Skill Tree Public Test Session
#221
Posted 09 February 2017 - 03:44 AM
I understand why it has been done this way (to ensure someone like me with 200+ Mechs cannot just instantly master them all) but it sounds quite expensive to unlock the skill trees.
I will give it a try and post feedback in the relevent thread
#223
Posted 09 February 2017 - 03:56 AM
DGTLDaemon, on 09 February 2017 - 12:09 AM, said:
So, was this a blatant lie by PGI? Because 136k XP is in no way "similar" to 56k XP...
No, just you not understanding.
Old system had to do 3 variants @56k XP = 168k xp.
New is one variant @ 136k xp.
So yes, will take approx. same amount of TIME to xp cap between the two systems, big factor is one mech vs three.
#224
Posted 09 February 2017 - 04:18 AM
#225
Posted 09 February 2017 - 04:18 AM
DGTLDaemon, on 09 February 2017 - 12:09 AM, said:
So, was this a blatant lie by PGI? Because 136k XP is in no way "similar" to 56k XP...
TWIAFU, on 09 February 2017 - 03:56 AM, said:
No, just you not understanding.
Old system had to do 3 variants @56k XP = 168k xp.
New is one variant @ 136k xp.
So yes, will take approx. same amount of TIME to xp cap between the two systems, big factor is one mech vs three.
No, just you not understanding.
Old system mastering 3 Variants @56k XP = 168k XP
New system mastering 3 Variants @ 136k XP = 408k XP that's alot more XP than in the old system.
Of course I don't NEED to master 3 Mechs in the new System, but what if I WANT to master 3 Mechs, that's a lot of more XP.
AND If I don't need to buy 3 Mechs in the new System, then PGI refund me ALL my mechs, so that I can start from scratch, because with this new system there are many mechs I would not have bought.
PS: @TWIAFU: Now that I have read your text a second time, maybe you have understood. But I have written my text. Too bad.
Edited by tee5, 09 February 2017 - 04:26 AM.
#226
Posted 09 February 2017 - 04:33 AM
#227
Posted 09 February 2017 - 04:34 AM
- make it free to undo the SP
- make it free to re-select the SP once paid for
#228
Posted 09 February 2017 - 04:46 AM
So, take for example, the Marauder IIC release. I LOVE the Marauder. I was the first on board to buy the IS Marauder when it came out. I couldn't wait for the Marauder IIC, and so I bought the super duper early adopter all-features package when it came available. Sure, I already had the Warhawk, and it was all mastered, but I could pop my Radar Derp and my range modules in my new IICs and, even if the mech wasn't at maximum efficiency for the day or two it took me to master them out, I could still enjoy my play.
Now, when a new mech comes out, particularly one that I already have a Mastered version of its weight class or performance profile, I'm definitely taking a pass. It would take me months (and months and months) to master out a new chassis series far enough to get all of the features that are equivalent to the mech I've already got sitting in the barn. Sure, if I'm one of the competitive guys, or someone who has a lot of time on their hands, I could sit there and do nothing for weeks but grind it up. Unfortunately, I'm a "guy of a certain age" with a family and a full time job. There's no way I could devote enough time to grind up a mech to the same level as the virtually-identical one I've already got. Maybe they'll come out with a new chassis so PTW that if you don't own it, you basically can't play the game. That, of course, would kill the game once most of the players realized it. Otherwise, I can't see how wonderful a new product would be (and most of the "classic" mechs, with the biggest fan bases have already been released) that would convince me to play at such a competitive disadvantage for months on end just to have a new variety of the same play.
Edited by Mercworks, 09 February 2017 - 04:47 AM.
#229
Posted 09 February 2017 - 04:48 AM
Another Issue is the useless trees. The Upper Torso, Jump Jet and Auxiliary trees are basically worthless. There is no point in taking any branch in them because the effects are either to small to matter or are just plain pointless. Meanwhile you will always have to max out the Lower torso skill tree.
For the Ultra-Auto cannon tree you should replace all the Jam chance nodes with Jam duration Nodes. Ultra's double firing and jamming is what makes them distinct from normal auto cannons. Instead of having skill nodes to attempt to (quite uselessly I might add) partial remove that feature you should have skill nodes that mitigate that feature. The Ultra's are going to jam without a doubt. So instead of giving us something that might possibly put that off for a second or two. Why not give us something that reduces the amount of time in game where we have our hands in our pockets and are kicking the sand as we bask in our own uselessness and inability to play while our weapons are in time out.
Otherwise I think this is a step in the right direction and I am glad you are trying it out.
Edited by Mr G, 09 February 2017 - 04:50 AM.
#230
Posted 09 February 2017 - 04:55 AM
Darkfieros, on 08 February 2017 - 06:31 PM, said:
They can always reduce the number of points available to allocate towards clan mechs. Or even specific chassis.
Mr G, on 09 February 2017 - 04:48 AM, said:
Another Issue is the useless trees. The Upper Torso, Jump Jet and Auxiliary trees are basically worthless. There is no point in taking any branch in them because the effects are either to small to matter or are just plain pointless. Meanwhile you will always have to max out the Lower torso skill tree.
For the Ultra-Auto cannon tree you should replace all the Jam chance nodes with Jam duration Nodes. Ultra's double firing and jamming is what makes them distinct from normal auto cannons. Instead of having skill nodes to attempt to (quite uselessly I might add) partial remove that feature you should have skill nodes that mitigate that feature. The Ultra's are going to jam without a doubt. So instead of giving us something that might possibly put that off for a second or two. Why not give us something that reduces the amount of time in game where we have our hands in our pockets and are kicking the sand as we bask in our own uselessness and inability to play while our weapons are in time out.
Otherwise I think this is a step in the right direction and I am glad you are trying it out.
You will be floating in cbills when you get refunded for all of your modules.
#231
Posted 09 February 2017 - 04:55 AM
Ravenlord, on 08 February 2017 - 09:25 PM, said:
But you have 3 mechs then that you can actually play. With the new skill system they might as well slap an additional 9 million on the price tag of every single mech.
You got a point, but also remember that PGI is doing this because they want to know why we buy a mech. Is about quirks? is about hardpoints?
#232
Posted 09 February 2017 - 05:07 AM
and what with modules in supply caches?
#233
Posted 09 February 2017 - 05:09 AM
#234
Posted 09 February 2017 - 05:10 AM
Also getting both points of seismic sensor is a bit pricy so not many peeps running adv seismic.
Edited by Kifferson von doober, 09 February 2017 - 05:12 AM.
#235
Posted 09 February 2017 - 05:15 AM
GGWP, I am outta here *micdrop*
#237
Posted 09 February 2017 - 05:21 AM
It's not officially sanctioned by PGI, but with help of the community, it might have weight in PGI's next decisions.
PTS Skill Tree Feedback topic.
#238
Posted 09 February 2017 - 05:22 AM
SmokeGuar, on 09 February 2017 - 05:09 AM, said:
Can you Link that?
Because all i see is a reduction in Component HP (aka the Guns/Heatsinks) not Mech HP (aka Armor & Structure). And this reduction is to balance for the larger size IS tech usually has.
#239
Posted 09 February 2017 - 05:24 AM
DarthFunkNinja, on 09 February 2017 - 04:55 AM, said:
I have 150+ mastered mechs now and only about 40 modules with average cost of 4kk each. So, i need 1,365kk c-bill to get my mastered mechs back, but compensation from modules will be just 160kk..Great job!
#240
Posted 09 February 2017 - 05:31 AM
IS mech with 5 CD nodes: -5%
Clan mech with 5 CD nodes: -4%
And for this we lose things like 10% CD, 10% heat, 40% ppc velocity etc. That will totally work out well.
GG close. Amazing. Meh.
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