D V Devnull, on 19 March 2017 - 06:05 AM, said:
You think LRM'ers would get anything out of it? WRONG. Why? PGI was talking about taking 100 meters off the LRM BaseLine, causing the Range Skill Nodes to become MANDATORY. Even with all those Range Skill Nodes enabled again, LRMs would not even reach 1000 meters. Worse, the STK-5M Stalker that has a large Missile Range Quirk would be the only Variant overly benefitted versus all other possible LRM users, imbalancing LRM use in the favor of the Inner Sphere, while leaving the Clans at a hard disadvantage. If PGI is talking about balancing things, taking away LRM Range is not a way to do it, as Missiles only travel to their Maximum Range and then blow up if they don't do damage. Worse, there would be further unbalance from LRMs losing Range, because Energy-users and Ballistic-users would then gain more of a Range Advantage, and Non-Missile Weapon Boaters would become even more powerful.
By the way, before you think me an LRM-loving freak... I should note that I've got some designs not using LRMs, and I do use those as well. I just don't see the damn point in deprecating a weapon which happens to be part of the BattleTech/MechWarrior Universe into complete disuse. <_<
~Mr. D. V. "Trying to keep the game fun for all..." Devnull
My thoughts on nerfing lrms slightly would be beneficial in the sense that firing at tatgets that far away is the least efficient use of slow, indirect, ordinance anyway. Is it nice if you just happen to have a spotter giving hard locks, but you can't really depend on it at that distance.
If they wanted to make lrms effective, they should give them double the initial velocity bit have it almost immediately decline in thrust so that the speed is really good under 350m, back normal speed by about 550m and slower beyond that.
Perhaps that example isn't perfect but i guess i am trying to think of how to make them more like front line weapons because we really don't have "second line" roles in MWO, at least outside of an organized group...