Cpt Zaepp, on 11 March 2017 - 11:19 AM, said:
L.O.L that guy sure knows how to piss people off he relies on to keep his game running, mind you he wasn't the only P.G.I staff member that pissed me off with some of the things he said.
I understand now, the rational behind what I perceive as a mess of nodes, I don't agree with it, but I understand it.
Seems if we don't get hillclimb we'll get some other newly created piece of crap, as a filler, because of how the system works and I find my self more in agreement with what Sean Lang was saying about node costs and skills, and while we would lose the secondary 'bonuses' it would make the trees look tidy.
I cut the town hall 15 minutes short as there was, I felt nothing else to learn. I feel for Chris Lowrey it's pretty clear he was employed to try and make some sense of, and make work a chaotic mess from the usual source of our angst, and had no input in the creation of it, so no matter what happens or how pissed people get, cut this guy some slack it's not his fault.
At least the nodes are getting different values for each weight class, which while isn't as comprehensive a difference as a tree for each weight class, it should feel different even if you use the same nodes for each mech.
I'll give it a go, and see how it pans out, it does give more options, and gives people even more choices to make unoptimised mechs of which there will be no matter what system was chosen only one way to optimise.
I think inside two months the I.S mechs and maybe the worse performing clan will have to be given half their weapons quirks back this isn't going to remove the need for them, no matter how optimistic certain people are.
I'm still left wondering how removing the rule of three is going to generate more or even the same income as mech packs, and I can't see any ethical way of it doing so, other than a price hike.
I guess we find out in a couple of months