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Next Meck Pack Poll Discussion! Updated Choices And Dev Comments! Escalation Mechs Removed!


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#2381 Battlemaster56

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Posted 24 January 2025 - 07:16 AM

The Turkina and Kingfisher would be solid lineups for the Clans, I just hope the focus on the second line battlemechs, there are few that quite nice added beside the IIC the horned owl, have enough varied variants that standout from one another, and one them is a partial wing so the cauldron could come up for some fun quirks for the machine.

And the Great Wyrm is a nice e choice for 45ton ballistic focus mech, basically a mini clan dragon, and there Amelia variants that can be a hero mech since was a Smoke Jaguar survivor during Operation Bulldog, so it fits the theme.

That just a few off my head but there a bunch to go through that PGI could implement as a dlc, it expands the roster in-game in Clans and we get new mechs in MWO.

#2382 Will9761

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Posted 26 January 2025 - 09:17 PM

View Postpbiggz, on 23 January 2025 - 07:13 AM, said:


I dont think its the Cauldron's call. Artwork comes from PGI.

Well the artwork is PGI, but The Cauldron are the shotcallers in regards to deciding which mechs are getting into MWO.

#2383 pbiggz

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Posted 26 January 2025 - 09:43 PM

View PostWill9761, on 26 January 2025 - 09:17 PM, said:

Well the artwork is PGI, but The Cauldron are the shotcallers in regards to deciding which mechs are getting into MWO.


I still don't know how true that is. I am sure they have a ton of input on it but its not like they're checking to see what your pet mech is and saying no to it. The hauptmann has as good a chance of getting in as any IS omnimech, and the only thing in its way is any of the engineering work they'd have to do to make sure IS omnimechs worked properly. This has nothing to do with whether the cauldron would allow for new art to be made. That's silly.

#2384 Tiy0s

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Posted 28 January 2025 - 09:09 AM

View PostWill9761, on 26 January 2025 - 09:17 PM, said:

Well the artwork is PGI, but The Cauldron are the shotcallers in regards to deciding which mechs are getting into MWO.


I consult Cauldron for ideas every now and then, but the next mech choice has always been with PGI. The next mech choice is more based on Mercs/Clans and then whatever is chosen will be back ported back to MWO.

Cauldron has almost full freedom in designing legends and booster packs. But not new mechs.

#2385 pbiggz

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Posted 28 January 2025 - 09:40 AM

View PostTiy0s, on 28 January 2025 - 09:09 AM, said:

I consult Cauldron for ideas every now and then, but the next mech choice has always been with PGI. The next mech choice is more based on Mercs/Clans and then whatever is chosen will be back ported back to MWO.

Cauldron has almost full freedom in designing legends and booster packs. But not new mechs.


Some people like to insinuate that the cauldron has inappropriate influence. Its a grognard thing.

#2386 kalashnikity

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Posted 28 January 2025 - 12:48 PM

View PostWill9761, on 22 January 2025 - 02:48 PM, said:

I wouldn't mind seeing some more IS Omnis as Booster Packs. Given the fact that PGI stated that they are going towards a "KU-like" design as long as the OmniMechs lore states that Mech was built from it or came from salvaged parts. Here's what I can see using recycled assets:
Kit Fox into Arctic Fox
Firestarter into Firestarter Omni
Blackjack into BlackJack Omni
Bushwacker into Gauntlet
Raven into Men Shen
Mad Dog into Avatar

Excellent idea!

#2387 Will9761

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Posted 28 January 2025 - 05:49 PM

View PostTiy0s, on 28 January 2025 - 09:09 AM, said:

I consult Cauldron for ideas every now and then, but the next mech choice has always been with PGI. The next mech choice is more based on Mercs/Clans and then whatever is chosen will be back ported back to MWO.

Cauldron has almost full freedom in designing legends and booster packs. But not new mechs.


Well, thank you for clearing that up. The way how MWO has been popping off well recently these few years, they were helping out with other aspects such as mech packs and mech designs.

Edited by Will9761, 05 February 2025 - 04:36 PM.


#2388 Will9761

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Posted 05 February 2025 - 10:47 PM

Since we have the Mechwarrior 2: 31st Combat Century line-up of Mechs (excluding the Tarantula), I personally wouldn't mind seeing the rest of the MW2: Ghost Bear Legacy Clan Mechs. All we need now are the: Horned Owl (Peregrine), Phantom, Grizzly and Naga.

#2389 pbiggz

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Posted 06 February 2025 - 07:38 AM

I would love to see a grizzly.

#2390 1453 R

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Posted 06 February 2025 - 07:42 AM

View PostWill9761, on 05 February 2025 - 10:47 PM, said:

Since we have the Mechwarrior 2: 31st Combat Century line-up of Mechs (excluding the Tarantula), I personally wouldn't mind seeing the rest of the MW2: Ghost Bear Legacy Clan Mechs. All we need now are the: Horned Owl (Peregrine), Phantom, Grizzly and Naga.


Horned Owl: Light 'mechs typically do not sell as well as heavier designs (blame the playerbase and their hatred of Go Fast), and the Horned Owl does not bring much to the table that isn't already there. While it has a diversity of weapon systems within its various variants to be sure, the standouts are the 2 with six missile hardpoints (a more humanoid Jenner IIC) and the 3 with a central energy flanked by six ballistic hardpoints ("The APG Spam One"). These are both thoroughly well represented in the game as it stands, and while that isn't necessarily a bar to inclusion, it does make the prospect of selling a light 'mech pack for an off Clan BattleMech that has little nostalgia/PokeMech value rather dicey.

Phantom While I personally would quite enjoy seeing the Phantom in the game, it's an incredibly niche 'Mech that really only has one MWO-competent build - massed red laser spam. it simply doesn't have the tonnage or hardpoints to do anything else worthwhile. Ferroblast proved that giving a 'Mech the speed profile of a scorching light 'mech without giving it matching agility is a recipe for hilarious memes and not much actual use, though a 40-tonner profile might be able to manage it. Again however, fast 'Mechs don't sell. The MWO Thud Chuds have the exact same priorities as a Steiner Scout Lance, and they're the ones who pay for packs. Bleh.

Grizzly: I don't remember where or precisely what, but I do believe I recall Tiy0s mentioning that the Grizzly was in consideration for a time before being rejected as both implausible due to lack of timeline-workable variants and because Scott's Grizzly with 1B1M7E was busted as hecc. That heavy concentration of energy hardpoints in a single location on a seventy-ton Clan BattleMech was just nothing doing. It'd completely negate the existence of every other Clan seventy-ton 'Mech in MWO, and most of the sixty-five and seventy-five tonners, too. less of a problem today perhaps, and the 'Mech is heavy enough to sell, but the prime variant is super boring and the 3 can't be done because it's Mixtech with tech we don't have. Too much work for not enough squeeze.

Naga: The Naga is a pointless meme in-universe. We don't have Arrow missiles, and a Naga with no Arrow missiles is not a Naga. Nor are we going to invent Arrow missiles for the Naga, not if Thunderbolt missiles couldn't be done properly. The Naga is also over-engined to hell and back around two giant fixed missile launchers, with no armor and no pod space. The Naga is literally, canonically, known for doing what everybody hates LRM assaults for in MWO matches - standing at the back of beyond and flinging missiles at dubious locks as an artillery system with feet. it is utterly worthless in any MechWarrior game where you're supposed to be shooting giant robots from your own giant robot.

#2391 Ptyler

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Posted 07 February 2025 - 03:02 AM

Madcat III ! Invent more variants for it too lol

#2392 Hawk819

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Posted 07 February 2025 - 09:26 AM

View PostPtyler, on 07 February 2025 - 03:02 AM, said:

Madcat III ! Invent more variants for it too lol


I'm all for that.

#2393 Will9761

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Posted 07 February 2025 - 02:43 PM

View PostPtyler, on 07 February 2025 - 03:02 AM, said:

Madcat III ! Invent more variants for it too lol


View PostHawk819, on 07 February 2025 - 09:26 AM, said:

I'm all for that.


I second this. Besides the lore behind it is funny. Apparently the IS Clans hated the design so much, they refused to use it. They even said this about the Mad Cat III. " It is an outrage against everything Nicholas Kerensky stood for and taught us." That in itself is pretty funny knowing it triggers the other clans (except for the Nova Cats and Exiled Wolves).

#2394 Hawk819

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Posted 07 February 2025 - 05:53 PM

View Post1453 R, on 06 February 2025 - 07:42 AM, said:

Naga: The Naga is a pointless meme in-universe. We don't have Arrow missiles, and a Naga with no Arrow missiles is not a Naga. Nor are we going to invent Arrow missiles for the Naga, not if Thunderbolt missiles couldn't be done properly. The Naga is also over-engined to hell and back around two giant fixed missile launchers, with no armor and no pod space. The Naga is literally, canonically, known for doing what everybody hates LRM assaults for in MWO matches - standing at the back of beyond and flinging missiles at dubious locks as an artillery system with feet. it is utterly worthless in any MechWarrior game where you're supposed to be shooting giant robots from your own giant robot.


Perhaps, but the Naga II would more than suffice for what we need in MWO.

#2395 Will9761

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Posted 07 February 2025 - 07:08 PM

I could see the Naga II being a better alternative to the original Naga. Especially with its 86/kph speed.

Naga II
Viable Variants:
Prime
1x Ultra AC/10
1x LB-10X AC
1x LRM 20
1x ER Small Laser

A Configuration
1x LB-20X AC
1x Streak SRM 6
2x ER Large Lasers
1x ER Small Laser

B Configuration
2x LRM 20s
1x NARC
1x AMS

C Configuration
1x Ultra AC/5
2x Medium Pulse Lasers
1x Large Pulse Laser
1x Streak SRM 6
1x LRM 20
2x Machine Guns

H Configuration
1x Heavy Large Laser
2x Heavy Medium Lasers
1x Gauss Rifle
1x LRM 20
1x Heavy Small Laser

#2396 1453 R

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Posted 08 February 2025 - 10:46 AM

The Naga II's base chassis is only very slightly less dogwater than the Gargoyle's, and unlike Mr. Gargles it can't spam a profusion of red lasers to make its absurdly outsized engine worthwhile. 'Mechs that can make a 400-rated engine worthwhile are few and far between, and this isn't one of them. Look at those variant lists - they all focus on "small number of big gun" kits that work(ish) in tabletop due to random hit rolls but have been proven time and time and time again to be unworkable in MWO. yeah sure, they could quirk the damn thing to Super Saiyan levels, but is it really that much fun to just hurl quirks at something until it's sufficiently broken to be enticing?

PokeMech people have to realize that the 'Mech needs to be playable. Not everybody is willing to shell out hundreds of dollars a year for digital robits they use for the launch event and then never touch again. It's why the constant hollering for the Wasp and Stinger is just endlessly dumb. I like lighter, faster designs way more than yet More Fatbros, sure. But new 'Mechs have to stand a good chance of making their money back, on top of being useful for the existing MechWarrior games. Out of the previous pack of four suggestions, only the Horned Owl fulfills those conditions, and it does so by dint of obsoleting anything on the Clan side within five tons of itself.

#2397 Battlemaster56

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Posted 08 February 2025 - 12:20 PM

So why should PGI bothering adding anything new to the game since it's pretty much pointless, as either they are A) unplayable without quirks, B) another mech does what it does already, where do go because unless the mech have some unique equipment which is not many.

Hell you can contuine this with IS omni's they don't add anything new to the table but that doesn't stop people for wanting them, but hey you can still be a karen and keep saying x mech is bad it doesn't do anything, x mech doesn't sell well, x mech aready do what y mech does.

You such a negative nancy in this discussion.

#2398 1453 R

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Posted 08 February 2025 - 02:32 PM

View PostBattlemaster56, on 08 February 2025 - 12:20 PM, said:

So why should PGI bothering adding anything new to the game since it's pretty much pointless, as either they are A) unplayable without quirks, Posted Image another mech does what it does already, where do go because unless the mech have some unique equipment which is not many.

Hell you can contuine this with IS omni's they don't add anything new to the table but that doesn't stop people for wanting them, but hey you can still be a karen and keep saying x mech is bad it doesn't do anything, x mech doesn't sell well, x mech aready do what y mech does.

You such a negative nancy in this discussion.


Literally every 'Mech released stands a good chance of being The Last 'Mech We Get in MWO. Every last design we've gotten since the Dervish is a gift in defiance of all logic, reason and common sense, and now especially with the semi-failure of MW5: Clans everything that comes in has at least even odds of being the last thing we get. Any given pack that bombs has a very good chance of being it for MWO, the game already only barely stays in the black as it is.

Do you want the last 'Mech we ever get to be theNaga freaking II? A dumpy assault 'Mech whose whole thing in lore is "has super weak armor because engine too fat" that nobody will respect in MWO because everybody maxes the plating on their 'Mech anyways, and which will thus instantly become a generic, forgettable bad assault bot like the Warhammer IIC, the Supernova, the Gargoyle, or half the Sphere assault line-up?

Or do you want something that brings some sizzle to the grizzle and can stand out as a memorable finale for the game? Let's see a Grendel! Or a Turkina or Kingfisher if we have to do Fatness for our final 'Mech! And don't get me wrong, I'd love to see the Phantom in the game, I just don't think it's likely or would sell well given that once you max its armor it has Fire Moth-level pod space. And since we're getting the Fire Moth in a week and a half? The Phantom (which, canonically, is the Home Clans' replacement for the Fire Moth, which is heccin' weird since it's a design Phelan Ward, i.e. the next best thing to [Godwin's Law] for the Home Clans, pushed for) would basically be a Jumbo Size Fire Moth that's markedly slower and less agile given its lack of MASC. Could that still be fun? Sure! I love Go-Fasta 'Mechs...but nobody would buy it except me and the thirteen-odd PokeMech people who are that dedicated to PokeMech once the Fire Moth lands.

And yeah, the Horned Owl would be perfectly serviceable to borderline-disruptive depending on stats and quirks but do nothing that other existing light 'Mechs don't already do. That's an unfortunate and long acknowledged issue with light 'Mechs in MWO - there's simply less weight and less tactical flexibility at that weight range for 'Mechs to distinguish themselves. It's one reason we see so comparatively few lighter Legends - there's simply not as much room for gimmicks at 35 tons and under without being straight-up bad, and not enough people will buy outright bad robits to be worth the development costs.

The game is on the razor-thinnest of margins right now, mang. We can't afford to indulge the PokeMech people's desire for every last single weird wacky one-off thing that got printed in a single TRO errata in 1983 and was never heard from again. New 'Mechs have to incite sales, or we go right back into Maintenance Mode and then the servers get shut down a year or two later.

No thanks.

#2399 pbiggz

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Posted 08 February 2025 - 02:41 PM

There's a million reasons not to add mechs, and we already have enough mechs that you can pretty much do anything in this game short of melee ****. Equipment is our limiter, not chassis, so if people want a Naga, let em have it.

#2400 Battlemaster56

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Posted 08 February 2025 - 05:30 PM

View Post1453 R, on 08 February 2025 - 02:32 PM, said:

Literally every 'Mech released stands a good chance of being The Last 'Mech We Get in MWO. Every last design we've gotten since the Dervish is a gift in defiance of all logic, reason and common sense, and now especially with the semi-failure of MW5: Clans everything that comes in has at least even odds of being the last thing we get. Any given pack that bombs has a very good chance of being it for MWO, the game already only barely stays in the black as it is.

Do you want the last 'Mech we ever get to be theNaga freaking II? A dumpy assault 'Mech whose whole thing in lore is "has super weak armor because engine too fat" that nobody will respect in MWO because everybody maxes the plating on their 'Mech anyways, and which will thus instantly become a generic, forgettable bad assault bot like the Warhammer IIC, the Supernova, the Gargoyle, or half the Sphere assault line-up?

Or do you want something that brings some sizzle to the grizzle and can stand out as a memorable finale for the game? Let's see a Grendel! Or a Turkina or Kingfisher if we have to do Fatness for our final 'Mech! And don't get me wrong, I'd love to see the Phantom in the game, I just don't think it's likely or would sell well given that once you max its armor it has Fire Moth-level pod space. And since we're getting the Fire Moth in a week and a half? The Phantom (which, canonically, is the Home Clans' replacement for the Fire Moth, which is heccin' weird since it's a design Phelan Ward, i.e. the next best thing to [Godwin's Law] for the Home Clans, pushed for) would basically be a Jumbo Size Fire Moth that's markedly slower and less agile given its lack of MASC. Could that still be fun? Sure! I love Go-Fasta 'Mechs...but nobody would buy it except me and the thirteen-odd PokeMech people who are that dedicated to PokeMech once the Fire Moth lands.

And yeah, the Horned Owl would be perfectly serviceable to borderline-disruptive depending on stats and quirks but do nothing that other existing light 'Mechs don't already do. That's an unfortunate and long acknowledged issue with light 'Mechs in MWO - there's simply less weight and less tactical flexibility at that weight range for 'Mechs to distinguish themselves. It's one reason we see so comparatively few lighter Legends - there's simply not as much room for gimmicks at 35 tons and under without being straight-up bad, and not enough people will buy outright bad robits to be worth the development costs.

The game is on the razor-thinnest of margins right now, mang. We can't afford to indulge the PokeMech people's desire for every last single weird wacky one-off thing that got printed in a single TRO errata in 1983 and was never heard from again. New 'Mechs have to incite sales, or we go right back into Maintenance Mode and then the servers get shut down a year or two later.

No thanks.

I'm sorry but what does the mongrel brings, speed and lasers it basically a slower ice ferret that can throw a bit more weapons on it, Turkina nothing against Gas and his most wanted mech, but it's just EXE-Burrock that we have as a legend mech, just it have more jump jets, Kingfisher that somewhat unique for being the first std. engine omnimech, still falls under laser boat assault and since we have the MAD-IIC does the same thing.

In the end as pbiggz said the only limiter is equipment not chassis, at this point we just being nit picky on what to add for the sake of uniqueness which pretty eliminates alot of possibilities just on that alone. At this point I just want new mechs to play with I already played most mechs in the game and Naga II would be fun as a speedy assault comes barreling around at Chargers speed with big firepower sounds, Mad Cat III sounds funny to add, and I love Timberwolves so I would pay for to collector packs just for the Mad Cat III alone, hell I'll fund for a Mad Cat IV that is a light for the memes.





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