Bishop Steiner, on 19 March 2017 - 06:27 PM, said:
Pushing also puts you at greater risk of a flank, at least if the opfor has brains or balls, which as such, puts your geometry advantage in jeopardy.
Well that's the trick, isn't it? You aren't supposed to be pushing if the enemy has your flanks covered well enough for that to be an issue. That's what your Lights and, to a lesser extent, your Mediums are supposed to deal with through information and firepower. No 'Mech is perfect, there are always some tradeoffs you have to make. A Warhammer is better at trading, but a Marauder is better at pushing. Which one is more important to you? That's for your team and your strat to decide.
In many respects, a high-level MWO match (actually, even PUG matches TBQH) is a lot like a match in DotA2. You start off with the "laning" phase where your carries buff up, though instead of leveling up they do it through eroding more of the other team's armor through trades. Lights are constantly searching for a gank opportunity, Mediums harass, Heavies pop out when a worthy target presents itself, and Assaults draw fire. When your carries gain a significant enough advantage, the match kicks into the mobile phase where one team presses on the other until the latter is dead. Ideally, the mode is Conquest so there are cap points providing constant pressure, requiring movement to keep control of a majority of the points.
To wit, the geometry of the DFire, and the Marauder, is actually bad for the trading phase because during this part of a match you don't know where the shots are going to come from and a surprise hit to your large flank ends you. It's a problem the Timberwolf has to deal with right now, but the cXL mitigates it somewhat.
If we had more short-range maps, we'd have more fast-paced, brawl-push matches and that's dramatically different from what I described above. High hardpoints are nowhere near as valuable there, and IS have plenty of competent machines for this type of match and many of the machines in your list would thrive here as well.
Edited by Yeonne Greene, 19 March 2017 - 06:59 PM.