Appogee, on 10 February 2017 - 03:29 AM, said:
I just showed you a direct comparison. The new system is more expensive in CBills and XP, even taking into account module costs.
Incidentally, when I tried out the new system in PTS yesterday, I ran out of Skill Nodes before I was able to get my Jenner-IIC up to the same level as it is in the old system. And that's despite it boating only one weapon type, SRMs, which requires only one set of weapon unlocks.
So no, you wont be getting "the same Mech as now for less". That's because:
* you need to make multiple progressive unlocks of what used to be a single unlock;
* you have to unlock useless skills to get to the ones you really want.
A comparison to what.
Mods on general have 4 max. Two utility. Two weapon. Those utility are normally seismic and deprivation. They cots 6,000,000 each. The weapons to be cheap are 3,000,000 each. that is 18,000,000 total to spec out. Seismi and radar deprivation are 12,000,000 alone.
The max you can spend per mech now is 9,100,000 and that may get you more than 2 utility modules plus all the weapons variations you can hope to get.
And we will get full refunds for all mods. so we will get money back. It is a combined mod/bonus system. You should not be grinding for a new mech while trying to get the previous one maxed.. That would not make sense. But you will spend less money overall to max a mech than before. Look at the specific math and it's half as much easily on cbills. So you will get more over time. And you won't be playing with half finished mechs. So, each mech may be easier to grind with.
BTW, when you were grinding for modules in the past you were not saving for another mech. So being it cost less cbills now than your average proper build. You will end up maxing faster and spending less time on modules meaning more money for new mechs. The only way this is not true is if you never bought modules. Then you are at the mercy of the systems specifics.
I'd personally rather get to finish my individual mech faster and then go to the next and have stuff that is as useful as possible than running to get new mechs constantly. It should make the grind nicer also. And make each mech more useful potentially. I prefer role oriented mechs.
The system includes cbills now because it includes modules in the skill tree. So it's now cbills+xp for one system instead of two separate systems. I bet you anything it is more realistically attuned to how much we make also. We will finally get to use our xp and the cbills will be a bit less and probably be more realistic to what we get compared to trying to get full modules at the old price.
Heck you may enjoy the game more simply because everyone will now have siesmic and deprivation and play better. We will now have group knowledge of enemy positions on average and the games may play out smarter than before and make it much easier to tolerate.
Edited by Arugela, 10 February 2017 - 03:46 AM.