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Skill Tree Public Test - Download Now Available / Going Live In A Few Hours!


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#41 Revis Volek

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Posted 08 February 2017 - 03:24 PM

View PostMcgral18, on 08 February 2017 - 03:08 PM, said:

Huh...Goose Waffles can no longer instantly gimp a face
https://mwomercs.com...00#entry5605900


1 Crit now

And I just didn't read it yet, you can see it right here:
<Loc iconTag="StoreIcons\GaussRifle.dds" descTag="@GaussRifle_desc" nameTag="@GaussRifle"/>
<WeaponStats maxDepth="10.0" volleydelay="0" speed="2000" lifetime="10" duration="0.0" tons="15" maxRange="1320" longRange="660" minRange="0" ammoPerShot="1" ammoType="GaussAmmo" cooldown="5.0" heat="1.0" impulse="0.05" heatdamage="0" damage="15" numFiring="1" projectileclass="bullet" type="Ballistic" slots="7" Health="10" critDamMult="0.5" critChanceIncrease="0.17,-1.0,-1.0" InternalExplosionDmg="20" ExplodeChance="0.9" groupedlocally="1"/>



Which also means Gauss will get significantly fewer Crits, 17% down from 42%, half as likely, and never more than once


HEY, THEY TOOK MY IDEA! A sub-1 CritDamMult

So not only will it crit less often, it will only crit for 7.5 HP!
...wait a minute, they reduced all HP to 7.5, so a single Goose Waffle hit will STILL destroy many items (but not all weapons)




This is how PGI makes TTK better...

They lower the health on most weapons and then are gonna wonder why it isnt working. While the AC20 will be king but i guess that ok since it should be.

#42 Mcgral18

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Posted 08 February 2017 - 03:27 PM

I think I want to say Structure skills seem pointless. My CT gains 21 points? Well, I guess that's not too bad, STs 11 not as much

#43 Gas Guzzler

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Posted 08 February 2017 - 03:27 PM

One of their stated goals is to increase the amount of times your weapons get destroyed once you lose armor.

Not sure about you guys, but that is the most frustrating thing to me... oh someone shot you in the back and crit two ACs with one shot. Sorry!

#44 AnTi90d

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Posted 08 February 2017 - 03:28 PM

Quote

Respec 1 Skill Node = 25,000 C-Bills or 10 MC


Whether you choose MC or C-Bills as your currency for performing a full Skill Respec or individual Node removal, you will always receive a full refund of the XP you originally spent to acquire the Nodes being removed.


Well, they aren't stealing our XP when we respec, which is awesome..

..but 9 million Cbills to skill up one single mech is borderline insane.. especially for people that own many mechs.

Edited by AnTi90d, 08 February 2017 - 03:29 PM.


#45 Gas Guzzler

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Posted 08 February 2017 - 03:30 PM

View PostAnTi90d, on 08 February 2017 - 03:28 PM, said:


Well, they aren't stealing our XP when we respec, which is awesome..

..but 9 million Cbills to skill up one single mech is borderline insane.. especially for people that own many mechs.



Assuming you use two weapon modules and 2 mech modules on every single mech, its actually a STEAL!!!

JK, most people switch those modules around.

I think we can know for certain that for comp, seismic sensor skills will be on every single mech btw.

#46 Revis Volek

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Posted 08 February 2017 - 03:32 PM

So i guess i can start grinding for over 1.5 billion cbills just to get back to where i am today with almost all of my 170+mechs mastered...

If this is the case I will more then likely uninstall and just find a new game. I have no desire to skill up all my mechs again.

#47 RestosIII

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Posted 08 February 2017 - 03:34 PM

Posted Image

That is one of the funniest things I've read in a long time.

#48 Revis Volek

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Posted 08 February 2017 - 03:34 PM

View PostAnTi90d, on 08 February 2017 - 03:28 PM, said:


Well, they aren't stealing our XP when we respec, which is awesome..

..but 9 million Cbills to skill up one single mech is borderline insane.. especially for people that own many mechs.



How is that awesome?


XP has literally NO USE in this game anymore, the only use before was to skill mechs and modules and those are going away...

So whats so awesome about it? lol :P

#49 FupDup

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Posted 08 February 2017 - 03:41 PM

Beyond the inexplicable weapon nerfs, one of my fears (well, the fear other than the stupid C-Bill requirement) about the Squirks Tree came true...

With the current number of nodes per tree and total SP available, you can basically max out 4-5 full trees or so. For example, my Shadow Hawk 2K spent 16 SP on laser quirks, 23 on mobility (maxed out lower chassis plus 3 upper chassis), 19 operations (because dat heat bro), 14 defensive, and 19 infotech (Seismic Wallhack and Radar Derp).

There isn't really any specialization here. We have so many SP and such small trees that we can pretty much pick almost everything.

I think that every tree should have more nodes such that you can blow 40-50 SP on just a single tree.

Edited by FupDup, 08 February 2017 - 03:44 PM.


#50 Steve Pryde

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Posted 08 February 2017 - 03:44 PM

View PostRestosIII, on 08 February 2017 - 03:34 PM, said:

Posted Image

Posted Image

#51 Andi Nagasia

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Posted 08 February 2017 - 03:46 PM

View PostFupDup, on 08 February 2017 - 03:41 PM, said:

Beyond the inexplicable weapon nerfs, one of my fears (well, the fear other than the stupid C-Bill requirement) about the Squirks Tree came true...

With the current number of nodes per tree and total SP available, you can basically max out 4-5 full trees or so. For example, my Shadow Hawk 2K spent 16 SP on laser quirks, 23 on mobility (maxed out lower chassis plus 3 upper chassis), 19 operations (because dat heat bro), 14 defensive, and 19 infotech.

There isn't really any specialization here. We have so many SP and such small trees that we can pretty much pick almost everything.

I think that every tree should have more nodes such that you can blow 40-50 SP on just a single tree.

whats likely is they may reduce the amount of nodes you can unlock,

but weapon Quirks are taking a hard hit(im ok with this as i think defense Quirks are a better Direction to Go)
i also wonder if some mechs will have high %s to work with, such as mechs with less weapon hard points,

ill be abit annoyed if my LCT-1V doesnt have higher Energy %s then my LCT-1E,

Edited by Andi Nagasia, 08 February 2017 - 03:46 PM.


#52 RestosIII

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Posted 08 February 2017 - 03:46 PM

Uuuuuuuuh. My Adder Prime has a 95% Accel/Decel rate now.

#53 AnTi90d

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Posted 08 February 2017 - 03:46 PM

View PostRevis Volek, on 08 February 2017 - 03:34 PM, said:


How is that awesome?


XP has literally NO USE in this game anymore, the only use before was to skill mechs and modules and those are going away...

So whats so awesome about it? lol Posted Image



It's awesome that they aren't deleting mech xp when we respec.. so we don't have to re-level it from 0xp-basic-unskilled when we decide that we want to change our skills.

That was one of the top fears about the skill system.


-----

I'm not seeing any consumable skill unlocks, aside from UAVs.

I guess the days of taking 9x9 Coolshots and getting skill upgrades to boost our artillery/airstrikes are over.

PGI thought.. "Hmm, no one is paying us money for MC consumable items.. let's nerf the Cbill consumables."

#54 FupDup

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Posted 08 February 2017 - 03:47 PM

View PostAndi Nagasia, on 08 February 2017 - 03:46 PM, said:

whats likely is they may reduce the amount of nodes you can unlock,

but weapon Quirks are taking a hard hit(im ok with this as i think defense Quirks are a better Direction to Go)
i also wonder if some mechs will have high %s to work with, such as mechs with less weapon hard points,

ill be abit annoyed if my LCT-1V doesnt have higher Energy %s then my LCT-1E,

No, don't reduce the number of nodes. The bonus you get from maxing out a full tree is pretty low as it is. Like, for example, +20% armor is pretty much nothing on my Shadow Hawk.

Just make it so each tree goes deeper so you can choose to get a huge bonus in one specific area, at the cost of not having any other areas unlocked.

Edited by FupDup, 08 February 2017 - 03:52 PM.


#55 The Lighthouse

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Posted 08 February 2017 - 03:47 PM

Why am I having a feeling that suddely a lot of people would not buy/get new mechs if this patch comes to official servers?

And all of these balance changes are just plain insane (sorry guys, no offense but the truth has to be told.) Nobody, literally no one was talking about the imbalance regarding critical hits, even in this crappy forum. Why is this such a big deal while other things like XL engine problems, re-scale and other far more important things?

This is truly dartboard balancing. There is no better word to explain it.

Edited by The Lighthouse, 08 February 2017 - 03:48 PM.


#56 oldradagast

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Posted 08 February 2017 - 03:50 PM

View PostGas Guzzler, on 08 February 2017 - 03:27 PM, said:

One of their stated goals is to increase the amount of times your weapons get destroyed once you lose armor.



Which is just plain foolish on their part. People have been rightly complaining about low TTK and power creep, so they make it easier to mission-kill mechs. Why?

I also like the 9 million cbills to level a mech up. That's about equal to 1 expensive and 1 cheap module... except that before, you could switch modules around. Now, you can't - points are sunk into each mech and each skill and you're stuck with it.

So, yeah. Lower effective TTK and it costs even more money to make your mechs effective. Brilliant. Why didn't I realize that this is exactly what MWO needs right now. Posted Image

#57 Vxheous

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Posted 08 February 2017 - 03:50 PM

View PostAnTi90d, on 08 February 2017 - 03:28 PM, said:


Well, they aren't stealing our XP when we respec, which is awesome..

..but 9 million Cbills to skill up one single mech is borderline insane.. especially for people that own many mechs.


I've spent anywhere between 12-18 million C-bills on modules per mech that I own, so 9 million is actually a discount. 1.3 billion c-bill refund coming from modules when patch hits.

Edited by Vxheous Kerensky, 08 February 2017 - 03:51 PM.


#58 FupDup

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Posted 08 February 2017 - 03:51 PM

View PostVxheous Kerensky, on 08 February 2017 - 03:50 PM, said:

I've spent anywhere between 12-18 million C-bills on modules per mech that I own, so 9 million is actually a discount

That's your own fault being too lazy to share modules between mechs.

#59 MechaBattler

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Posted 08 February 2017 - 03:52 PM

9.1 million? I thought it was 7.5 mill because of the previously said 75 skill point cap. Well rip new players. Rip almost all of my mechs.

Why don't they get that we didn't all buy a **** ton of modules?

They need drop the cost on regular skills and assign more of it to those former modules.

#60 FupDup

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Posted 08 February 2017 - 03:53 PM

View PostMechaBattler, on 08 February 2017 - 03:52 PM, said:

9.1 million? I thought it was 7.5 mill because of the previously said 75 skill point cap. Well rip new players. Rip almost all of my mechs.

Why don't they get that we didn't all buy a **** ton of modules?

They need drop the cost on regular skills and assign more of it to those former modules.

No, what they need to do is make it so skills don't cost any C-Bills period. C-Bills are for purchasing mechs, weapons, and tech upgrades. Skills should be purely the realm of XP/GXP and nothing else.





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