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Civil War Update Details!


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#121 Nimnul

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Posted 14 March 2017 - 03:16 PM

Why MadCat MK2 is not omni mech and bad hardpoints ??? This a SH(bad)T. I dont like and i dont buy it. For the clans there is nothing good. And look how it looks. This is an old catapult. You will always lost half-torso. There has never been such a bad day in this game.

Edited by Nimnul, 14 March 2017 - 03:25 PM.


#122 -Skyrider-

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Posted 14 March 2017 - 03:16 PM

Did someone forget about Clan- RAC's, HAG's, and AP-gauss?

#123 Arkhangel

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Posted 14 March 2017 - 03:18 PM

View Post- Pestilence -, on 14 March 2017 - 03:14 PM, said:

In general, new mechs and weapons that's all great Posted Image but i can already see two negative sides of this update.

Now with a new skill system and a Civil War update there is no chance for a new maps in near future, this means Crimson Strait forever and a light mechs plus ATM's i have a strange feeling that nothing good will come out of this.

Sorry, that's just who i am. I always look for something bad in something good.

honestly, map wise, i'd love to see a dedicated Military Base/City map. Full urban. like, one the size of Alpine Peaks, but with buildings. could even have multiple levels, like Parkades or... oooo... maybe a Castle Brian-style base with underground sections.

@Nimnul: because the Mad Cat Mk. II never WAS an Omni. Do some research next time. the Mad Cat series never actually went back to being Omnis till the Dark Age Era Mad Cat Mk. IV.

@Skyrider: looks like they stopped at 3067, which is why HAGs didn't get in.. though.... honestly, think about how they fire... it's a constant stream of slugs, that you'd have to track a target with. I've noticed not a whole hell of a lot of Clanners are good with the "tracking" part, hence the noted preference for ERPPCs, Gauss, LBXs, etc. That and they're going for FedCom Civil War. HAGs didn't really come into use until after, when the Jihad started. IS isn't getting Plasma Rifles either. and Clan RACs...were only ever experimental. they never actually adopted the design, mostly because, you know, HAGs. if we're gonna add in Experimental Tech, the IS would be getting probably another six or seven weapon systems, like the Silver Bullet Gauss or Blazer.

Edited by Arkhangel, 14 March 2017 - 03:25 PM.


#124 cougurt

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Posted 14 March 2017 - 03:19 PM

some more stuff on the clan side would be nice, but this is still way more than i had expected. can we also get some ECM changes now that we have stealth armor?

#125 Brakkyn

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Posted 14 March 2017 - 03:27 PM

I'm all for new 'Mechs and weapons, but with this comes the shelving of other, older weapon systems...at least usually. But asking for every single weapon to be viable would be asking for something impossible, like...like a new Skill Tree everyone can agree on!

#126 Arkhangel

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Posted 14 March 2017 - 03:33 PM

Well, at least people are bitching less about IS weapon quirks being shelved, given the tech we're getting

@Brakkyn: actually... with the new IS tech, gotta remember our versions of stuff tends to be a lot bulkier or run hotter than the Clan versions. so the older tech'll still have its place. It'll likely just get superceded on some mechs, like, say, Atlases loading out LB20s or Heavy Gauss in that RT Ballistic. Also bear in mind Streaks choose where they go themselves, so regular SRMs will still have better pinpoint, and MRMs are unguided, so actually HITTING a guy out at mid-range is still going to be a problem if they're moving. RAC mechs'll overheat pretty quickly (it's one heat per shot, and you'd bust out 100 rounds pretty fast with 'em)

so on, so forth. new tech is nice, but they're all gonna have drawbacks.

#127 Nimnul

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Posted 14 March 2017 - 03:37 PM

This does not negate the fact that it is vulnerable as an old catapult. I will never buy it even for c-bill.

#128 OttersDrowningMonkey

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Posted 14 March 2017 - 03:40 PM

Looks like my little jenner-iic(o) will be getting a new toy :D I hope for a closer range meta shift from all of these new weapons being introduced.

#129 Arkhangel

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Posted 14 March 2017 - 03:41 PM

Honestly, I do think the Blood Asp would probably have been a better choice for the assault, specially given it was the Heavy Laser Testbed.

#130 MookieDog

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Posted 14 March 2017 - 03:49 PM

View Post-Skyrider-, on 14 March 2017 - 03:16 PM, said:

Did someone forget about Clan- RAC's, HAG's, and AP-gauss?


Well considering that the IS had the RACs first.
HAG's are 3068.
AP Gauss are 3069.

So here is a cup for your tears.. No more easy button for you.

#131 Nimnul

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Posted 14 March 2017 - 04:04 PM

I want more weapons for clans!

Edited by Nimnul, 14 March 2017 - 04:04 PM.


#132 Darren Marik

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Posted 14 March 2017 - 04:13 PM

They took premium time out of standard packages, That's a "cheapskate" move

#133 MovinTarget

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Posted 14 March 2017 - 04:16 PM

View PostDarren Marik, on 14 March 2017 - 04:13 PM, said:

They took premium time out of standard packages, That's a "cheapskate" move


The more I think about it, the more I'm thinking it is an intentional move to make the "collectors" packs more valuable. Should have just left Collectors at 60 days Premium time and been done with it...

#134 Trenchbird

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Posted 14 March 2017 - 04:18 PM

View PostNimnul, on 14 March 2017 - 03:37 PM, said:

This does not negate the fact that it is vulnerable as an old catapult. I will never buy it even for c-bill.

I have no idea how on earth you managed to look several months into the future for that.

If it's about massive missile STs, I could understand that. But at the same time, the versions lacking ST missiles may not have obnoxiously huge missile racks. Hopefully not.

At the same time though... Double Gauss, quad ERMLs? Nothing really terrible about that. Not sure where you got OMG HYPER VULNERABLE from.

#135 AncientRaig

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Posted 14 March 2017 - 04:37 PM

Well, good to know that Clan Salt Miner is out in force now that the IS is actually getting some decent tech, even though our versions of "your tech" are still worse than yours. So sorry you get to have Heavy Lasers and ATMs. So sorry that the devs decided to stop the new timeline at the end of the FedCom Civil War. You know, that time period where the Inner Sphere saw a huge technological renaissance and the clans kinda sat around and didn't invent new things, also known as basically the last interesting era of Battletech. I guess you'd all rather fight WoB tech just to get your precious HAG.


Edited by Sidefire, 14 March 2017 - 04:38 PM.


#136 K19

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Posted 14 March 2017 - 04:38 PM

Why are guns the continuation of previous games?
When will the animations be shown and if will mech others be able to use these weapons like RVN AWS ATlas and CMD the oldest ??

More work on these animations plz I feel in the mech I'm using very strong guns. Posted Image

this time need realy damg :PP

Edited by K19, 14 March 2017 - 04:47 PM.


#137 Philosophical

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Posted 14 March 2017 - 04:40 PM

shut up and take my money

#138 Alpaca tank

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Posted 14 March 2017 - 04:48 PM

Can someone explain the key differences between the new heavy lasers and the pulse lasers.
As a person who mainly uses clan mechs i would have preferred a lower heat shorter range laser version over something that reads like a reskinned pulse laser.

That being said MAD CAT MKII, i am so excited!!!

#139 AncientRaig

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Posted 14 March 2017 - 04:54 PM

View PostAlpaca tank, on 14 March 2017 - 04:48 PM, said:

Can someone explain the key differences between the new heavy lasers and the pulse lasers.
As a person who mainly uses clan mechs i would have preferred a lower heat shorter range laser version over something that reads like a reskinned pulse laser.

That being said MAD CAT MKII, i am so excited!!!

Heavy Lasers are basically standard Clan lasers that do stupid amounts of damage with less range while also generating much more heat and disrupting the electronics on the mech firing them. In a game with actual heat penalties, this would probably translate to your HUD going fuzzy like it would when hit by a PPC in older games for a short time every time you fired. Back in Classic Battletech, a Heavy Medium Laser had the range of an IS Medium Laser, with slightly more damage and slightly less heat than an IS Large Laser.

#140 Draglock

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Posted 14 March 2017 - 05:03 PM

View PostW31rdWarrior, on 14 March 2017 - 11:56 AM, said:

That tech <3
IS LB-X and Ultra, LAMS, Heavy Lasers and the most important one Light Fusion Engine (my Atlases are ready)! Soo good
But I miss the Machine Gun array and the X-Pulse Lasers Posted Image


The MG's arrays are only in MechWarrior 4, and only because of the way the ammo is added to the weapon system.





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