Prof RJ Gumby, on 08 February 2017 - 03:58 PM, said:
One thing (apart from creeping P2W issues that are brought by the consumable skill nodes that can be skipped by using MC consumables) is the fact that this skill tree actually makes boating even more of a best choice than it already was! You can't even mix AC5s with UAC5s if you don't wanna DOUBLE the amount of skill points you have to sink into your weapons...
Either they'll fix that or we're gonna have an age of boating that will put the current boating issues to shame.
Yay.
On the bight side, you do have to take on two full trees to do the large pulse + medium laser thing. So there is that...
FupDup, on 08 February 2017 - 04:00 PM, said:
And another complaint...Right now the skill tree structure forces us to pick crappy skills we don't ever want or need just to get to the good stuff. For example, my Shadow Hawk 2K is forced to choose arm agility quirks just to get torso agility, despite the fact that it has literally zero arm weapon hardpoints! Same thing goes for hill climb, laser cooldown, almost the entire sensor tree, etc.
I kind of wish the tree was "freestyle" like the modern Deus Ex games, where you get to directly pick and choose each individual skill you want without needing to get placeholder skills.
Yeah I thought of this last week, and I see that it is rampant throughout the tree. You have to invest a lot of skill points to get to the second level of things in some cases.