok since it should be.