Jump to content

Isnt It About Time To Lower The Duration On Large Lasers


339 replies to this topic

#141 Monkey Lover

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 7,918 posts
  • LocationWazan

Posted 16 March 2017 - 06:24 PM

View PostRouken Vordermark, on 16 March 2017 - 03:59 PM, said:

Yeah, 1.5 second burn time is stupid. Supernova feels pretty good with its 15% duration quirk, so I'd say bring it to 1.30 and see how it goes.


They're going to be 1.275 after the skill tree if you take the quirks. Looks like they're only going to give the supernova a extra 5% but even then you're at about 1.21. So you will be better than Is er without quirks. Sad mech should keep 10% er quirk duration to help it.

Edited by Monkey Lover, 16 March 2017 - 06:24 PM.


#142 Y E O N N E

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 16,810 posts

Posted 16 March 2017 - 08:34 PM

Quote

I'd rather roll my eyes finding myself under threat from weapons and differing play styles than "belly rubbing" with only one or two viable options.


What on Earth makes you think you would be belly rubbing with one or two effective weapons? Whether or not a weapon is good depends entirely on the surrounding environment, AKA whether or not it's better than the other options. If the few good options we have now are brought down, that makes them not only not good, but the other weapons better. That is, mathematically, how it works and this game is very much based on numbers.

Respectfully, if we buff all of the other weapons, you'll still be "belly rubbing" with one or two effective weapons because people like you and me and Quicksilver and Ultimax will always find that edge and exploit it. Thus, our view tends to be rather narrow unless we pull back and examine the whole system...which I do because I'm a sIut for game theory and I get more enjoyment out of that these days than playing the actual game (I am massively looking forward to new equipment though).

Spoiler'd the rest so I'm not being rude to other readers.

Spoiler


#143 Ultimax

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 6,979 posts

Posted 16 March 2017 - 08:47 PM

View PostKhobai, on 16 March 2017 - 05:08 PM, said:


Actually if you read my full post I said I was mostly concerned with heavy PPCs and heavy gauss if pinpoint damage isnt addressed before theyre added to the game. pinpoint damage weapons in general need to spread their damage out more.



I wasn't quoting you.

#144 Tarogato

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 6,558 posts
  • LocationUSA

Posted 17 March 2017 - 12:26 AM

View PostUltimax, on 16 March 2017 - 04:40 PM, said:


I may not agree with Silent wolf's overall numbers on his proposal, but to even pretend that CERLLAS have or have had a real role in any kind of recent (read over a year or more) competitive play OR the solo derp queue is fantasy.

The weapon has had no real place in the game for an extremely long time, and that is entirely due to it's 1.5s burn time. (And the IS ERLLAS is used specifically on a mech that has reduced burn time - otherwise it would struggle to trade more against KDKs, NTGs & TBRs)

It didn't have a place in the game when all PPCs were moronically nerfed into the ground and it doesn't have a place in the game now.

So he & Ringwraith are completely right on that point.



Secondly, I'm really shocked to see you suggest CERPPC nerfs. Do we never learn?


CERPPC + Gauss builds no longer have good competitors...because people keep whining for nerfs.

Laser boating was nerfed over a year ago now (and had countless nerfs leading up to that) and Dakka was recently nerfed making it a risky proposition at best that doesn't fulfill the role it needs to.


Nerfing PPCs means you take them out of the hands of already weaker mechs, we have seen this happen dozens of times over.

Reducing velocity isn't going to stop a NTG or KDK that can take a massive TC from using them, it will make them almost unusable for other mechs that can't though.


Balance isn't continually nerfing everything toward the lowest common denominator of derps, at some point you have to accept that weapons need to be able to be effective and kill stuff - nerfing things to where they are unwieldly doesn't actually achieve that.

Examples of those kinds of nerfs: Excessive burn times, ridiculous heat/ghost heat, RNG "Jam" mechanics, poor velocity.



You seem to be forgetting that cERPPCs were recently buffed. April 2016 they went from 15 heat to 14 heat and also 1200 velocity to 1300.

You're right that TCs need nerfed as well, for the velocity they provide to PPCs, and some cERPPC quirks are too much, but I believe the cERPPC itself is problem right now. Maybe I'm wrong and the TC and quirk nerfs would be enough, though. But either way, I see the cERPPC as the strongest weapon in the game right now, and it's cutting into the cERLL's niche. I've had success with cERLLs, they're not as bad as people think. The problem is more that having cERLL makes it impossible to win trades against poptarts, and poptarts are too strong in the meta right now. Instead of buffing one of the things that isn't as strong as the strongest thing in the game, I would rather nerf the strongest thing in the game.

#145 Gattsus

    Member

  • PipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 843 posts

Posted 17 March 2017 - 02:50 AM

Actually, I think that they should be increased, 1.5-1.75 to the clam LL
Burn me.

#146 Ultimax

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 6,979 posts

Posted 17 March 2017 - 08:28 AM

View PostTarogato, on 17 March 2017 - 12:26 AM, said:

You seem to be forgetting that cERPPCs were recently buffed. April 2016 they went from 15 heat to 14 heat and also 1200 velocity to 1300.


Those buffs made them usable by more than just a small handful of mechs.

I lobbied for buffs like that.

They are a long range weapon, they should have a good velocity (and they are still lower than I think is . The heat change means nothing to the good mechs that can use it, it means a lot to weaker clan mechs and takes some of the burden of the heat cost off of them (it amounts to (and it's a pretty modest 6% reduction).


A weapon system being used with high frequency doesn't automatically mean it's overpowered - sometimes it simply means the design is successful compared to other designs.

If we hadn't seen so many other competitor weapons nerfed, then Gauss + PPCs would have more competition in the range brackets they play in.




View PostTarogato, on 17 March 2017 - 12:26 AM, said:

You're right that TCs need nerfed as well


Yes, we should clearly go back and nerf it so that no one ever touches large TCs just as they were untouched for about two years on clan release. Posted Image

If you spend SIX TONS on a targeting computer, it's OK for it to actually provide good value. It's literally the weight of an entire CERPPC on it's own. (and hopefully IS TCs will be comparable)

That means if you have 2x CERPPCs, and took a MK 6 TC - you increased your tonnage cost by 50% per weapon - or 9 tons for a single CERPPC.

That should generate good build value, or no one will use them (a state we have already experienced).


View PostTarogato, on 17 March 2017 - 12:26 AM, said:

...and it's cutting into the cERLL's niche. I've had success with cERLLs, they're not as bad as people think.


The CERLLAS doesn't have a place in the long range niche, the niche is owned by CERPPCs & IS ERLLAS - and that's because a 1.5s burn time is bad even at the range it's intended to be used and it handicaps you at any range inside 500 or 600 meters.

Both of those weapons have every right to be competitive in that niche as they are also EXTENDED RANGE weapons. That is their purpose.

I'm not sure why you are under the impression that the Extended Range Large laser has any more right to extended range play - than the Extended Range PPC.


Even the IS ERLLAS is only really frequently used on mechs with burn time reduction quirks - becuase even 1.25s is pushing it.

Some anecdote where you (or I, or anyone) had "good results" is not worth discussing (and I actually used CERLLAS once in MRBC with top or near top damage on my team - but the match and my results were a complete outlier).

We're talking about trends, and competitive use.

You do not see this weapon in upper tier competitive play in any kind of real frequency for a good reason - it loses trades against a variety of superior weapons - and it wasn't used during the time when all PPCs were basically nerfed out of play

Edited by Ultimax, 17 March 2017 - 11:21 AM.


#147 SilentWolff

    Member

  • PipPipPipPipPipPipPipPipPip
  • The God of Death
  • The God of Death
  • 2,174 posts
  • LocationNew Las Vegas

Posted 17 March 2017 - 08:57 AM

View PostMonkey Lover, on 16 March 2017 - 10:48 AM, said:


It has nothing to do with duration it has to do with very few maps can even use the range the cerl can provide. I seen a lot of people rock a clan erl on polar but thats about the only map we have for this.

If you don't like a cerl use a clpl as the clpl is basically an IS erl.


Of course it has something to do with duration. Thats the whole point. 1.5 burn time on Clan ERLL makes the weapon close to worthless and totally worthless on ANY comp level.
But you are correct that it is also a map issue. Add the fact we now have fast brawlers and the burn time on ERLL is just dumb at this point and needs to be reworked.

View PostMonkey Lover, on 16 March 2017 - 11:15 AM, said:


Lets make sure to get this right , right now CLAN erppc and gauss is meta. IS ppc isnt really used. Thats because Clan ppc needs nerf. Clan ppc gets 5 extra splash dmg for 0.5 heat and has a dps of 3.75 compared to 2.5 of the IS ppc. At the very least it needs a 33% cooldown nerf.


We need to look into the IS LPL too its little over powered.


I agree with your point on IS ERPPC, but I dont want to get too far off topic on this. I was just comparing PPS's, due to the fact you can shot and get back in cover quickly, which you obviously cant do as well with ERLL.

View PostMcgral18, on 16 March 2017 - 11:42 AM, said:


False
Quirks

The Clam ERLL deals more damage in the same timeframe the isERLL does, at more range
Stacking 3 isERLLs does increase that, of course.
Clams can also fire 3 reasonably, at range (but certainly not sustainably)

That's also 15 tons of weapons against 8, or 12.



Currently .73 Dam/tick
1.1s at 10 dam is .9 Dam/tick
10s at 1.25 is .8 Dam/tick


1.25 would probably be reasonable, with an increase from 3.25s cooldown up to 4.0
Recycle of 5 seconds, an extra 0.5s (+.75-.25)
DPS from 2.32 to 1.9
But both effective damage increased, as well as decreased exposure
Heat staying at 10, GH remaining at 2




cLPL could always get a damage decrease
It could go down to 10, with a pretty good duration


Or 5, and cut the cooldowns and burn times down to ~1/3
But that's probably too extreme


Its not false as long as you can boat 3 IS ERLL vs 2 Clan ERLL. NO ONE is going to use Clan ERLL in any comp setting, cause of the duration issues, regardless of tonnage and crit advantages of the weapon,which is the whole point of this thread. We can argue about what that duration number should be and we should. But to say Clan ERLL are better than IS ERLL at this point, is just stunningly inaccurate..

#148 SilentWolff

    Member

  • PipPipPipPipPipPipPipPipPip
  • The God of Death
  • The God of Death
  • 2,174 posts
  • LocationNew Las Vegas

Posted 17 March 2017 - 09:02 AM

View PostUltimax, on 16 March 2017 - 04:40 PM, said:


I may not agree with Silent wolf's overall numbers on his proposal, but to even pretend that CERLLAS have or have had a real role in any kind of recent (read over a year or more) competitive play OR the solo derp queue is fantasy.

The weapon has had no real place in the game for an extremely long time, and that is entirely due to it's 1.5s burn time. (And the IS ERLLAS is used specifically on a mech that has reduced burn time - otherwise it would struggle to trade more against KDKs, NTGs & TBRs)

It didn't have a place in the game when all PPCs were moronically nerfed into the ground and it doesn't have a place in the game now.

So he & Ringwraith are completely right on that point.



Secondly, I'm really shocked to see you suggest CERPPC nerfs. Do we never learn?


CERPPC + Gauss builds no longer have good competitors...because people keep whining for nerfs.

Laser boating was nerfed over a year ago now (and had countless nerfs leading up to that) and Dakka was recently nerfed making it a risky proposition at best that doesn't fulfill the role it needs to.


Nerfing PPCs means you take them out of the hands of already weaker mechs, we have seen this happen dozens of times over.

Reducing velocity isn't going to stop a NTG or KDK that can take a massive TC from using them, it will make them almost unusable for other mechs that can't though.


Balance isn't continually nerfing everything toward the lowest common denominator of derps, at some point you have to accept that weapons need to be able to be effective and kill stuff - nerfing things to where they are unwieldly doesn't actually achieve that.

Examples of those kinds of nerfs: Excessive burn times, ridiculous heat/ghost heat, RNG "Jam" mechanics, poor velocity.


Thanks for this well thought out post. This is the feedback Im looking for. We dont have to totally agree, to put some good ideas forward. As far as the durations go, Im starting low to get to a reasonable number. Is 1.00 duration too little? Yeah, probably. But it gets the conversation started on where they should really be. Anyone who plays this game alot knows that, 1.5 on the Clan ERLL is just unacceptable.

Edited by SilentWolff, 17 March 2017 - 09:03 AM.


#149 Quicksilver Aberration

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Nightmare
  • The Nightmare
  • 11,850 posts
  • LocationKansas City, MO

Posted 17 March 2017 - 09:09 AM

View PostSilentWolff, on 17 March 2017 - 08:57 AM, said:

But to say Clan ERLL are better than IS ERLL at this point, is just stunningly inaccurate..

idk about that, I think this has more to do with the platforms than the weapon. I would take 4 cERLL HBK-IIC-A over any IS ERLL medium right now there is just better options in the medium bracket right now than either.

Edited by Quicksilver Kalasa, 17 March 2017 - 09:10 AM.


#150 SilentWolff

    Member

  • PipPipPipPipPipPipPipPipPip
  • The God of Death
  • The God of Death
  • 2,174 posts
  • LocationNew Las Vegas

Posted 17 March 2017 - 09:20 AM

View PostQuicksilver Kalasa, on 17 March 2017 - 09:09 AM, said:

idk about that, I think this has more to do with the platforms than the weapon. I would take 4 cERLL HBK-IIC-A over any IS ERLL medium right now there is just better options in the medium bracket right now than either.


Well the Hunchback IIc is a bit of an anomaly when comparing mediums. But, that being said, Id take an 3 ERLL Enforcer 4R over the Hunchback if we are talking ERLL builds. 10% cooldown, -10% heat gen, 10% range and 15% to duration. Yes please.

#151 Quicksilver Aberration

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Nightmare
  • The Nightmare
  • 11,850 posts
  • LocationKansas City, MO

Posted 17 March 2017 - 09:23 AM

View PostSilentWolff, on 17 March 2017 - 09:20 AM, said:

But, that being said, Id take an 3 ERLL Enforcer 4R over the Hunchback if we are talking ERLL builds. 10% cooldown, -10% heat gen, 10% range and 15% to duration.

And worse mounts, and tonnage eaten up in either a pointless STD engine or an IS XL engine that gets you ded faster. Not to mention a lower alpha.

#152 Ghogiel

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2021 Gold Champ
  • CS 2021 Gold Champ
  • 6,852 posts

Posted 17 March 2017 - 09:28 AM

Yep CERLL won't be making much impact in team play outside of invasion mode boreal vault in FP.

Don't even really need to change the stats, change ghost heat CERLL and let them fire 3 with no penalty, I think that extra dmg potential would offset the accuracy and exposure penalty of it's excessive duration, and at least allow it to trade with ISERLL on equal footing, especially if the CERLL player keep distance to maximium ranges (granted that's mostly unfeasable in the current meta, drop restrictions, map/mode rotations of comp)

#153 dario03

    Member

  • PipPipPipPipPipPipPipPipPip
  • Galaxy Commander
  • 3,629 posts

Posted 17 March 2017 - 09:29 AM

View PostQuicksilver Kalasa, on 17 March 2017 - 09:09 AM, said:

idk about that, I think this has more to do with the platforms than the weapon. I would take 4 cERLL HBK-IIC-A over any IS ERLL medium right now there is just better options in the medium bracket right now than either.


Really?
I found it very lackluster. I would rather have just about any 3erll IS mech.

You are right about it depending on mechs though. On paper you would think the CERLL would be a lot better with its lower damage and weight and longer range. But I find once everything is considered I would usually rather have a 3ISERLL mech than a 2-4CERLL mech, and I would rather have 5-6ISERLL than 5-6CERLL. And then there is the whole, theres better options thing.

I think the other thing though is quirks. I am typically running these IS ERLL mechs with plenty of quirks. If they don't have the quirks then I probably just put something else on them.

#154 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 17 March 2017 - 09:46 AM

View PostTarogato, on 17 March 2017 - 12:26 AM, said:

You seem to be forgetting that cERPPCs were recently buffed. April 2016 they went from 15 heat to 14 heat and also 1200 velocity to 1300.

You're right that TCs need nerfed as well, for the velocity they provide to PPCs, and some cERPPC quirks are too much, but I believe the cERPPC itself is problem right now. Maybe I'm wrong and the TC and quirk nerfs would be enough, though. But either way, I see the cERPPC as the strongest weapon in the game right now, and it's cutting into the cERLL's niche. I've had success with cERLLs, they're not as bad as people think. The problem is more that having cERLL makes it impossible to win trades against poptarts, and poptarts are too strong in the meta right now. Instead of buffing one of the things that isn't as strong as the strongest thing in the game, I would rather nerf the strongest thing in the game.


We have already experienced what nerfing PPC/ERPPC velocity has done to the game. It didn't make CERLL become prominent though. It simply became the "ugly"/clunky option.

In this instance, buffing the crappier option is better. If PPC/ERPPCs have to be toned down, then we can revisit this AFTER a buff to CERLL/IS ERLL.

Right now, the only general ERLL use is over the quirked IS ERLL variety. CERLL (w/o quirks) is the bottom tier choice in most instances where extreme range is primarily considered.

View PostQuicksilver Kalasa, on 17 March 2017 - 09:23 AM, said:

And worse mounts, and tonnage eaten up in either a pointless STD engine or an IS XL engine that gets you ded faster. Not to mention a lower alpha.


I already hate the 3 CERLL Scat. The 4 CERLL Hunchback-IIC is not a real improvement.

Edited by Deathlike, 17 March 2017 - 09:45 AM.


#155 SilentWolff

    Member

  • PipPipPipPipPipPipPipPipPip
  • The God of Death
  • The God of Death
  • 2,174 posts
  • LocationNew Las Vegas

Posted 17 March 2017 - 10:12 AM

View PostQuicksilver Kalasa, on 17 March 2017 - 09:23 AM, said:

And worse mounts, and tonnage eaten up in either a pointless STD engine or an IS XL engine that gets you ded faster. Not to mention a lower alpha.


Using an XL engine of course. But, I'm staying at long range, so it's less on an issue.
Lower alpha? No sir. I'm shooting 3 all day and landing the damage mostly where I want due to the duration quirks. Your spreading damage and having to shoot 2 at a time. Sorry, that's vastly inferior.
And let's be real here, if your using 4erll over 2 ERPPC on that Hunchback your doing it wrong.

#156 Y E O N N E

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 16,810 posts

Posted 17 March 2017 - 10:21 AM

You don't fire 4x cERLL as 2+2. You eat the heat and then just deny your opponent a target while you cool. You only do 2+2 or 3+1 when it is free damage.

Granted, still inferior to UAC/2 or PPC, but not necessarily to the ENF.

#157 XxRingWraithxX

    Member

  • PipPipPip
  • Elite Founder
  • Elite Founder
  • 62 posts

Posted 17 March 2017 - 10:22 AM

View PostKhobai, on 16 March 2017 - 05:08 PM, said:


Actually if you read my full post I said I was mostly concerned with heavy PPCs and heavy gauss if pinpoint damage isnt addressed before theyre added to the game. pinpoint damage weapons in general need to spread their damage out more.


To this argument I will post a thread we posted about 4 years ago: https://mwomercs.com...ost__p__2535843

#158 R Valentine

    Member

  • PipPipPipPipPipPipPipPip
  • Heavy Lifter
  • Heavy Lifter
  • 1,744 posts

Posted 17 March 2017 - 10:25 AM

Sure, right after you take away the minimum range on IS PPCs.

#159 SilentWolff

    Member

  • PipPipPipPipPipPipPipPipPip
  • The God of Death
  • The God of Death
  • 2,174 posts
  • LocationNew Las Vegas

Posted 17 March 2017 - 10:27 AM

View PostYeonne Greene, on 17 March 2017 - 10:21 AM, said:

You don't fire 4x cERLL as 2+2. You eat the heat and then just deny your opponent a target while you cool. You only do 2+2 or 3+1 when it is free damage.

Granted, still inferior to UAC/2 or PPC, but not necessarily to the ENF.


And your eating ghost heat whole time. So my statement stands. As does my statement that if your using 4ERLL instead of 2ERPPC's your doing it wrong.

#160 Quicksilver Aberration

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Nightmare
  • The Nightmare
  • 11,850 posts
  • LocationKansas City, MO

Posted 17 March 2017 - 10:29 AM

View PostSilentWolff, on 17 March 2017 - 10:12 AM, said:

Lower alpha? No sir. I'm shooting 3 all day and landing the damage mostly where I want due to the duration quirks

That's still better DPS, not higher alpha (44 vs 27).

View PostSilentWolff, on 17 March 2017 - 10:12 AM, said:

And let's be real here, if your using 4erll over 2 ERPPC on that Hunchback your doing it wrong.

Pretty sure I added that caveat to my statement.....

View PostSilentWolff, on 17 March 2017 - 10:27 AM, said:

As does my statement that if your using 4ERLL instead of 2ERPPC's your doing it wrong.

That's not the point because if you are using a 3 ERLL ENF-4R over a 2 ERPPC HBK-IIC-A you are doing it wrong.

Edited by Quicksilver Kalasa, 17 March 2017 - 10:39 AM.






14 user(s) are reading this topic

0 members, 14 guests, 0 anonymous users