Polar Needs A City In The Middle
#1
Posted 27 February 2017 - 03:35 PM
#2
Posted 27 February 2017 - 07:58 PM
#3
Posted 28 February 2017 - 02:17 AM
Polar highlands is cold, long range.
HPG is cold, short range.
Polar city is something in between.
No need for a second cold, short range map. You like to brawl, then take HPG, terra therma or viridian bog.
We need more diversity in maps, not less.
#4
Posted 28 February 2017 - 10:38 AM
possible ways to resolfe this for everyone would include putting a few buildings up arround the HPG tower in Domination and putting the base in the middle for incursion, that would put it to diferant peoples preferances for diferant modes, still leaving it to the paleo vets preferance for 4 of the modes, while still giving a chance that when it wins the vote if could be long range.
also Alpine Peaks is another long range cold map, but that rarely seems to come up any more, to the point that I was very suprised to see it three weeks ago, I had not played it in a few months.
#5
Posted 28 February 2017 - 06:16 PM
#6
Posted 28 February 2017 - 10:31 PM
#7
Posted 29 June 2017 - 05:53 PM
#9
Posted 29 June 2017 - 10:41 PM
AdamSeal, on 29 June 2017 - 05:53 PM, said:
Yeah, NARC is essentially a death sentence.
Even something like a light spotting from behind will ruin your game unless you happened to drop in something that's fast enough to chase it down and kill it.
#10
Posted 30 June 2017 - 04:09 AM
#11
Posted 10 July 2017 - 03:43 PM
A runied city would be awesome. A copy from "Frozen City" would work fine as well, or a few copies.
#13
Posted 10 August 2017 - 07:36 PM
Otherwise +1 to OP. We get eaten alive by lrms on Polar, but not enough to justify more ams. Weird grey zone that ends up in us getting buried by Lrms.
PGI pls gief moar strukture to heid behine
#14
Posted 11 August 2017 - 12:21 PM
#15
Posted 12 August 2017 - 01:35 AM
Polar is a well made and quite challenging map, it´s even one of the better made maps in MW:O, so leave it as is .
#16
Posted 12 August 2017 - 05:34 PM
Sumdumbum, on 27 February 2017 - 03:35 PM, said:
Nah. The center has and always will be a trap, where the sides are usually far better in terms of cover.
People are just dumb enough to take the shortest route to what they think is the engagement, and pay for it.
#17
Posted 13 August 2017 - 01:15 PM
And to all the white knighting nubs that don't want a change on Polar, maybe l2p and stop using lrms to cover your weakness in aiming?
just my 2 cents....
#18
Posted 13 August 2017 - 01:46 PM
Unleashed3k, on 13 August 2017 - 01:15 PM, said:
And to all the white knighting nubs that don't want a change on Polar, maybe l2p and stop using lrms to cover your weakness in aiming?
just my 2 cents....
Whoah buddy. I made a suggestion. Now don't degrade it by name-calling. I agree map drop should dictate a load out but you still can run a knife fighter if you play your cards right and press when the time arrives. Point being, you can't always have it one way. Crimson pisses me off because it's a phone booth boxing match in the tunnel. You are gonna lrm cry for polar. It's a battle. These are fluid. You should have zero choice in the end. And the enemy doesn't mail you his load out.
#19
Posted 13 August 2017 - 03:46 PM
#20
Posted 15 August 2017 - 02:28 AM
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