Danjo San, on 08 March 2017 - 06:09 AM, said:
It's a choice they made and they paid for that over the course of their pilot career the same amount you will have to pay for it with the proposed change!
Whatever way you wish to spin it, we can't dance around the fact that the move from a the old system to the new--despite its agreed benefits discussed here--takes away from players who are not veterans and not space rich with cbills, and, as a result, they cannot spec their mechs to the same level they once could, but in fact find their mechs held for ransom behind a cbillwall to get back what they had. Even some prominent youtubers for MWO are voicing concern over this, for several reasons, including how it will affect future player numbers and those still wanting to play, and many of them have been around since beta.
The fact is many of these mechs will be those who people have paid real money for, had leveled already, but are now held for ransom and behind a grindwall that will be months if not years if the current system went live tomorrow. Does that seem sensible from a developers point of view? No, and it am sure that PGI will either scrap this system altogether or figure out a way to at least payout to players for the xp spent on mechs so that players can at least spec their mechs for those first 50 nodes, leaving the argument about modules aside for now. If I were to put cbills on it, though, while I still have some, I would bet on the former option being more likely.
Edited by Captain Hawkins, 08 March 2017 - 09:13 AM.